hello all.
due to the fact that with rotateimage():
"This command is not fast enough to render rotations in real time!"
i am making a small game with a tank drawn in vector graphics using a series of points which are continuously calculated using sin and cos. ive got the tank moving and rotating but need to detect collisions with the body of the tank. is there a formula for checking whether or not a specified point falls within a rotated rectangle or not?
thank you for your help
neil
due to the fact that with rotateimage():
"This command is not fast enough to render rotations in real time!"
i am making a small game with a tank drawn in vector graphics using a series of points which are continuously calculated using sin and cos. ive got the tank moving and rotating but need to detect collisions with the body of the tank. is there a formula for checking whether or not a specified point falls within a rotated rectangle or not?
thank you for your help
neil