Hi all,
Does anyone have any recommendation as to how to pass data quickly from a C application (which I will write) to a Blitz app?
For the reasons of needing to use callback functions, using CallDLL is not currently an option (unless someone knows otherwise, I would love to learn how to do that)
The data will be time critical and real-time, so I need the fastest (lowest latency) possible way of channeling the data. Fortunately the data is not big - probably 2k-4k in size. But this data will need to stream to the Blitz3D app at 30-60 fps. This gives a max throughput of 240kbytes/s
much thanks in advance for any help and advice.
yinch'06
Does anyone have any recommendation as to how to pass data quickly from a C application (which I will write) to a Blitz app?
For the reasons of needing to use callback functions, using CallDLL is not currently an option (unless someone knows otherwise, I would love to learn how to do that)
The data will be time critical and real-time, so I need the fastest (lowest latency) possible way of channeling the data. Fortunately the data is not big - probably 2k-4k in size. But this data will need to stream to the Blitz3D app at 30-60 fps. This gives a max throughput of 240kbytes/s
much thanks in advance for any help and advice.
yinch'06