I'm coming from C and in blitz max when passing a type to a function, does the function modify the actual elements of the type instead of making a copy?
I wouldnt normally do this in c but my main loops looks something like this
what im trying to ask is memory wise is this the right thing to do in blitz max. its a little wierd not using pointers and stuff.
I wouldnt normally do this in c but my main loops looks something like this
While Not(KeyDown(KEY_ESCAPE)) UpdateCar(car) UpdateRoad(road) Flip() Cls() Wend End
Function UpdateCar(c:TCar) UpdateCollision(c) DrawImage(c.img , c.x , c.y) UpdateKeyboard(c) End Function Function UpdateKeyboard(c:TCar) If KeyDown(KEY_RIGHT) c.x :+ c.speed If KeyDown(KEY_LEFT) c.x :- c.speed End Function
what im trying to ask is memory wise is this the right thing to do in blitz max. its a little wierd not using pointers and stuff.