I'm creating animated models in Max6 and I'm converting in b3d with b3dPipeline.
When I'm loading the model in my program, he does not make the animation.
I m not newbie, I'm using loadanimmesh and the animating() command returns with "1", the animtime function writes the actualy frame on screen but my modeles does not make the animation.
This model works fine in max6 (the patch of the converter for max6 is instaled too.)
What is the problem? Is sombody who uses max6 and pipelin?
thx
When I'm loading the model in my program, he does not make the animation.
I m not newbie, I'm using loadanimmesh and the animating() command returns with "1", the animtime function writes the actualy frame on screen but my modeles does not make the animation.
This model works fine in max6 (the patch of the converter for max6 is instaled too.)
What is the problem? Is sombody who uses max6 and pipelin?
thx