Curious as to what each api has to offer for blitzmax, since blitzmax is a platform independent language and directX is only fully runnable on windows...
If I wanted to make a game that works in windows, linux, and mac wouldn't i just use only opengl implementations (if I were to go further into the image manipulations that blitzmax tries to abstract out)? Wouldn't I just use OGL Instead of trying to get it to work with BOTH OGL and DX? Seems like extra work without enough payoff. Or am I missing something?
If I wanted to make a game that works in windows, linux, and mac wouldn't i just use only opengl implementations (if I were to go further into the image manipulations that blitzmax tries to abstract out)? Wouldn't I just use OGL Instead of trying to get it to work with BOTH OGL and DX? Seems like extra work without enough payoff. Or am I missing something?