Well... it may seem small fry ... but I managed to get my BMax App to read in a variable path from a .ini file.... RSi is setting in so gotta stop - coding at work then at home seems to lead to various aches and creaks....
What did You achieve today........
Miscellaneous Forums/General Discussion/What did You achieve today........ not much really, sorted out some scrolling code for my platformer.
By the end of today I will hopefully have coded a 'dead zone' for the scrolling too, as well as parallax stuff.
By the end of today I will hopefully have coded a 'dead zone' for the scrolling too, as well as parallax stuff.
Did a massive update to my spline module and editor. (Over here)
Which actualy helped me find some bugs in HighGUI 3 which I have fixed and will release shortly...
Which actualy helped me find some bugs in HighGUI 3 which I have fixed and will release shortly...
Deleted my worklogs due to a change of plans, which is sort of productive in a backwards kind of way.
Not achieving any code progress today, but am dreaming up new ideas and possibilities.
Not achieving any code progress today, but am dreaming up new ideas and possibilities.
I printed a bunch of stuff, sorted out out a better way to manage files in Windows (involving one of those file explorer toolbars on the desktop, renaming my My Documents folder, and general rearrangement of everything).
Also figured out how to get VNC to work between my Linux computer (which doubles as a test server, naturally) and my Windows computer.
...And how to create a fake domain name so that if I type dhs.testserver.local on one of my computers it will direct me to the test server on my network. (And, as you can see, I learned how to do subdomains with Apache2, as well).
This was done to speed up the development of a web site... I don't think it worked out that way, though :P (Especially considering that the only additional capability that I gain when developing / testing via the good PC is a nice keyboard and faster opening of new windows in Firefox).
The more interesting and exciting thing was this most excellent WYSIWYG Javascript-based HTML editor, which is exceptionally handy when developing a user-friendly site administration system.
http://xinha.python-hosting.com/
It is packed with features, and only has a few little flaws which could be easily fixed if someone could be bothered to report them.
Very easily integrated, too; it behaves exactly like a regular form field, outputting the HTML as one would expect, so CGI stuff is completely undisturbed by the sudden change to such an advanced editor from a basic form field.
Also figured out how to get VNC to work between my Linux computer (which doubles as a test server, naturally) and my Windows computer.
...And how to create a fake domain name so that if I type dhs.testserver.local on one of my computers it will direct me to the test server on my network. (And, as you can see, I learned how to do subdomains with Apache2, as well).
This was done to speed up the development of a web site... I don't think it worked out that way, though :P (Especially considering that the only additional capability that I gain when developing / testing via the good PC is a nice keyboard and faster opening of new windows in Firefox).
The more interesting and exciting thing was this most excellent WYSIWYG Javascript-based HTML editor, which is exceptionally handy when developing a user-friendly site administration system.
http://xinha.python-hosting.com/
It is packed with features, and only has a few little flaws which could be easily fixed if someone could be bothered to report them.
Very easily integrated, too; it behaves exactly like a regular form field, outputting the HTML as one would expect, so CGI stuff is completely undisturbed by the sudden change to such an advanced editor from a basic form field.
Havent coded in Max for at least a month but wasted plenty of time on this site. Tomorrow, maybe.........
Not much. But it's only 9AM down here so give it time. If our Subversion server is up later, I reckon I'll be doing some work on our unit test framework, BMXUnit. If not, I guess another game of Galactic Civilizations 2 won't hurt.
Not much today, but as of yesterday my house is officially on the market.
It has been such a huge thing hanging over my head these last few months, preparing everything for the sale. Now I can only hope it sells soon so I can get back to doing all things blitz
It has been such a huge thing hanging over my head these last few months, preparing everything for the sale. Now I can only hope it sells soon so I can get back to doing all things blitz
@ Chris... when does your day end / start ??? Ohh, if only I could do sleep deppp... Genetic engineering would be sweet if they could suss 2 hours kip for all - no doubt it'd lead to a longer working week though.
@ Diablo.. Spline editor - had a quick peek at your code - I presume a 'spline' is possibly the framework to mount 3D apps on.. excuse my ignorance if I missed the point.
@ Angel - dreaming... I MUST do more of this - I used to be quite good at it before so much water went under the bridge
@ Pickles - VNC - is that virtual server blah... have heard 'bits' about virtual servers - my time doesn't afford me to delve more..., had a quick peek at http://xinha.python-hosting.com/ looks like it'd kick the backside out of my current HTML editor - word (sorry - again time....)
@ NOmen.... Manyanna is sweet - I'd one ALL last weekend, the sun was out, enuf said.
@ Flame - unit testing.... have you heard of a 'diff' tool in Windoze land... have used them in Unix and are v.useful... Especially when developing / hack(ing) too fast.
@ Pongo - all the best with the move.
@ Diablo.. Spline editor - had a quick peek at your code - I presume a 'spline' is possibly the framework to mount 3D apps on.. excuse my ignorance if I missed the point.
@ Angel - dreaming... I MUST do more of this - I used to be quite good at it before so much water went under the bridge
@ Pickles - VNC - is that virtual server blah... have heard 'bits' about virtual servers - my time doesn't afford me to delve more..., had a quick peek at http://xinha.python-hosting.com/ looks like it'd kick the backside out of my current HTML editor - word (sorry - again time....)
@ NOmen.... Manyanna is sweet - I'd one ALL last weekend, the sun was out, enuf said.
@ Flame - unit testing.... have you heard of a 'diff' tool in Windoze land... have used them in Unix and are v.useful... Especially when developing / hack(ing) too fast.
@ Pongo - all the best with the move.
Played through HalfLife 2 again
Again...? and heres me waiting for it to come out on budget in a couple of years... All things come to thos who wait - and usually cheaper. Work / project development is leaving tooooo little time for games of late.
@ Diablo.. Spline editor - had a quick peek at your code - I presume a 'spline' is possibly the framework to mount 3D apps on.. excuse my ignorance if I missed the point.
No. Its designed for shmups - i.e. enemy pathways. The strength behind it is that you really dont need to be concerned with the math of getting a vector (position) along a spline. Theres a lot more to it but thats the basics.
In level 9 - set the player to respawn at the beginning of a tricky section, rather than set them right back to the start of the level (one of my gaming rules - don't aggravate by being pissy about respawning).
Also fixed some bugs which had the player being immediately 'derezzed' twice in some circumstances.
Also fixed some bugs which had the player being immediately 'derezzed' twice in some circumstances.
thx BP for keeping me on the ball with this thread...
i looked at my sub stuff again, trying to find some saving grace with the way it looks to continue... it just seems to lack any life...
it was a bad thing me looking at the PREY demo... it makes me more critical of the dx7 stuff i'm limited to...
right now i'm in the process of adopting the Torque code to work with NVidia's CG runtime... see if i can get that to work, then maybe look at trying to get it working with B3D...
haa... wish me luck...
really hard for me to concentrate lately... wifey's lawyer sending me all sorts of discovery papers to sign, and i had to prep a bunch of stuff for delivery to court last friday...
don't get married... ever...
:)
--Mike
i looked at my sub stuff again, trying to find some saving grace with the way it looks to continue... it just seems to lack any life...
it was a bad thing me looking at the PREY demo... it makes me more critical of the dx7 stuff i'm limited to...
right now i'm in the process of adopting the Torque code to work with NVidia's CG runtime... see if i can get that to work, then maybe look at trying to get it working with B3D...
haa... wish me luck...
really hard for me to concentrate lately... wifey's lawyer sending me all sorts of discovery papers to sign, and i had to prep a bunch of stuff for delivery to court last friday...
don't get married... ever...
:)
--Mike
Blitz 3D was my first love before changing to BMax (about 6 weeks ago)... One day I'll get too play in 3D - I'll maybe kick off a 3D 'play' project for myself that'd have to creep along... it'd make arefreshing break from the grind of finishing a project which is seeming to draggg on a bit
@red - don't despair - I've been very impressed with the posts of your sub game. Haven't seen 'Prey' yet but do not let this put you off. After Ford built the Model-T, plenty of others continued to develop different 'interpretations' of a car. Here's hoping you see your project through to the end. Some of the detractors a while back 'may' keep you on your toes - I say Pah to them, As I've already said - good pics so far!
@Mad Jack - .....Shoot u Myself LOL :~>
@red - don't despair - I've been very impressed with the posts of your sub game. Haven't seen 'Prey' yet but do not let this put you off. After Ford built the Model-T, plenty of others continued to develop different 'interpretations' of a car. Here's hoping you see your project through to the end. Some of the detractors a while back 'may' keep you on your toes - I say Pah to them, As I've already said - good pics so far!
@Mad Jack - .....Shoot u Myself LOL :~>
thx man... always helps to hear some encouragement...
and i really need some right about now...
:)
--Mike
and i really need some right about now...
:)
--Mike
@ Flame - unit testing.... have you heard of a 'diff' tool in Windoze land... have used them in Unix and are v.useful... Especially when developing / hack(ing) too fast.
I use TortoiseMerge - part of TortoiseSVN and works really well. Well I finished this website:
http://best-dating-sites-review.com
huuummm let me see, blitzBasic is 49000th on alexa!! damn, i should post more my webs in here ^^
and I started that:
http://blog.overdozing.com/
note the blitz3d project that I never shown:
http://blog.overdozing.com/?page_id=18
http://best-dating-sites-review.com
huuummm let me see, blitzBasic is 49000th on alexa!! damn, i should post more my webs in here ^^
and I started that:
http://blog.overdozing.com/
note the blitz3d project that I never shown:
http://blog.overdozing.com/?page_id=18
I did this and that and something else, but I can't really say more because it's all hush hush and top secret at the moment. I shall reveal all before the end of July though hopefully.
"sswifty" proposed to me - that's what he did.
I just got up, I havn't even had breakfast yet, get off my back!
Been fairly crook for the last few days, so haven't really felt up to doing anything:(
Mike
But surely Subsims are a bit different (from the latest FPS) in that they're so thin on the ground that the sim crowd are guaranteed to be interested in what you do?
And as simmers, many of your potential customers have the ability to overlook graphical 'failings'?
But surely Subsims are a bit different (from the latest FPS) in that they're so thin on the ground that the sim crowd are guaranteed to be interested in what you do?
And as simmers, many of your potential customers have the ability to overlook graphical 'failings'?
Modelled and textured all day no breaks.. Only got a penut butter and jelly by the gf with looks of despair. 6 hours after start not much to show for it but I did get a lot done. Tired and sleepy, *scratches head* good day.
I agree with MadJack here:
The Orbiter Space Flight sim is lacking in collision detection and (at many instances) demonstrates graphics that could be better. Of course, the space scene is beautiful with high res textures and there are some fascinating bits of code going on like moonlight showing through Earth's atmosphere, but it is all pretty basic stuff that's developed at a rate of about one visual effect per year, with the only reason that it really looks as good as it does being the numerous modifications with high-res textures.
Anyway... maybe Orbiter wasn't the best example since it does look great at times, but if you were to just look at images of runways in the simulator you'd see what I mean: People don't mind primitive graphics in simulators :)
The Orbiter Space Flight sim is lacking in collision detection and (at many instances) demonstrates graphics that could be better. Of course, the space scene is beautiful with high res textures and there are some fascinating bits of code going on like moonlight showing through Earth's atmosphere, but it is all pretty basic stuff that's developed at a rate of about one visual effect per year, with the only reason that it really looks as good as it does being the numerous modifications with high-res textures.
Anyway... maybe Orbiter wasn't the best example since it does look great at times, but if you were to just look at images of runways in the simulator you'd see what I mean: People don't mind primitive graphics in simulators :)
I managed to wake up at 4:30am, wonder what I'm doing up and then think why am I even awake?
I guess destiny guided me towards this topic. It was fate.
I guess destiny guided me towards this topic. It was fate.
Yesterday I re-wrote my custom mesh loading / saving functions to allow reccursive saving of children and their children etc... and shadowmap texture coords. This was mainly so that I could have a separately controllable turret and gun for my Tanks. Obviously had to convert my old models which was a pain in the arse.
Low Res Shots


It's working perfectly now so should have a demo of my V3 Verlet Vehicle engine in a week or so :)
Stevie
Low Res Shots
It's working perfectly now so should have a demo of my V3 Verlet Vehicle engine in a week or so :)
Stevie
Well, finally sat down and did some more work on a game
I promised to make for my step-daughter, the parallax
looks great after reading a lot about sorting lists in
the forums. Could be commercial in the end, we'll see :o)
Alpha WIP screenshot:

BMax of course...
I promised to make for my step-daughter, the parallax
looks great after reading a lot about sorting lists in
the forums. Could be commercial in the end, we'll see :o)
Alpha WIP screenshot:

BMax of course...
Which today?
o Hmm as for yesterdays today: In the evening i was a bit in a melancholic mood, played synth and did a little meshdemo (press rmb to go fullscreen).
http://spielwiese.marune.de/_uni/

o As for todays today i managed to stand up...*feeling like a true hero* :O)
@Stevie G
Nice colours!
o Hmm as for yesterdays today: In the evening i was a bit in a melancholic mood, played synth and did a little meshdemo (press rmb to go fullscreen).
http://spielwiese.marune.de/_uni/

o As for todays today i managed to stand up...*feeling like a true hero* :O)
@Stevie G
Nice colours!
Well, yesterday I managed to break my Max installation, or something else, Not sure what actually broke yet. :-)
Well not long up this morning so not done much yet today.
Yesterday I got rid of some bugs in the demo build of Eridani and simplifed the display options menu by removing some options that are not really required. Today (well, lunchtime and this evening) I'll be working on boss paths and getting them to "wrap" properly (so bosses will hopefully never run out of movement).
Yesterday I got rid of some bugs in the demo build of Eridani and simplifed the display options menu by removing some options that are not really required. Today (well, lunchtime and this evening) I'll be working on boss paths and getting them to "wrap" properly (so bosses will hopefully never run out of movement).
Not much today (it's 10am), so I'll reply later. But yesterday I released V1.0 of the BlitzMax Game Framework which I'm very pleased to have achieved and then I began work on my next game. Also I taught Aikido for a couple of hours and went to bed early :-)
@ Red,
Don't dispair over the ex and divorce (no, really, don't). Mine was a horror story that is ongoing. I was really fortunate and have since met a lovely woman and am now very happy and far better off mentally and emotionally. Would never have believed it possible. I'm Living proof that life goes on. People come in and out of our lives if you try not to fixate on the "other" person and the "drama" they introduce into your life it's a lot easier.
That said my marriage was and continues to be the most expensive lesson I have ever learned. Lost the house, truck, RV sailboat etc ... and pay USD$1200 per month in Child Support. In the relationship game diabolically inclined woman can definitely hurt your wallet. The unfaithful, wh*&()@#re !#$@#$@$, but i digress, still....
Good luck, and a word to the wise, absolutely do NOT let your feelings dictate your negotiations. Remember, only you have your best interests in mind, no one else does. No matter what you may think; the other party always looks out for themselves. Cynical? Yup, l Learned that one the expensive way.
Take care and stay on the sub game, distractions are good :)
Allan
Don't dispair over the ex and divorce (no, really, don't). Mine was a horror story that is ongoing. I was really fortunate and have since met a lovely woman and am now very happy and far better off mentally and emotionally. Would never have believed it possible. I'm Living proof that life goes on. People come in and out of our lives if you try not to fixate on the "other" person and the "drama" they introduce into your life it's a lot easier.
That said my marriage was and continues to be the most expensive lesson I have ever learned. Lost the house, truck, RV sailboat etc ... and pay USD$1200 per month in Child Support. In the relationship game diabolically inclined woman can definitely hurt your wallet. The unfaithful, wh*&()@#re !#$@#$@$, but i digress, still....
Good luck, and a word to the wise, absolutely do NOT let your feelings dictate your negotiations. Remember, only you have your best interests in mind, no one else does. No matter what you may think; the other party always looks out for themselves. Cynical? Yup, l Learned that one the expensive way.
Take care and stay on the sub game, distractions are good :)
Allan
.
thx Hambone... i hear ya...
--Mike
--Mike
Hello.
Ditched my 22 year old blonde girlfriend, which while not particularly productive means that I can go out and find others.
@Red: I've got all the fun of the divorce coming soon, really, really, really looking forward to that. Alas, she wants 80% of the house, so it might get a bit messy. Actually, it could be quite fun - her parents are loaded (mine, poor), she's a doctor and I've got two A levels - how much maintenance should I go for :o)
Goodbye.
Ditched my 22 year old blonde girlfriend, which while not particularly productive means that I can go out and find others.
@Red: I've got all the fun of the divorce coming soon, really, really, really looking forward to that. Alas, she wants 80% of the house, so it might get a bit messy. Actually, it could be quite fun - her parents are loaded (mine, poor), she's a doctor and I've got two A levels - how much maintenance should I go for :o)
Goodbye.
oh... it's gonna be fun alright...
:)
but after all is said and done, you gotta be a man about the whole thing... regardless of what society, the news, your relatives, and the guy on the street will tell ya... you gotta do what's right...
hey... she's only doing her job... making a monkey out of you... you can't hold that against her...
your job is to be the best monkey you can be...
give her whatever she wants...
give her more than what she wants...
leave her happy and contented...
leave her better than she was when you met her...
at one time she was the light that shined and made your life so much brighter... at one time, her voice was the sound of heaven incarnate, the music of god to your ears...
you must bear the pain and the anguish and whatever else that comes with it... and after all is said and done, still be able to ask yourself before you close your eyes at night... did i live a good life today...
did i live a man's life today...
did i do the right thing... by myself, and by god...
she's only a woman... and you are a man...
don't fault or deny her for being what she is...
hey, at least that's how i see it anyway...
:)
good luck...
--Mike
:)
but after all is said and done, you gotta be a man about the whole thing... regardless of what society, the news, your relatives, and the guy on the street will tell ya... you gotta do what's right...
hey... she's only doing her job... making a monkey out of you... you can't hold that against her...
your job is to be the best monkey you can be...
give her whatever she wants...
give her more than what she wants...
leave her happy and contented...
leave her better than she was when you met her...
at one time she was the light that shined and made your life so much brighter... at one time, her voice was the sound of heaven incarnate, the music of god to your ears...
you must bear the pain and the anguish and whatever else that comes with it... and after all is said and done, still be able to ask yourself before you close your eyes at night... did i live a good life today...
did i live a man's life today...
did i do the right thing... by myself, and by god...
she's only a woman... and you are a man...
don't fault or deny her for being what she is...
hey, at least that's how i see it anyway...
:)
good luck...
--Mike
Hello.
That sounded a bit Dolly Parton to me ;o)
Goodbye.
That sounded a bit Dolly Parton to me ;o)
Goodbye.
ahhhhh... that's because you're young... and still full of pride and exhuberance...
soon you'll come to realize, that as a man, your only job here is to take care of them...
they are, after all, your sisters, your mothers, and your grand mothers...
hard to accept sometimes... but it's the truth...
not so hard to understand once you accept it as truth...
besides, your mother would be proud of you...
:)
--Mike
soon you'll come to realize, that as a man, your only job here is to take care of them...
they are, after all, your sisters, your mothers, and your grand mothers...
hard to accept sometimes... but it's the truth...
not so hard to understand once you accept it as truth...
besides, your mother would be proud of you...
:)
--Mike
I haven't achieved it yet, but I'm trying to sort out an HD layoff for my film. Burning lots of discs to take to the facilities house!
StevieG - as with your previous demo, I say again I love the look of your stuff! Quite apart from the physics engine I love the chunky cartoon feel of your vehicle design. It makes me feel like I felt about 3D when I had an Amiga if that makes any sense: before textures and shaders, it feels like a game mechanic I dreamed about when we were still playing on the Amiga.
StevieG - as with your previous demo, I say again I love the look of your stuff! Quite apart from the physics engine I love the chunky cartoon feel of your vehicle design. It makes me feel like I felt about 3D when I had an Amiga if that makes any sense: before textures and shaders, it feels like a game mechanic I dreamed about when we were still playing on the Amiga.
Hello.
Better pride and exuberance than self-loathing and despair - been there, done that, still got the damn silly haircut to prove it.
I'd do nothing to hurt my wife, equally though I'd do nothing (except drink, smoke and whatnot) to hurt myself. British house prices are sickeningly high at the moment and it's a matter of practicality that after 13 years together I walk away with more than £20k to invest in my next property (or binge). Not greed, nastiness, hate or spite, just being realistic.
Let me enjoy myself, or pretend to at least, without preaching. It's probably going to cost me so I may as well get a laugh out of it.
Goodbye.
Better pride and exuberance than self-loathing and despair - been there, done that, still got the damn silly haircut to prove it.
I'd do nothing to hurt my wife, equally though I'd do nothing (except drink, smoke and whatnot) to hurt myself. British house prices are sickeningly high at the moment and it's a matter of practicality that after 13 years together I walk away with more than £20k to invest in my next property (or binge). Not greed, nastiness, hate or spite, just being realistic.
Let me enjoy myself, or pretend to at least, without preaching. It's probably going to cost me so I may as well get a laugh out of it.
Goodbye.
Oops, still haven't achieved any code today. Got stuck on Fruity loops for a couple of hours and I only loaded it up to play a nice chord :-)
not trying to preach... didn't mean to come across as such...
i think i know just how you feel... you deserve something outta the deal... right... at the very least a lil laff...
and yes... it *IS* going to cost you... be prepared for that...
we own a house as well, nothing too expensive, about $450K or so... that'll be split down the middle... so you'll proabably get half that...
here in NY, there's something called equitable distribution... everything gets split... even your retirement funds...
don't know what they do where you're at...
again... good luck... the worst is yet to come... it's driven me to smoking again too...
@ Wedo, StevieG, and Taumel...
hey... those shots look really decent guys...
Steve, are those lil enemy guys operating on their own ai?
@ Chad & Mr. P...
yeah... i get your drift on this... you're right on the money about that... that's why i still working away at it...
--Mike
i think i know just how you feel... you deserve something outta the deal... right... at the very least a lil laff...
and yes... it *IS* going to cost you... be prepared for that...
we own a house as well, nothing too expensive, about $450K or so... that'll be split down the middle... so you'll proabably get half that...
here in NY, there's something called equitable distribution... everything gets split... even your retirement funds...
don't know what they do where you're at...
again... good luck... the worst is yet to come... it's driven me to smoking again too...
@ Wedo, StevieG, and Taumel...
hey... those shots look really decent guys...
Steve, are those lil enemy guys operating on their own ai?
@ Chad & Mr. P...
yeah... i get your drift on this... you're right on the money about that... that's why i still working away at it...
--Mike
@Red
Hey, not only screenshots... :O)
Hey, not only screenshots... :O)
T... i couldn't get the flash stuff to play...
--Mike
--Mike
I created another Wordpress theme for my site, set up a Flickr account, had a dinner party, installed three Linux desktop environments, did some work on my Flock extension, and ate stuff.
@Red
Well, it isn't flash it's unity...
If you tried out Wellennetz i only uploaded a online version. For the others there are also do exist offline versions if you click on the appropriate links.
What kind of browser are you using? Normally it should redirect you to the plugin-page from where you can download the plugin. In firefox for example you'll have to click on this green icon which shows up when a unkown plugin is required.
If this is not working, here is the link for a manual install if you want to: http://unity3d.com/unitywebplayer.html
And yep this needs w2k, xp or osx (>=10.3.9) to run.
Regards,
taumel
Well, it isn't flash it's unity...
If you tried out Wellennetz i only uploaded a online version. For the others there are also do exist offline versions if you click on the appropriate links.
What kind of browser are you using? Normally it should redirect you to the plugin-page from where you can download the plugin. In firefox for example you'll have to click on this green icon which shows up when a unkown plugin is required.
If this is not working, here is the link for a manual install if you want to: http://unity3d.com/unitywebplayer.html
And yep this needs w2k, xp or osx (>=10.3.9) to run.
Regards,
taumel
I've been reworking the targetting graphics system in Naked War. In the process of writing a fast shadow system I've ended up with a nice routine which will allow me to project any texture onto the landscape with alpha, scaling and rotation etc.
http://www.zee-3.com/video/newtarg2.wmv
http://www.zee-3.com/video/newtarg2.wmv
@John Pickford
Which app do you use to make your movies?
Which app do you use to make your movies?
fraps
T... yes, it should work... i'm familiar with Unity...
too many monitors blinking at me... i might have rushed past it too fast...
lemme look at em again... the mac is running on the other desk as well... i'll try em on both...
be right back...
** added **
ok Taumel... i got the Lurulu demo and the shader one (last one) working in windows... i had to click on the onl link... the win link tried to download a zip...
the first demo (Wellenetz) gives a msg that it is trying to run a macromedia flash applet to run the demo, but it came up on the mac... funny, right clicking it shows about box for the unity player though... hmmmm...
anyway... they all look great... nice artwork, and unity seems to be a hit...
you might rework the page though to make the ONLINE link more obvious, and let the user know that it runs on both win/osx... i was clicking my heart away on the win link expecting the unity player to come up...
--Mike
too many monitors blinking at me... i might have rushed past it too fast...
lemme look at em again... the mac is running on the other desk as well... i'll try em on both...
be right back...
** added **
ok Taumel... i got the Lurulu demo and the shader one (last one) working in windows... i had to click on the onl link... the win link tried to download a zip...
the first demo (Wellenetz) gives a msg that it is trying to run a macromedia flash applet to run the demo, but it came up on the mac... funny, right clicking it shows about box for the unity player though... hmmmm...
anyway... they all look great... nice artwork, and unity seems to be a hit...
you might rework the page though to make the ONLINE link more obvious, and let the user know that it runs on both win/osx... i was clicking my heart away on the win link expecting the unity player to come up...
--Mike
@Red
Hey this is just for fun, nothing official so i let it be...
What might confused you is the streaming loader gfx. I just put in another one for trying out...still no flash would have been sw3d! ;O)
@John Pickford
Okay, thanks!
Hey this is just for fun, nothing official so i let it be...
What might confused you is the streaming loader gfx. I just put in another one for trying out...still no flash would have been sw3d! ;O)
@John Pickford
Okay, thanks!
what do you think of unity... you've got the pro version, right?
--Mike
--Mike
Yup. Well, if you want something which runs stable on- and offline on win and osx and which is more powerful than director then there is no way around it.
as far as game creation... what's your take as compared to others stuff... Blitz(3d/max) included...
thx
--Mike
thx
--Mike
Got my match-3 game grid up and running with glowing "gems" and cursor and basic swapping :-)
@Red
Puh hard question. It's much more easier to compare unity to director and i haven't used blitz3d this much but i will try to give a brief overview from my point of view.
Unity is a gamdev tool which is built for easy integration of media, features an 3d IDE and crossplatform publishing so far (just click the release button for system x). If you take a look at what's new in version 1.5 http://unity3d.com/whatsnew-1.5.html then you will see that there is a serious development behind it. One of great things about unity is that the dev-team is very responsive and helpful. There is a fair chance that your suggestions make it into an update if they do make sense. They put a lot of effort into easy integration for artists and try to make things run on low end system as well. If they add something then they try to do it right.
Unity includes ageia's physx engine which is pretty good as long as you stay with the things physx is good at. The current version of physx is faster than havok where the engine focuses on. Havok beats physx where it comes to diversity (like for instance concave mesh collisions). The best physics engine for diversity i've used so far was the 1.6 version of havok which ships with virtools.
Unity also includes lot's of stuff which makes beginners the life easier like for instance fixedrate functions where you just throw your code in or they provide a couple of scripts like third person movement, physics car controller and so on. You don't have to worry how it's realized, you just use them.
Using an 3d IDE has pros and cons. Everything is object oriented and it takes more time getting into it like just having an editor like with blitzmax but once you got it the reusability is much better without thinking about it. You write your script and drag and drop it on the appropriate member.
The current version 1.5 is the first useable version in my opinion and whilst you can do a lot of things with it, there are still things missing like shadows (there do exist only blob shadows at the moment), windows ide, drag&drop multiplayer support, serious debugging/performance monitoring and so on.
So you can realise a lot of game concepts already with it but if you wanna do a mulitplayergame for instance then you're on your own and have to use what's possible with .net or add your own solution as a plugin but you don't have a no worry solution yet.
The documentation also isn't perfect yet. I quite don't understand why almost every tool lacks in this discipline. They put a lot of effort into improving it but it's still not where it should be in my opinion.
The indie licence is only interesting for mac developers at the moment and the pro version is quite expensive. On the other side there are no hidden costs in unity like with torque.
As max3d hasn't been released yet i obviously can't compare it. max3d will for sure be much much cheaper than unity but won't be running online. And the question is how long will it take till there will be a useable version available.
Blitz3d is also a lot cheaper, win and offline only and well if you don't mind havin no oop and are fine with directx7 only then why not take it. Personally i wouldn't be happy with it as i already own an outdated 3d engine in director and i don't need another one.
As stated above you could write easily pages about this in order to make a fair comparison and cover everything.
I don't have the time for this and so i hope the little bit helps?! But there is no question that i would prefer unity to torque for instance!
Puh hard question. It's much more easier to compare unity to director and i haven't used blitz3d this much but i will try to give a brief overview from my point of view.
Unity is a gamdev tool which is built for easy integration of media, features an 3d IDE and crossplatform publishing so far (just click the release button for system x). If you take a look at what's new in version 1.5 http://unity3d.com/whatsnew-1.5.html then you will see that there is a serious development behind it. One of great things about unity is that the dev-team is very responsive and helpful. There is a fair chance that your suggestions make it into an update if they do make sense. They put a lot of effort into easy integration for artists and try to make things run on low end system as well. If they add something then they try to do it right.
Unity includes ageia's physx engine which is pretty good as long as you stay with the things physx is good at. The current version of physx is faster than havok where the engine focuses on. Havok beats physx where it comes to diversity (like for instance concave mesh collisions). The best physics engine for diversity i've used so far was the 1.6 version of havok which ships with virtools.
Unity also includes lot's of stuff which makes beginners the life easier like for instance fixedrate functions where you just throw your code in or they provide a couple of scripts like third person movement, physics car controller and so on. You don't have to worry how it's realized, you just use them.
Using an 3d IDE has pros and cons. Everything is object oriented and it takes more time getting into it like just having an editor like with blitzmax but once you got it the reusability is much better without thinking about it. You write your script and drag and drop it on the appropriate member.
The current version 1.5 is the first useable version in my opinion and whilst you can do a lot of things with it, there are still things missing like shadows (there do exist only blob shadows at the moment), windows ide, drag&drop multiplayer support, serious debugging/performance monitoring and so on.
So you can realise a lot of game concepts already with it but if you wanna do a mulitplayergame for instance then you're on your own and have to use what's possible with .net or add your own solution as a plugin but you don't have a no worry solution yet.
The documentation also isn't perfect yet. I quite don't understand why almost every tool lacks in this discipline. They put a lot of effort into improving it but it's still not where it should be in my opinion.
The indie licence is only interesting for mac developers at the moment and the pro version is quite expensive. On the other side there are no hidden costs in unity like with torque.
As max3d hasn't been released yet i obviously can't compare it. max3d will for sure be much much cheaper than unity but won't be running online. And the question is how long will it take till there will be a useable version available.
Blitz3d is also a lot cheaper, win and offline only and well if you don't mind havin no oop and are fine with directx7 only then why not take it. Personally i wouldn't be happy with it as i already own an outdated 3d engine in director and i don't need another one.
As stated above you could write easily pages about this in order to make a fair comparison and cover everything.
I don't have the time for this and so i hope the little bit helps?! But there is no question that i would prefer unity to torque for instance!
yes... it helps a lot... first hand info is always the best...
thx
--Mike
thx
--Mike
They have nice water shaders for sub simulations! ;O)
don't tempt me... :)
speaking of shaders, the glass shader didn't show up when i ran one of your demos... i'm running a mac mini here with the radeon 9200... i think it's shader 1.4 and below only... is that why...
i did see the parallax mapping ok though... does this mean that some shaders may work, or none of em will?
--Mike
speaking of shaders, the glass shader didn't show up when i ran one of your demos... i'm running a mac mini here with the radeon 9200... i think it's shader 1.4 and below only... is that why...
i did see the parallax mapping ok though... does this mean that some shaders may work, or none of em will?
--Mike
Yep, the glass shader won't work on a 9200er. The question is how much effort will you put into a certain shader that it will also look nice on older or crippled cards which don't support certain features...
Painted the living room! :)
Er, that's about it! :D
Dabz
Er, that's about it! :D
Dabz
Wrote an intention manifestation list.
Nice one :-)
Yesterday, I fixed Max and got ChrisC's SOW up and running again after some wierd glitch which meant I had to re syncmods. (After I tried a bazzillion other things to get it working)
Today (later) I will be starting work yet again on a prototype.
Yesterday, I fixed Max and got ChrisC's SOW up and running again after some wierd glitch which meant I had to re syncmods. (After I tried a bazzillion other things to get it working)
Today (later) I will be starting work yet again on a prototype.
This morning I've managed to break my display drivers so badly that I now appear to be stuck with a version that Blitz3D doesn't like (just get an "abnormal program termination") and I can't install any newer drivers 'cos they claim that "access is denied" - denied to what you retarded piece of crap!
And all because I followed Intel's "solution" to a bug in their driver installer that means that if you don't have your Regional Settings set to "English (US)" they don't install properly.
What a waste of a morning :-(
Edit: Finally remembered about System Restore. Restored to yesterday and everything's fine again. At last :-)
And all because I followed Intel's "solution" to a bug in their driver installer that means that if you don't have your Regional Settings set to "English (US)" they don't install properly.
What a waste of a morning :-(
Edit: Finally remembered about System Restore. Restored to yesterday and everything's fine again. At last :-)
Intel...... Yikes!
It's my work PC. Wouldn't be my first choice for home use, but until this morning's debacle it's always worked pretty well for Blitz3D.
Thank god it's all working again - first time I've ever said this but "praise be to System Restore" - I'd always considered it to be a bit of a waste of disk space until this morning :-)
Thank god it's all working again - first time I've ever said this but "praise be to System Restore" - I'd always considered it to be a bit of a waste of disk space until this morning :-)
well I just successfully lounged in the sun for about 90 minutes :-)
What a waste of time! ;O)
How beautiful it is to do nothing and then relax afterwards.
I finally got my VAT return done, and now I'm wasting time :)
I just farted.
I just farted.
More productive than my morning in "driver hell" anyway :-)
Though all the rebooting did lead me to discover that it was Windows Defender that was causing my excessively slow shutdowns - so something good came out of it at least :-)
I beleive that Windows is the cause of your abnormally long shutdown ;)
I set up an intranet on the server and got it to work instead of it just looking pretty in it's development enviroment
Now I am going to proceed to attemp to fix all the problems I discovered with it...
Now I am going to proceed to attemp to fix all the problems I discovered with it...
hmm
Indiepath: My VAT return takes 5 minutes as I log everything as I go along on spreadsheets so it's just a matter of filling out the boxes. However, this time I need to use the EU boxes for the first time due to framework sales!
Congrats on your framework sales Grey,today I decided to take Tues - Fri off work next week. Roll on Tues....
@Wizzlefish -- Do you BMax in Linux ??
@Wizzlefish -- Do you BMax in Linux ??
Learned a few things with Vegas while editing a video. - http://video.google.com/videoplay?docid=5331493783898120561
VAT returns ? Blimey - sales must be good !
http://www.gov.im/treasury/customs/faqs/vatlimits.xml
That's very encouraging !
http://www.gov.im/treasury/customs/faqs/vatlimits.xml
That's very encouraging !
Ok, At the end of the day I managed to get my website to send emails containg the autogenerated password and half get it to send an ativation code, then I drank to much sangria making coding hard.
Smiff: You can voluntarily register for VAT if you see it as an advantage, which I do.
What I achieved today:
- Lost my girlfriend after more than 2 years
- Found out that gov is making fun of me
- financial situation worse than ever with no sign of a brighter future
And now to the important point:
- redoing the heap implementation with target to speed it up further. Thinking about adding something like a priority queue to the datastruct modserver
- Lost my girlfriend after more than 2 years
- Found out that gov is making fun of me
- financial situation worse than ever with no sign of a brighter future
And now to the important point:
- redoing the heap implementation with target to speed it up further. Thinking about adding something like a priority queue to the datastruct modserver
> Lost my girlfriend after more than 2 years
You consider that an 'achievement' ?
You consider that an 'achievement' ?
What I achieved in the last few minutes:
Finished a very small app which reads in uncompressed, 16bit per channel (single channel greyscale), tiff files and dumps the pixel values as a series of shorts to a file. Purpose - so that I can have pre rendered scenes in my isometric game and have a 16bit 'zbuffer' rather than a limited '8bit' 'zbuffer'. The sprites that are used are stored in system memory rather than video memory (using blitzplus and writing directly to the backbuffer) with my own image format that allows me to have many thousands of frames of animation and take up minimal memory (one sprite has 9000 pre rendered frames of animation at a frame size of 100x100 and it takes up 17MB of system memory as opposed to the 360 MB of video memory it would use if I were to use the standard 'loadanimimage' command...
Finished a very small app which reads in uncompressed, 16bit per channel (single channel greyscale), tiff files and dumps the pixel values as a series of shorts to a file. Purpose - so that I can have pre rendered scenes in my isometric game and have a 16bit 'zbuffer' rather than a limited '8bit' 'zbuffer'. The sprites that are used are stored in system memory rather than video memory (using blitzplus and writing directly to the backbuffer) with my own image format that allows me to have many thousands of frames of animation and take up minimal memory (one sprite has 9000 pre rendered frames of animation at a frame size of 100x100 and it takes up 17MB of system memory as opposed to the 360 MB of video memory it would use if I were to use the standard 'loadanimimage' command...
Finished an update to PaceMaker - 1.34 - will be releasing this weekend. Details as below :
Pacemaker Update 1.34 24/06/2006
This update is much larger than previous updates and includes quite a few new options and features. Along with the standard bug fixes I have added the ability to Load and Save skeletons and to Load and Save individual animation sequences.
The Sequence Load function makes use of "Adaptive Scaling " to ensure that even if the target skeleton is of a different size and/or proportion to the source - the animation keys are adapted and scaled accordingly to behave correctly."Adaptive Rotation" allows you to share animation between models with different starting rotations. This makes sharing animation between different models very easy even when they are different structure,size, proportion or initial rotation.
The only requirement for the sharing of animation sequences is the Joint names should be the same - size and proportion are of no importance. Joints that do not exist in the target skeleton will be ignored. Joints in the target skeleton that do not exist in the source sequence will remain untouched. This means you can still share animation even if the structure is very different - as long as the base joints are named the same.
Animation sequences can be loaded and saved to a proprietry file format ".seq". You can also "rip" the animation directly from another .b3d file !! In this case the all the animation from the source model will be loaded as one sequence.
Skeleton structures can also be loaded and saved to a proprietry file format ".skl". As with sequences, You can also "rip" the skeleton directly from any other .b3d file containing bones.Adaptive scaling means that you can use any skeleton without worrying about model size.
All joint type and limit information used by the physics engine is also saved to the .skl file. This information will also be read from a .b3d file if it exists i.e. exported from Pacemaker.
Use of the propriety formats ensure that you get the smallest file size and more importantly better adaptive scaling when sharing animation and skeletons between models of different sizes and/or proportions .
The ".seq" files are extended .b3d files with no mesh and just contain the nodes and the animation frames - these can be renamed to .b3d and used directly in Blitz3d with the LoadAnimSeq() command.
NOTE - re-named .seq files cannot be re-loaded into PaceMaker as a .b3d. model but can be loaded as a sequence given that they contain no mesh.
Another new feature is the ability to set different individual force and torque values for each joint in the Impact Recorder. In previous versions this setting was global and the force/torque would only be applied to the currently selected joint. Now this is applied individually to every joint that has a non zero force/torque setting. This allows you to create more varied and detailed impacts.
In all IK modes you may now select up to 3 additional joints with MB2. The additional joint(s) will be affected in the same way as the selected joint allowing you e.g. to raise both hands at the same time. This only works in MOVE mode. Additional joints are not affected by Rotation except in the Impact Recorder.
This feature is especially useful when recording an IK session.
If you select additional joints in the impact recorder the resultant force/torque on the joint will be the sum of its individual settings plus whatever is set for the currently selected joint.
Built-in procedural skeletons now have preset default joint type and limit settings. There are a couple more prefab types including a Quadruped.
A new joint type of "Disabled" has been added - this is to exclude a joint or joints from the physics simulation. This should not be used on a joint within your skeleton but can be used to disable auxilary joints not connected to the skeleton e.g. the Unlink and Cam joints in the Torque Style skeleton.
Bug Fixes/Tweaks:
- Fixed bug in XML export.
- Clicking on MESH in the tree view no longer causes MAV with empty mesh.
- No longer possible to get trapped in 2dAnim tab.
- Reduced CPU usage.
Pacemaker Update 1.34 24/06/2006
This update is much larger than previous updates and includes quite a few new options and features. Along with the standard bug fixes I have added the ability to Load and Save skeletons and to Load and Save individual animation sequences.
The Sequence Load function makes use of "Adaptive Scaling " to ensure that even if the target skeleton is of a different size and/or proportion to the source - the animation keys are adapted and scaled accordingly to behave correctly."Adaptive Rotation" allows you to share animation between models with different starting rotations. This makes sharing animation between different models very easy even when they are different structure,size, proportion or initial rotation.
The only requirement for the sharing of animation sequences is the Joint names should be the same - size and proportion are of no importance. Joints that do not exist in the target skeleton will be ignored. Joints in the target skeleton that do not exist in the source sequence will remain untouched. This means you can still share animation even if the structure is very different - as long as the base joints are named the same.
Animation sequences can be loaded and saved to a proprietry file format ".seq". You can also "rip" the animation directly from another .b3d file !! In this case the all the animation from the source model will be loaded as one sequence.
Skeleton structures can also be loaded and saved to a proprietry file format ".skl". As with sequences, You can also "rip" the skeleton directly from any other .b3d file containing bones.Adaptive scaling means that you can use any skeleton without worrying about model size.
All joint type and limit information used by the physics engine is also saved to the .skl file. This information will also be read from a .b3d file if it exists i.e. exported from Pacemaker.
Use of the propriety formats ensure that you get the smallest file size and more importantly better adaptive scaling when sharing animation and skeletons between models of different sizes and/or proportions .
The ".seq" files are extended .b3d files with no mesh and just contain the nodes and the animation frames - these can be renamed to .b3d and used directly in Blitz3d with the LoadAnimSeq() command.
NOTE - re-named .seq files cannot be re-loaded into PaceMaker as a .b3d. model but can be loaded as a sequence given that they contain no mesh.
Another new feature is the ability to set different individual force and torque values for each joint in the Impact Recorder. In previous versions this setting was global and the force/torque would only be applied to the currently selected joint. Now this is applied individually to every joint that has a non zero force/torque setting. This allows you to create more varied and detailed impacts.
In all IK modes you may now select up to 3 additional joints with MB2. The additional joint(s) will be affected in the same way as the selected joint allowing you e.g. to raise both hands at the same time. This only works in MOVE mode. Additional joints are not affected by Rotation except in the Impact Recorder.
This feature is especially useful when recording an IK session.
If you select additional joints in the impact recorder the resultant force/torque on the joint will be the sum of its individual settings plus whatever is set for the currently selected joint.
Built-in procedural skeletons now have preset default joint type and limit settings. There are a couple more prefab types including a Quadruped.
A new joint type of "Disabled" has been added - this is to exclude a joint or joints from the physics simulation. This should not be used on a joint within your skeleton but can be used to disable auxilary joints not connected to the skeleton e.g. the Unlink and Cam joints in the Torque Style skeleton.
Bug Fixes/Tweaks:
- Fixed bug in XML export.
- Clicking on MESH in the tree view no longer causes MAV with empty mesh.
- No longer possible to get trapped in 2dAnim tab.
- Reduced CPU usage.
god... now that's an achievement!!
boy, am i glad i licensed this... GREAT STUFF Smiff...
you guys see... support your local indie developer!!!
they know what you want... and they'll get it to you...
(at least 995 of them will... not mentioning any names :) )
--Mike
boy, am i glad i licensed this... GREAT STUFF Smiff...
you guys see... support your local indie developer!!!
they know what you want... and they'll get it to you...
(at least 995 of them will... not mentioning any names :) )
--Mike
I made a custom-designed window with maxgui, and custom buttons.
button:
- uses an image
- highlights when hovering and highlights again when its buttonstate is true
- returns events with .source (self) and .extra (nametag)
- buttons can be put in a buttongroup for radiobutton functionality.
- can use an overlay color and change it at any moment
window:
- non-resizable
- can be created on a specific coord, or just centralised
- has a close button
- has a minimize button
- has a keep_on_window button (window can't move off-screen)
- has a menu button to give a popupmenu (but that's all, no normal windowmenu)
- has a dragbar that slowly highlights when hovering on it, and it has a 4x4pixels texture (could do Mac stripes for ex.)
- can use an overlay color and change it at any moment
- has hotkeys for 'close', 'move to 0,0', 'centralise'
- can show a button hint in the dragbar (does so with its own buttons already)
- has built-in mini-texture-generated images for the buttons
It all works event(hook)-based .. create it and off you go.
button:
- uses an image
- highlights when hovering and highlights again when its buttonstate is true
- returns events with .source (self) and .extra (nametag)
- buttons can be put in a buttongroup for radiobutton functionality.
- can use an overlay color and change it at any moment
window:
- non-resizable
- can be created on a specific coord, or just centralised
- has a close button
- has a minimize button
- has a keep_on_window button (window can't move off-screen)
- has a menu button to give a popupmenu (but that's all, no normal windowmenu)
- has a dragbar that slowly highlights when hovering on it, and it has a 4x4pixels texture (could do Mac stripes for ex.)
- can use an overlay color and change it at any moment
- has hotkeys for 'close', 'move to 0,0', 'centralise'
- can show a button hint in the dragbar (does so with its own buttons already)
- has built-in mini-texture-generated images for the buttons
It all works event(hook)-based .. create it and off you go.
Was going well with my match-3 engine then got distracted a made a great summer tune with fruity loops :-)
Hello.
I managed to stay sober after finding out I've passed the first part of my Msc. Now onto the dissertation.
'king hurrah for me!!!
Tonight I get very, very inebriated.
'king hurrah for me!!!
Oh, and I finished wiv me bird.
Goodbye.
I managed to stay sober after finding out I've passed the first part of my Msc. Now onto the dissertation.
'king hurrah for me!!!
Tonight I get very, very inebriated.
'king hurrah for me!!!
Oh, and I finished wiv me bird.
Goodbye.
Well I didn't stay sober. Watched an old Ji Li movie with some friends, ate Pizza, then got the gems on my match-3 game dropping down nicely. Also I didn't finish wiv me bird, and nor did she wiv me...phew.
Hello.
Naked Belly Japanese Chick.
Goodbye.
Naked Belly Japanese Chick.
Goodbye.
then got distracted a made a great summer tune with fruity loops :-)
Man, I'm going to stop reccomending FL to people who have a deadline!
Naked Belly Japanese Chick.
lol, stop it, she musn't see it! Man, I'm going to stop reccomending FL to people who have a deadline!
Yep, you are naughty naughty!Launched my game development blog today.
Bought GT4 (new) for 15 quid, beat the sunday drivers with my 90s MR2,done the village pubs and realised just how empty they can be when England (Erhemm) lose 'heriocally'.
Thats a nice spin on it...
Thats a nice spin on it...
Got to level 6 on Sonic the hedgehog, it was hard.
Crept my BMAX project ever forwards... it is now very close to the functionality I had in B3D... have now devised variable paths that are read from .ini files. Had some minor directory probs - but all sorted now.
Have just got to inform my artist and sound teams that they now need to move forwards with their development, Oh, seeing as I don't have any art/sound teams that'll be down to moi then...
@Grey.. just gonna check out your game development blog.
Have just got to inform my artist and sound teams that they now need to move forwards with their development, Oh, seeing as I don't have any art/sound teams that'll be down to moi then...
@Grey.. just gonna check out your game development blog.
Added some ability last night for the player to 'jump up' if a behemoth slams the ground nearby.
Unfortunately this has broken the check on whether the player has fallen from the level. I'm thinking I may have to introduce some invisible, basic geometry to levels, to ensure the player is properly reset if he falls into a 'no-go' area.
And it seems to have screwed up a few other things as well. Damn.
Unfortunately this has broken the check on whether the player has fallen from the level. I'm thinking I may have to introduce some invisible, basic geometry to levels, to ensure the player is properly reset if he falls into a 'no-go' area.
And it seems to have screwed up a few other things as well. Damn.
Completed the stick man tutorial in Blender
Yesterday - Tanned a nice bottle of red - Corbieres that our neighbours brought us back from france...Attempted to finish watching a light hearted film called evolution... Spotted the first flowers on my tomato plants.
Did my VAT return and tons of admin. Did 3 hours Aikido training in the evening, it was very hot and tiring.
Just finished a POC for an embedded C64 emulator, if they buy you'll be able to play any C64 game in your browser (Windows only). Gonna try an N64 emulator next.
i decided that the fault lies not in the stars, but in my model...
... so i started a new sub model, trying out some new techniques which should make skinning it a lot more condusive to a better overall look and sharpness.

i sorta knew this all along... the last model was a bad job... finally decided to bite the bullet and redo the whole thing...
--Mike
... so i started a new sub model, trying out some new techniques which should make skinning it a lot more condusive to a better overall look and sharpness.

i sorta knew this all along... the last model was a bad job... finally decided to bite the bullet and redo the whole thing...
--Mike
Got my match-3 mechanics all working lovely after a few bugs were fixed due to adding a new gameplay mechanic. When you change something that works you REALLY have to test very carefully that nothing is broken. I'm well please now as the complicated stuff is done, it's just easy programming from here on in :-)
it's just easy programming from here on in :-)
LOL, yeah been there said that! Like last week when I said "Yeah it'll only take a few hours to integrate you system" - then I had to learn all about DOM and crap like that :) And it's still not completely done :(
Made my custom window a bit better.. also finished my help displayer. This is now as simple as: local help:THelpDisplay=CreateHelpdisplay(x,y,columns,visablerows,parent) .. and that's all! Whenever one of my gadgets has help to display it'll be displayed in this help-displayer automatically. Helptext will be formatted (wordwrap, newline and colors) according to the amount of columns in the helpdisplay. Maybe tonite I can dump an example .exe somewhere to show it..
LOL, yeah been there said that!
Yeah me too. But it really should be plain sailing now, but of course nothing is *ever* certain. Well, not quite today, but in the last week I've:
Nearly, oh so nearly, finished the coding for Eridani. As of next week it'll be full steam on finishing the content (graphics, levels etc).
I've also spent a few days learning Java (not that there was much to learn, it's basically C# with a different class library), working out how to use Eclipse (Flameduck's right, it's a lovely IDE), getting my head round the basics of LWJGL, OpenGL and OpenAL and generally falling in love with it all. At present I'd be very tempted to use Java for my next game ...
Presuming I ever finish the first one of course :-)
Nearly, oh so nearly, finished the coding for Eridani. As of next week it'll be full steam on finishing the content (graphics, levels etc).
I've also spent a few days learning Java (not that there was much to learn, it's basically C# with a different class library), working out how to use Eclipse (Flameduck's right, it's a lovely IDE), getting my head round the basics of LWJGL, OpenGL and OpenAL and generally falling in love with it all. At present I'd be very tempted to use Java for my next game ...
Presuming I ever finish the first one of course :-)
HappyCat: Really enjoyed your demo a few months ago, look forward to seeing the finished thing, it's one of my fav genre's since Flying Shark and 1942 and BattleSquadron etc.
Today I got level loading working and all my Easter Bonus special items in the new engine, lush :-)
Also got a £195 refund from a dodgy ebay transaction that my partner had given up on. It took 6 months but I finally got it. I knew that all it would take was an hour or two and it was worth £195 so it was well worth doing! Used all my diplomatic skills to get it done. Now to spend it :-D ...
Today I got level loading working and all my Easter Bonus special items in the new engine, lush :-)
Also got a £195 refund from a dodgy ebay transaction that my partner had given up on. It took 6 months but I finally got it. I knew that all it would take was an hour or two and it was worth £195 so it was well worth doing! Used all my diplomatic skills to get it done. Now to spend it :-D ...
@ Red - I thought your old sub was impressive enough, good luck with embarking on your re-design.
@Indie your N64 emulator sounds interesting...
@HappyCat - so how long'd it take you to learn C# ?
@Grey, it's oh so sweet when monet that you'd almost given up for 'gone' shows up in the end.
@CS_TBL: your help GUI sounds gucci
So far today... have managed to finish building a bike-shed at the bottom of my garden to free-up some space in my garage. Off to help deliver a dragon to a Hotel at lunch time - maybe then I'll get some coding done.
@Indie your N64 emulator sounds interesting...
@HappyCat - so how long'd it take you to learn C# ?
@Grey, it's oh so sweet when monet that you'd almost given up for 'gone' shows up in the end.
@CS_TBL: your help GUI sounds gucci
So far today... have managed to finish building a bike-shed at the bottom of my garden to free-up some space in my garage. Off to help deliver a dragon to a Hotel at lunch time - maybe then I'll get some coding done.
deliver a dragon
lol, crazy!Yeah I'm trying to get some other money in that's owed to me ... we'll see.
HappyCat - so how long'd it take you to learn C# ?
Not long - I was pretty comfortable with it after a week or so - but then I'd been doing VB.Net for three years (which was a huge help 'cos I knew the .Net Framework already) and I've tried to learn C/C++ on and off over the last 15 years (I keep trying every now and again and then remembering that I can't stand it) so I knew the basic syntax (if not the details) pretty well.
I have to say that I don't find learning new languages to be an issue these days - yeah the syntax differs, but the underlying structures vary very little. The big problem I have is that I'm currently switching between so many languages (VB.Net, C#, Javascript, Blitz 3D, Java and in the last year, though not currently, C++, D and BlitzMax) that I can get myself pretty confused sometimes :-)
I did a funny codearchive entry (txt2string, bmx)!
@HappyCat -
yeah, too many languages muddies the implementation waters - I 'have' to do C at my 'job' - by no means the nice-est blah to work with, but coding @ work then summoning the motivation to do 'your-own' code takes some doing. I read a post where someone's taking up security duties - this'd definitely save your grey matter for developing your own code.
But then there's the philosphy of the more you excercise a particular skill the better you get with it - even if it it's just your Grey matter.
Keep-on developing...
yeah, too many languages muddies the implementation waters - I 'have' to do C at my 'job' - by no means the nice-est blah to work with, but coding @ work then summoning the motivation to do 'your-own' code takes some doing. I read a post where someone's taking up security duties - this'd definitely save your grey matter for developing your own code.
But then there's the philosphy of the more you excercise a particular skill the better you get with it - even if it it's just your Grey matter.
Keep-on developing...
What's wrong with C? I really quite like it, personally.
Actually, don't answer that. Don't want to take this off topic.
Actually, don't answer that. Don't want to take this off topic.
Does your juicy fonts work for BMax too ? If so why omit it from your signature blah ?
I am developing an app that has a (potential) need for some user defined fonts, all in good time.. , (I'm still developing the main framework - in BMax).
How long would you say creating a whole new fontset with your app takes?
I am developing an app that has a (potential) need for some user defined fonts, all in good time.. , (I'm still developing the main framework - in BMax).
How long would you say creating a whole new fontset with your app takes?
Does your juicy fonts work for BMax too ? If so why omit it from your signature blah ?
The provided User Function Library (to load, display and manage the fonts) is source code for B+/B3D only. However, Juicy Fonts just spits out a font bitmap, so you could probably use it if you wrote your own bmax code to load, display etc. I don't know, TBH - I don't have bmax. How long would you say creating a whole new fontset with your app takes?
Very quickly, generally. Depends if you want to add some after effects to the font in your fav image editing app. Give it a try and find out - it's a pretty small DL. @Blitzplotter
I do ASP.Net (with VB.Net, C# and Javascript) at work, and in my own time I do VB.Net and C# (but not web stuff), Blitz3D and now a wee bit of Java. But I don't seem to have much of an issue with after-work motivation. In fact usually it's the opposite - I get such crap to do at work all day that the thought of getting home and getting stuck into some decent code is what keeps me going all day :-)
Coding has always been my passion (along with my guitar) - I guess I'm just far too geeky for my own good :-)
I do ASP.Net (with VB.Net, C# and Javascript) at work, and in my own time I do VB.Net and C# (but not web stuff), Blitz3D and now a wee bit of Java. But I don't seem to have much of an issue with after-work motivation. In fact usually it's the opposite - I get such crap to do at work all day that the thought of getting home and getting stuck into some decent code is what keeps me going all day :-)
Coding has always been my passion (along with my guitar) - I guess I'm just far too geeky for my own good :-)
Juicy fonts won't work with BMax as any types will be using / instead of . for the fields. Also there are no ImageBuffers in Bmax, so large parts would need to be converted/rewritten.
Today I spent far too much money that I don't have on electrics for a new bathroom and a shower enclosure (got the one the missus wanted ... ouch!)
Today I spent far too much money that I don't have on electrics for a new bathroom and a shower enclosure (got the one the missus wanted ... ouch!)
Juicy fonts won't work with BMax as any types will be using / instead of . for the fields. Also there are no ImageBuffers in Bmax, so large parts would need to be converted/rewritten.
Yeah, I already said the user lib won't work coz it's B+/B3D source. But, no image buffers?! You must be able to load an image and display it - the fonts produced are only plain bitmaps, afterall. Yeah I knew you knew ;-) I was just explaining why the source won't work. Also I assumed you used imagebuffers. If you don't then fine as BMax can load images but to manipulate them you have to use TPixMap which is kinda like an imagebuffer.
Well, the Juicy Fonts app/editor itself manipulates several image buffers but the user functions themselves don't. They basically just load the font image and display the appropriate section/rect for each char.
I dunno, just when you think you're getting a handle on something - TpixMap comes along.
@big10p, I'd be inclined to use the images your app creates as possibly individual a to z images, png's, jpegs opr the like - So I imagine there'd be no issues using the images your app can 'create'. I'm potentially missing the point... what's new ?
To put things into perspective, I've currently generated 26 images - a to z in Microsoft Picture it - an am using these as a jumping off point for 'buttons' - I suspect Big10p's app will create more polished images - I will try Big10p's app soon.....
@big10p, I'd be inclined to use the images your app creates as possibly individual a to z images, png's, jpegs opr the like - So I imagine there'd be no issues using the images your app can 'create'. I'm potentially missing the point... what's new ?
To put things into perspective, I've currently generated 26 images - a to z in Microsoft Picture it - an am using these as a jumping off point for 'buttons' - I suspect Big10p's app will create more polished images - I will try Big10p's app soon.....
Got hint button working and explosions.
More importantly got an offer to put Easter Bonus on a game mag CD!
More importantly got an offer to put Easter Bonus on a game mag CD!
Amongst many things today that are Blitz Oblivion-related:
I just converted an oblivion farmhouse mesh from:
file size 660,328 bytes
objects 43
materials 43
vertices 5,732
faces 4,957
to .3ds:
file size 149,765 bytes
objects 42
materials 43
vertices 4,383
faces 4,612
then separated the meshes
file size 149,765 bytes
objects 377
materials 43
vertices 4,203
faces 4,612
and then hand-removed as much geometry as possible for a LOD version:
file size 143,864 bytes
objects 91
materials 42
vertices 1,505
faces 1,878
then I 'collapsed' the hierarchy:
file size 143,864 bytes
objects 1
materials 42
vertices 1,505
faces 1,878
I just converted an oblivion farmhouse mesh from:
file size 660,328 bytes
objects 43
materials 43
vertices 5,732
faces 4,957
to .3ds:
file size 149,765 bytes
objects 42
materials 43
vertices 4,383
faces 4,612
then separated the meshes
file size 149,765 bytes
objects 377
materials 43
vertices 4,203
faces 4,612
and then hand-removed as much geometry as possible for a LOD version:
file size 143,864 bytes
objects 91
materials 42
vertices 1,505
faces 1,878
then I 'collapsed' the hierarchy:
file size 143,864 bytes
objects 1
materials 42
vertices 1,505
faces 1,878
In fact, on re-loading the model back in to DE - this is the final specs:
file size 52,932 bytes
objects 1
materials 15
vertices 1,505
faces 1,878.
Previously I just looked at the updated figures within DE - I should have reloaded the model.
Compared to the Oblivion original (when decrypted):
file size 660,328 bytes
objects 43
materials 43
vertices 5,732
faces 4,957
That's a pretty good saving.
file size 52,932 bytes
objects 1
materials 15
vertices 1,505
faces 1,878.
Previously I just looked at the updated figures within DE - I should have reloaded the model.
Compared to the Oblivion original (when decrypted):
file size 660,328 bytes
objects 43
materials 43
vertices 5,732
faces 4,957
That's a pretty good saving.
Put AntiAliasing into my Isometric Game so that the 'sprites' don't have as much of a jagged edge.
Here is a link to a very basic 1.6MB demo:
http://home.swiftdsl.com.au/~Matthew.Lloyd/lloyd/AntiAliasing_2.zip
(Cursor/Arrow keys to move around, Hold space to switch Antialiasing off, Press Escape to quit)
Here is a link to a very basic 1.6MB demo:
http://home.swiftdsl.com.au/~Matthew.Lloyd/lloyd/AntiAliasing_2.zip
(Cursor/Arrow keys to move around, Hold space to switch Antialiasing off, Press Escape to quit)
I improved the speed of my stencil shadows from ~900 FPS to ~1500 FPS.
I was playing around again with physx and some water... :O)
I took my dog to the vets for his booster vaccinations.
Oh, I see, you mean programming achievements. So many. For example - Look behind you! A three headed monkey!
*runs away when your back is turned*
Oh, I see, you mean programming achievements. So many. For example - Look behind you! A three headed monkey!
*runs away when your back is turned*
Digitised Some more audio for my app, transferred it from my laptop to a computer with enuf muscle to do stuff...
@big10p, briefly tried your juicy fonts, looks a lurvly app, making nice fonts is currently WAY... down my list off progressing my BMax app. My major prob is my app works fine as far as I'm concerned (on my monster of a computer) - in B3D, jumping thru those hoops to make it so for the masses does take time - but as mad eyed jack says - don't finish your app and he'll do you in.
@Gabriel - an extra 600 fps is SOME step forwards - well done
@JustLuke, the monkey had 4 heads - can't u count ? LOL :~}
@grey, on a CD mag... that brings back memories - I'd a cycling app (In BBasic - of course) appear on a Amiga Format CD once - that was nice...
@big10p, briefly tried your juicy fonts, looks a lurvly app, making nice fonts is currently WAY... down my list off progressing my BMax app. My major prob is my app works fine as far as I'm concerned (on my monster of a computer) - in B3D, jumping thru those hoops to make it so for the masses does take time - but as mad eyed jack says - don't finish your app and he'll do you in.
@Gabriel - an extra 600 fps is SOME step forwards - well done
@JustLuke, the monkey had 4 heads - can't u count ? LOL :~}
@grey, on a CD mag... that brings back memories - I'd a cycling app (In BBasic - of course) appear on a Amiga Format CD once - that was nice...
For Blitz Oblivion I have designed an implemented several build-time functions for placing sidewalks (pavements) and various walls.
The sidewalk (pavement) functions also automatically place waypoints at corners and junctions for the global node list.
The sidewalk (pavement) functions also automatically place waypoints at corners and junctions for the global node list.
Inserted new functionality into my set up GUI with belts and braces for 'users' that are unable to follow instructions...
I got pissed, it was my better halfs birthday.
I got pissed, it was bound to have been someone's birthday. :P
Puki.
Show us a demo :-)
Well, today (well, last thing yesterday) I got camera rotation in a project I'm doing with Max :)
Show us a demo :-)
Well, today (well, last thing yesterday) I got camera rotation in a project I'm doing with Max :)
Enjoying the weather, reading some newspaper, playing with my daughter and doing some sounds...*stretching*
Today, I mostly achieved... naff all! :P
Today, after 4 months of training, I managed to benchpress 85kg. I'm on Stimerex Ephedra 25mg supplements, 100% Alkyn pure Creatine tablets, Amibol 3 tablets (Amino Acids), Puer Whey nutrition Supplement and tomorrow my Vivotion Recumbent Bike arrives. I've already got my herculean Super Gym, my standard Bench for proper Bench presses and flys and 150KG in weights.
As for blitz Stuff, well, I've done nothing but code in Max using 3Impact. The project is on the hush hush for now.
As for blitz Stuff, well, I've done nothing but code in Max using 3Impact. The project is on the hush hush for now.
SuperAmon, The Movie
:)
make sure that you are drinking plenty of pure clean water, to flush out those kidneys young man...
--Mike
:)
make sure that you are drinking plenty of pure clean water, to flush out those kidneys young man...
--Mike
This is like a work log for some people.
ok... the days almost over, over here... i got a lil bit done... mostly spent time finishing up the new sub model, now to texture it...

in truespace

in blitz
... and update the positions of a few parts in Blitz.
i should be able to get better, sharper textures with the new construction... i hope...
--Mike

in truespace

in blitz
... and update the positions of a few parts in Blitz.
i should be able to get better, sharper textures with the new construction... i hope...
--Mike
I did not need to do anything today to sustain my greatness and supremecy.
Coded some really nice particle effects on the match-3. It's coming together now. Found myself *compelled* to finish my test level which is a good sign for playability of course.
Playing around with particles isn't work! It's too much fun. :P
Yay! my Gooey now supports writing to an ini. file which supports multiple paths to locate the file of choice... might seem small fry - from little acorns.
@Red , your new sub looks sweet.
Shame someone's supremacy doesn't extend to their spelling...
@Red , your new sub looks sweet.
Shame someone's supremacy doesn't extend to their spelling...
@Red, do you ever do anything else than subs? :P
Yes, he also abuses punctuation.
150TH POST. That's what I achieved today.
Nice new sub, Red!
Have you thought about trying spec mapping on it?
It was all the rage a while ago!
You may be able to create some pretty satisfying detail that way :)
Have you thought about trying spec mapping on it?
It was all the rage a while ago!
You may be able to create some pretty satisfying detail that way :)
Today's achievements included being given, totally for free:
- 7 bottles of beer
- a £300 cheque
- a car
Not a bad day, then. List is in order of importance. :P
- 7 bottles of beer
- a £300 cheque
- a car
Not a bad day, then. List is in order of importance. :P
Big10p: so uh, was it your birthday? Sounds like a good day btw. Oh yeah, playing with particles is fun, but also my job. Tomorrow the code get's boring.
Well, today I've decided that tomorrow I'll start working on a lens flare. :p
just finshed redesigning my site - not much content (only home and current projects have anything readible). my mates seem to like it which is all ways gud. Seems i'm having problems getting it looking the same in firefox and ie tho (looks better in firefox i think).
Might gett on with more game programming tomorrow :/
Might gett on with more game programming tomorrow :/
Uploaded another playaround at http://spielwiese.marune.de/_uni/index.html

@Red
The new sub looks better!

@Red
The new sub looks better!
Big10p: so uh, was it your birthday?
Nope. :) thx BlitzP...i hope this ones the final one :)
thx T... that shot from your new game is also pretty hot...
CS... yes, i should broaden my interests a lil more, shouldn't i :)
Big10... thx also... spec mapping, from what i understand, is an additional texture layer, alpha blended, with only the highlights painted... right/wrong...
i'll give that a try... today i'm planning on working on lighting effects, but will look at adding a spec map as well... thx...
JustLuke... that's not all i abuse... (addds luke to the list)
:)
--Mike
thx T... that shot from your new game is also pretty hot...
CS... yes, i should broaden my interests a lil more, shouldn't i :)
Big10... thx also... spec mapping, from what i understand, is an additional texture layer, alpha blended, with only the highlights painted... right/wrong...
i'll give that a try... today i'm planning on working on lighting effects, but will look at adding a spec map as well... thx...
JustLuke... that's not all i abuse... (addds luke to the list)
:)
--Mike
Big10... thx also... spec mapping, from what i understand, is an additional texture layer, alpha blended, with only the highlights painted... right/wrong...
i'll give that a try... today i'm planning on working on lighting effects, but will look at adding a spec map as well... thx...
That was Mr P, not me. :) i'll give that a try... today i'm planning on working on lighting effects, but will look at adding a spec map as well... thx...
ooops... weak coffee this morning... not much sleep...
sorry guys... mr. P...
--Mike
sorry guys... mr. P...
--Mike
JustLuke... that's not all i abuse...
Now that's plain creepy.
Nice new sub model, by the way. :)
lol @ Luke...
ok, here's a bit more on the life and times of sailor mike, and the eternal quest for the sub sim...
here's what i'm aiming for... a more lifelike presence of my scenery elements in the game... this is why i like that bumpmapping stuff so much...
but it seems as if that aint gonna happen in Blitz3D, so i decided to go without bumpmapping for the Blitz version...
but so far, my stuff looked so flat and lifeless...
this morning i've played around with lighting a little, and the results seem to be getting there...
in addition to the ambient lighting, i added a 'directional' light to the scene, not really a directional light, but a point light, offset to one side and with a range and color adjustment that should add some 'body' and 'life' to the shapes... make em appear more 3d...
here's a few shots to illustrate what i'm trying to say...
same scene... same ambient lighting... the left shots just plain ambient lighting... the right shots, have a directional light added...
even in daylight the effect is noticeable (look at the sail structure)...
the scene element (sub, crew) look more 3 dimensional in the shots to the right, the one with the additional light... doesn't it...
the side opposite the 'directional' light aren't lit and sort of force the 3D illusion... now all i really need is some decent shadows to add that final touch...
anyways, if it all pans out the way i hope, i'll code it so that it syncs up with a 24 hour clock thingee so i can simulate day night cycles in my lil OOP engine here... so far everything int he scene automatically reacts to the prevailing ambient lighting, so it shouldn't be a major coding thing...
5:20 AM... lighting effect for a sunrise just about to happen...

yup... would be great to have some shadows here... now all i've gotta do is add the sun, maybe a flare or two, and some decent clouds...
does it ever end...
anyways, that's what i've done so far...
--Mike
ok, here's a bit more on the life and times of sailor mike, and the eternal quest for the sub sim...
here's what i'm aiming for... a more lifelike presence of my scenery elements in the game... this is why i like that bumpmapping stuff so much...
but it seems as if that aint gonna happen in Blitz3D, so i decided to go without bumpmapping for the Blitz version...
but so far, my stuff looked so flat and lifeless...
this morning i've played around with lighting a little, and the results seem to be getting there...
in addition to the ambient lighting, i added a 'directional' light to the scene, not really a directional light, but a point light, offset to one side and with a range and color adjustment that should add some 'body' and 'life' to the shapes... make em appear more 3d...
here's a few shots to illustrate what i'm trying to say...
same scene... same ambient lighting... the left shots just plain ambient lighting... the right shots, have a directional light added...
even in daylight the effect is noticeable (look at the sail structure)...
the scene element (sub, crew) look more 3 dimensional in the shots to the right, the one with the additional light... doesn't it...
the side opposite the 'directional' light aren't lit and sort of force the 3D illusion... now all i really need is some decent shadows to add that final touch...
anyways, if it all pans out the way i hope, i'll code it so that it syncs up with a 24 hour clock thingee so i can simulate day night cycles in my lil OOP engine here... so far everything int he scene automatically reacts to the prevailing ambient lighting, so it shouldn't be a major coding thing...
5:20 AM... lighting effect for a sunrise just about to happen...

yup... would be great to have some shadows here... now all i've gotta do is add the sun, maybe a flare or two, and some decent clouds...
does it ever end...
anyways, that's what i've done so far...
--Mike
I agree, they look more 3d with additional light, keep up the good work - excorsised my first 2d array in C today, Oh yeah and my BLitzMax app took another massive leap forward in the last 24 hours - I'm getting closer and closer to the 'tedious' finishing touches that I envisage may take until (gulp) Christmas to finish - As my siggy says...Rome...blah...
@ taumel - I like the soft edges to your cube images....
@ taumel - I like the soft edges to your cube images....
photoshop-style imagebutton (see archives)
I just finished the BMX, C, C++, Obj-C, HTML and XML lexers for the new IDE so now I can _finally_ start with the BMX parser to support Auto Capitalise, Auto Tidy, Auto Indent, Auto Complete, maybe even some Intelli$ense-thingy and error-highlighting...
-- Byteemoz
-- Byteemoz
Wow, two weeks is a pretty long day. :-D
yeah... that's a good days' work if i ever heard one...
if you're not carefull, at that pace you are certainly gonna finish that thing...
:)
me... lately i'm lucky if i get a few textures and a line or two of code down and debugged for a days work...
--Mike
if you're not carefull, at that pace you are certainly gonna finish that thing...
:)
me... lately i'm lucky if i get a few textures and a line or two of code down and debugged for a days work...
--Mike
Got some great feedback from a good friend on my current game. He said the stuff I was thinking anyway thus forcing me into action on the issues.
Thats some amount of work in a day... Managed to get a results var incrementing dependent upon some stuff in my main app... small hiccup is that it increments ad infinitum at the mo...
@Blitzplotter
Thanks! :O)
Thanks! :O)
I just passed a mesh from one function to another function.
May not sound exciting, but I had never done it before (for coding style reasons) and I used to be a serial 'Gosubber'.
My achievement is realising there is a trick to it - you cannot just say 'Return *mesh*' coz that will return a 0. It took me 5 or 10 mintutes to deduce the missing factor that is the key to the mesh surviving its journey from one function to another.
I will let you all ponder over it - whilst I bask in my achievement.
May not sound exciting, but I had never done it before (for coding style reasons) and I used to be a serial 'Gosubber'.
My achievement is realising there is a trick to it - you cannot just say 'Return *mesh*' coz that will return a 0. It took me 5 or 10 mintutes to deduce the missing factor that is the key to the mesh surviving its journey from one function to another.
I will let you all ponder over it - whilst I bask in my achievement.
@puki... knowledge is power....
Almost completed an editor for my arcade game (loading levels, saving and playing levels and all the little editing bits and pieces are done). Next editor to work on is the animation sequence editor - while I am happy enough using my own code snippets to put image sequences together I need to put something together for my artist to be able to do it on his own so he can test things out without needing me to be there to transfer art into the engine.
...Inner peace!
Used the CE IDE, great tool, contemplated fixing lack of exception handling but opted for designing a help button and implemented the functionality to go along with in my app, took the kids to a skateboard/bmx park with their new bikes.
All helps towards my inner peace......
All helps towards my inner peace......
Today I did nothing (due to work) and yet still remained the most exciting and, quite frankly, the most interesting Blitzer of the day. Tonight, I will continue my dominance over these forums having already excited (purely by posting) the many 'guests' that visit this site every day.
I wave to my fans and accept the applause.
paw in air - "puki" waves.
I wave to my fans and accept the applause.
paw in air - "puki" waves.
LOL... I bow to your supremacy and long for the day when I deserve the adulation that you have unquestionably earned.... {;~) - I've just gotta work on my neck muscles awaiting the day they'll be strong enuf to support a head as big as yours. :->
Today, I finally purchased Blitz3d, So now i can start posting And commenting on everyones awesome work, and also post some of my own :) .
Nice one "Weetbix" - your forum rent is due every second Friday. I'll email you later about that and also what payment options you can use.
The first 2 weeks are free, so post as much as you like.
The first 2 weeks are free, so post as much as you like.
no, *I* collect the protection money round here. Puki is merely trying it on, young whippersnapper that he is. The younger generation has no respect for the old ways these days.
Well looks like ill just have to pay the both of you!
lol. He'll only spend it on fantasy textures, he's an addict. Soon he'll have to cut down to one fantasy pack per week until he can ween himself off completely.
Has he tried fantasy patches? I heard they can be much easier than going cold turkey.
So anyway very offtopic here, but I dont want to start a new thread and im sorry for side tracking, how do i post images in my sig? as you can see... its not working, and how do you link the images ?
So anyway very offtopic here, but I dont want to start a new thread and im sorry for side tracking, how do i post images in my sig? as you can see... its not working, and how do you link the images ?
I just put in the from http: onwards. I never use codes for images - I just put the link straight in.

EDIT:
However, in your case - maybe you need to use the forum codes - Front Page - FAQ
EDIT:
Having said that - is the gif you were trying to link actually there?

EDIT:
However, in your case - maybe you need to use the forum codes - Front Page - FAQ
EDIT:
Having said that - is the gif you were trying to link actually there?
Well, his image isn't there - I sense a trap - I have been lured in - alone and naked.
Sniff?
Sniff?
Haha , yes well thanks for your replys , the reason the image isnt there is probobly because I was lazy and just uploaded them to deviantart and tried to link from there, I suppose I'll just go to one of them image upload sites , because I cant be bothered getting the user and pass for my flytec ftp (havnt updated it in > 7 months i bet.
Phew, well today I purchased blitz, met people in the blitz community, got my sig up and running and im about to post some free source code.
Now we are going to ban you - forever.
:)
:)
Is it because I didnt pay my forum fees!? I have a family to feed! (not really)
Weetbix: just a small note, and I know I can't talk, but your sig is a tad large (height)... Also isn't there an A missing rom your name i.e. Weetabix?
Damn, okay i can cut the images down i suppose? or could i just take the text out?
Btw, where do you live? I live in Australia its Weet-Bix here :)
Btw, where do you live? I live in Australia its Weet-Bix here :)
U.K. Didn't it originate in the U.K? Sig is better size now...
Im not sure, I beleived it originated in Aus.
Went outside this morning and found this dead seagull on my bonnet/hood (is it an achievement?):

btw, it had done a poo when it died as well.

btw, it had done a poo when it died as well.
This is what I learned today....
http://en.wikipedia.org/wiki/Hulagu_Khan
"The Destruction of Baghdad"
Looks like the US wasn't the first or second to ravage Iraq ....Timurlane did something similar a hundred years later....
http://en.wikipedia.org/wiki/Hulagu_Khan
"The Destruction of Baghdad"
Looks like the US wasn't the first or second to ravage Iraq ....Timurlane did something similar a hundred years later....
Hey grey, nice scooby! I have 2 WRX's myself.
And,... ummm,... a dead bird on the hood,... that's odd.
Oh yea, And I sold my house and bought a new one all in one day. (Still have to wait a month to close though)
And,... ummm,... a dead bird on the hood,... that's odd.
Oh yea, And I sold my house and bought a new one all in one day. (Still have to wait a month to close though)
I have 2 WRX's myself.
that's excessive. Mines a 1999, classic shape. What R yours? What I achieved today, well I fixed the missile code in Elite Multiplayer also added Thargons for NPC players. Hopefully this will make them more like players etc :)
Grey,
A 2002 (blue) and a 2003 (yellow)
Ah what the heck,... here's a pic! (along with a few other toys)
A 2002 (blue) and a 2003 (yellow)
Ah what the heck,... here's a pic! (along with a few other toys)
lol, OK cool. lots of toys. Why 2 WRX? His n Hers? It looks like they are estates (station wagons) not saloons, is that the case? I have got a saloon with a big spolier on the boot (trunk) even though as I've got a family I should really have the estate version. Oh and gold wheels of course, plus modified air intake/exhaust system for max power. It's pretty fast, I've got it doing 0-60 on video in 5 secs flat. I notice that the bonnets(Hoods) on that model doesn't have vents like mine...
Here mine in it's full glory (that's not me sitting in it, it's some of my Aikido students who cleaned it for me):
Here mine in it's full glory (that's not me sitting in it, it's some of my Aikido students who cleaned it for me):
I've heard if a bird poos on you it'lucky, suppose it's the same for your car... a few years back a swapped a drive in my 200sx for a 'spin' in a Subaru - I have gone the family route as far as my 4 wheeled transport goes now though.
In the last 24 hours managed to see the Red Hot Chillis on their stadium arcadium tour @ earl's court - pretty high up in the achievement stakes, scale of 1 to 10, at least a 9.
In the last 24 hours managed to see the Red Hot Chillis on their stadium arcadium tour @ earl's court - pretty high up in the achievement stakes, scale of 1 to 10, at least a 9.
Cool. I had an offer to swap cars for a spin in an Evo, but he's sold it now and bought a family car. Also I have an offer outstanding to have a go in a BMW M3 which oughta be fun, except I gotta watch that rear wheel drive handling seeing as I'm used to 4 wheel drive or All Wheel Drive as Subaru calls it. I did have a got in my friends 205 GTI but it wasn't a patch to be honest, he got a Nissan Pulsar now and that's better but still doesn't feel as good. Should have a go in a Maxda 6 soon which is 2.5 litres, but not that fast. Fastest car I drove was a Porsche 968, that was powerful but you had to watch it on roundabouts in the wet, mine is easy, you just let it drift and boot it out.
Got another thread deleted. One yesterday about shuttle landing and one today about being hot and ways to cool down when coding. Thought it was coding related enough but obviously not :-(
I agree with you grey, it was PC related.
I have three PCs running in my room, and it hot enough in winter, let alone at the moment with as you said 102degree.
What I would like to know, is does the life expectancy of a PC go up or down if its ambient temp (Whilst still a lot less), is closer to the operating temp? Cos if the ambient temp is low, would that not effect the pc, as it cools down to that temp?
I have three PCs running in my room, and it hot enough in winter, let alone at the moment with as you said 102degree.
What I would like to know, is does the life expectancy of a PC go up or down if its ambient temp (Whilst still a lot less), is closer to the operating temp? Cos if the ambient temp is low, would that not effect the pc, as it cools down to that temp?
Hmm yes, does temp up+down stress components more than constant high temp? Maybe it depends on the component?
it's some of my Aikido students who cleaned it for me
Wax on, wax off! That Miagi bloke has got a lot to answer for.... millions of clean cars, painted fences, sanded floors around the world - but few decent martial artists ;-)
Swimming twice through the lake... :O)
yeah. One of my studens who is training for black belt went to stay with the head of the school for a month and cooked all his food, drove him round, painted his fence and house, did his gardening and household chores etc. Plus tons of Aikido per day of course. Came back fitter and much better at Aikido, but went straight back on the beers and unhealthy food, oh well...
I also tied up tons of horrible loose ends in the conversion of my Easter Bonus match-3 engine from BPlus into BMax. It's now fully functionaly and could be used to make any match-3 game given the graphics and sound. Of course as the code is now OOP, it's easy to modify. I might sell the engine after I've churned out a couple of hits. This is all made within my Game Framework as well.
funny... all my karate instructor asked me to do was to take his wife to dinner... things must've changed a lot in the past 25 years...
--Mike
--Mike
Toyed with some new ideas for my app, ended up giving my garage it's bi yearly tidy up. It's so much easier to code when you haven't impaled yourself on some garden implement....
@grey, yeah my 200sx was 200bhp thru the rear wheels, great fun in the winter snow....
@red, if that's how you earned your gradings I don't envy you when fighting against other clubs! <:->
@grey, yeah my 200sx was 200bhp thru the rear wheels, great fun in the winter snow....
@red, if that's how you earned your gradings I don't envy you when fighting against other clubs! <:->
my neighbour decided to tidy his shed today just as I was trying to relax in the garden.
Fiddled around with some 64-bit per-component integer graphics code. Got it working. Doing some research about splines mainly at the moment.
... and picking up my car from the repair shop later.
... and picking up my car from the repair shop later.
Started modeling a tank for my tank game, and finished the HUD system for it. updated my work log. Got through 2 dvd's of cheers and stayed up all night.
grey, correct on both counts, his and hers, and wagons... I needed the extra cargo room, and the performance was the same. Love these cars in the snow. My previous car was a BMW 323, which was a great car, but not nearly as much fun as playing in the dirt or snow with one of these.
Pngo: Yeah mine has saved my ass in the ice a couple of times. I been full on sideways before and one wheel gets traction and then you can get out of a death slide, it's lush.
Today I made a cool mini trance track. Also received the menu music for the game.
Today I made a cool mini trance track. Also received the menu music for the game.
Push-Biked it home from work for the 2nd thursday in a row - it's 16 miles and I've to do it again in the morning, may hay while the sun shines.....
That's some serious cycling, well done. I reckon 1.6 miles would do me in ;-)
Well I made music all day long, as my partner is away and she can't tell me off hehe.
Sold a couple of Game Frameworks :-)
Also looks like I might be writing for Binary Joy!
Oh and got asked to join a MasterMind group...
Well I made music all day long, as my partner is away and she can't tell me off hehe.
Sold a couple of Game Frameworks :-)
Also looks like I might be writing for Binary Joy!
Oh and got asked to join a MasterMind group...
Oh and got asked to join a MasterMind group...
What dat den? Congrats on shifting your game framework Grey, briefly considered doing some of my app development, checked my to-do list (one of the features of CE IDE), but catching a quick power nap was the order of the evening.
today i just have been learning BMAX's type system, i amgetting good at it and tonight i am going to program a simple game to make sure i get it
oh and i have been working on a GUI lib in BlitzBasic, after i finish the BB version i will make a BMAX version
oh and i have been working on a GUI lib in BlitzBasic, after i finish the BB version i will make a BMAX version
one of the features of CE IDE
aha, that sounds good. I keep mine in Excel and on paper (for short term items) power napping is good, I like to snoose on my sunlounger in the garden but by the time I went out today all 4 of the neighbours kids were home and in the paddling pool and making a massive noise so it wasn't very relaxing.Big10p: It's where a group of like-minded individuals who want to achieve success (be it financial or otherwise) get together and positively affirm each other's goals and help come up with solutions etc.
Link1426: If you get a chance, click the link in my sig and checkout the BlitzMax Game Framework, it rocks ;-)
*Today* I got my compiler to parse this:
class Game: var isRunning=true var currentMode=TitleMode var playerHealth=100 var playerLives=SomeFunction() def Init(): pass def Shutdown(): pass def Run(): Init() while isRunning: select currentMode: case TitleMode: currentMode=MenuMode case MenuMode: DoMenu() playerHealth=1000*bonus*(rndValue-z) playerLives=3 currentMode=GameMode case GameMode: ScreenClear() if playerHealth<1 and playerLives==0: currentMode=TitleMode else: pass ScreenFlip() Shutdown()
Today,
I made some progress in my game's GUI, which now resizes itself perfectly no matter what resolution the game is running at.
Yesterday, I got my script compiler/VM to compile and run this script flawlessly in a training mission for my tank game:
I made some progress in my game's GUI, which now resizes itself perfectly no matter what resolution the game is running at.
Yesterday, I got my script compiler/VM to compile and run this script flawlessly in a training mission for my tank game:
Game_AllowTankSwapping(False) Game_AllowBaseCapture(False) Local tank:Int tank = Tank_Add("Light Tank", "American", 824, 1224) Tank_SetFreeze(tank, True, True) SetPlayerTank(tank) Message "Welcome to Tank Combat Training." Delay 3000 Message "" Message "In this course, you will learn how" Message "to control your tank and engage in" Message "combat with other tanks." Delay 4000 Message "" Message "The tank you will be using for this" Message "excercise is an M4 Sherman tank." Delay 3000 Message "" Message "As with any tank, you drive the M4" Message "Sherman with the arrow keys or W/A/S/D" Message "keys (depending on your preferance)." Delay 1000 Message "" Message "Try driving your tank around." Tank_SetFreeze(tank, False, True) Local x:Float, z:Float, dist:Float Local cnt:Int x = Tank_X(tank) z = Tank_Z(tank) Repeat dist = Abs(Tank_X(tank) - x) + Abs(Tank_Z(tank) - z) Delay 1000 cnt = cnt + 1 If cnt = 6 Then Message "" Message "Come on, try driving around." EndIf If cnt = 10 Then Message "" Message "Press the up arrow key to move forward." EndIf If cnt = 14 Then Message "" Message "You're still not moving. What is wrong?" EndIf If cnt = 16 Then Message "" Message "COME ON!!!" EndIf Until dist > 1 If cnt >= 6 THen Message "" Message "That's right." EndIf Delay 6000 Message "" Message "Okay, that's enough." Delay 1000 Tank_SetFreeze(tank, True, True) Delay 1000 Message "" Message "Now, to fire your tank's cannon," Message "simply aim with the mouse, and press" Message "the left mouse button." Tank_SetFreeze(tank, True, False) Delay 8000 Message "" Message "Note: If you hold down the mouse" Message "button, the cannon will fire as soon" Message "as it has reloaded." Delay 5000 Tank_SetFreeze(tank, True, True) Message "" Message "Good. Now you will be given a chance" Message "to practice shooting. If you look" Message "around, you should see 2 tank targets." Message "Destroy both of them." Message "" Tank_SetFreeze(tank, False, False) Local target1:Int, target2:Int target1 = Tank_Add("Light Tank", "German", Tank_X(tank) - 80, Tank_Z(tank)) target2 = Tank_Add("Light Tank", "German", Tank_X(tank) - 80, Tank_Z(tank) + 20) Tank_SetFreeze(target1, True, True) Tank_SetFreeze(target2, True, True) While Tank_Exists(target1) And Tank_Exists(target2) Delay 0 Wend Message "" Message "Nice shot. You may have noticed that at" Message "long distances, your tank's bullets begin" Message "to fall. With practice you can learn to" Message "compensate for this, and hit targets at" Message "very long ranges." While Tank_Exists(target1) Or Tank_Exists(target2) Delay 0 Wend Message "" Message "Good job. Now, you should be ready to" Message "start practicing combat with real tanks." Delay 6000 target1 = Tank_Add("Light Tank", "German", Tank_X(tank) + 0, Tank_Z(tank) + 100) AI_SetWaypoint(target1, Tank_X(tank), Tank_Z(tank)) Message "" Message "There is now an enemy tank in the area." Message "Try to destroy him before he destroys you." Delay 3000 Message "" Message "It usually helps to keep moving to avoid" Message "being hit, although it may make aiming more" Message "difficult." Repeat While Tank_Exists(target1) And Tank_Exists(tank) Delay 0 Wend If Tank_Exists(tank) = False Then Local msg:Int msg = msg + 1 Select msg Case 1: Message "" Message "Your tank has been destroyed. Fortunately," Message "this is only a simulation, and you can try" Message "again." Case 2: Message "" Message "Keep trying. You'll get him eventually." Case 3: Message "" Message "Keep practicing." EndSelect Delay 3000 tank = Tank_Add("Light Tank", "American", Tank_X(target1), Tank_Z(Target1) - 150) SetPlayerTank(tank) Else Exit EndIf Forever Message "" Message "Excellent! Now, for your final test, you must" Message "help destroy 10 enemy tanks with only 4 friendly" Message "tanks to help you." Delay 5000 Message "" Message "You tank will be upgraded to an M10 Wolverine." Message "It is a little slower than the M4, although" Message "the M10 is much tougher and more powerful." Delay 3000 x = Tank_X(tank) z = Tank_Z(tank) Tank_Explode(tank) tank = Tank_Add("Medium Tank", "American", x, z) SetPlayerTank(tank) Delay 2000 Message "" Message "Get ready!" x = Tank_X(tank) z = Tank_Z(tank) Local t:Int t = Tank_Add("Medium Tank", "American", x-40, z+30); Tank_SetRank(t, RANK_SERGEANT) t = Tank_Add("Heavy Tank", "American", x-20, z-30); Tank_SetRank(t, RANK_FIRST_LIEUTENANT) Tank_Say(t, "Backup has arrived, " + Tank_LastName(tank) + ".") t = Tank_Add("Heavy Tank", "American", x, z+30); Tank_SetRank(t, RANK_CAPTAIN) t = Tank_Add("Medium Tank", "American", x+20, z-30); Tank_SetRank(t, RANK_CORPORAL) Delay 4000 Tank_Say(t, "I'll watch for enemy tanks.") Delay 3000 Tank_Say(t, "There they are!") x = Tank_X(tank) z = Tank_Z(tank) t = Tank_Add("Light Tank", "German", x+80, z-200); Tank_SetRank(t, RANK_PRIVATE) t = Tank_Add("Light Tank", "German", x+60, z+200); Tank_SetRank(t, RANK_PRIVATE) t = Tank_Add("Light Tank", "German", x+40, z-200); Tank_SetRank(t, RANK_PRIVATE) t = Tank_Add("Medium Tank", "German", x+20, z+200); Tank_SetRank(t, RANK_MAJOR) t = Tank_Add("Light Tank", "German", x, z-100); Tank_SetRank(t, RANK_PRIVATE) t = Tank_Add("Light Tank", "German", x-20, z-200); Tank_SetRank(t, RANK_PRIVATE) t = Tank_Add("Light Tank", "German", x-40, z+200); Tank_SetRank(t, RANK_CORPORAL) t = Tank_Add("Light Tank", "German", x-60, z-200); Tank_SetRank(t, RANK_PRIVATE) t = Tank_Add("Light Tank", "German", x-80, z+200); Tank_SetRank(t, RANK_CORPORAL) t = Tank_Add("Light Tank", "German", x-100, z-200); Tank_SetRank(t, RANK_SERGEANT) While Tank_Exists(tank) And Team_Tanks("German") > 0 Delay 1000 Wend If Tank_Exists(tank) Then Message "" Message "Congratulations! You have successfully" Message "completed Tank Combat Training. You are now" Message "qualified for tank combat." Game_Victory() Else Message "" Message "You have failed the Tank Combat Training test." Message "Please try again later. Game_Defeat() EndIf
Did some AI programming... nothing spectacular yet...
Finished Gods in WinUAE 16 years after I started playing it originally, yay!
Wrote my first piece for Binary Joy:
http://www.binaryjoy.co.uk/games/features/indie-game-portal-subscriptions/
Wrote my first piece for Binary Joy:
http://www.binaryjoy.co.uk/games/features/indie-game-portal-subscriptions/
Got my app to successfully run a 2nd time via the mainmenu, improved help button functionality, just gotta suss why my results page is a little screwy the second time through.
I've only managed to re-develop a large B3D project in BMax so quick thanks to Grey's Game Framework. Cheers for the timesaver Grey.....
I've only managed to re-develop a large B3D project in BMax so quick thanks to Grey's Game Framework. Cheers for the timesaver Grey.....
Blitzplotter: You are welcome :-)
Wonder if we need a new thread now as this one's huge. Mind you it's cached on my PC so loads pretty quickly.
Wonder if we need a new thread now as this one's huge. Mind you it's cached on my PC so loads pretty quickly.
I mowed the lawn today.
I drunc sum beer.
lol. It's gotta be done some time. I got a frnt and back lawn. When I've mowed it, I trim the edges with shears really neat and rake everything up and then brush the patio/decking. This takes me around 2 hours!
Wrote a review of Rebound Lost Worlds - Recharged for Binary Joy:
http://www.binaryjoy.co.uk/games/review/rebound-lost-worlds-%e2%80%93-recharged-review/
http://www.binaryjoy.co.uk/games/review/rebound-lost-worlds-%e2%80%93-recharged-review/
Seen superkarts racing for the first time at cadwell park - they don't half shift, although none of them got half as much air as stunt extreme (I think it's called) Got some yu-gi-ho cards for the kids at a third of the price of the first pack I bought (half of which ended up glued together after being in a pocket that made it into the paddling pool !)
@Grey 'bout the size of the thread... I reckon, if the thread lives long enugf to exceed thw World cup count that'd be an appropriate juncture to call it a day. Just tried out Ricochet, Thats by far and away the best breakout game I've ever played.
Coding wise... scrabbled around searching for code that'll mix text with a grabimage... failed so far but then again I've been at cadwell.
@Grey 'bout the size of the thread... I reckon, if the thread lives long enugf to exceed thw World cup count that'd be an appropriate juncture to call it a day. Just tried out Ricochet, Thats by far and away the best breakout game I've ever played.
Coding wise... scrabbled around searching for code that'll mix text with a grabimage... failed so far but then again I've been at cadwell.
Blitzplotter: OK, agreed on thread front. Ricochet is cool but I'm gonna review 3 more breakout clones soon which I actually prefer ...
'What did You achieve today........'
Well, over the weekend...
Further refined level 11 (out of 16).
The player is in a small but elongated area with high ground at one end and low ground at the other. There is a boss tank that can fire 3 shot salvos at very long range (i.e. from one end to the other of the level). Two shots from him can take out the player (although at long range the boss is not very accurate). The boss can also teleport and likes to switch between the high and the low ground areas (which contains rows of statues and drifiting haze). Alternately he may teleport somewhere near the player. Like directly behind him. The boss is nasty.
Just to add an extra wrinkle, in the middle of the area is a 'crater' containing 'eggs'. These eggs are motion or blast sensitive. If an egg hatches, it releases a little spider virus (facehugger?) which likes to pursue and attach itself to nearby craft, suck energy, drop off and lay another egg. The player can run over the eggs to burst them or shoot the spiders, but things can get out of hand pretty quickly.
Just to add a further wrinkle, a bomber regularly comes over and makes a strike. Obviously this can also cause eggs to hatch.
Anyway, still a few things to do, and then it's on to level 12 (out of 16)
Well, over the weekend...
Further refined level 11 (out of 16).
The player is in a small but elongated area with high ground at one end and low ground at the other. There is a boss tank that can fire 3 shot salvos at very long range (i.e. from one end to the other of the level). Two shots from him can take out the player (although at long range the boss is not very accurate). The boss can also teleport and likes to switch between the high and the low ground areas (which contains rows of statues and drifiting haze). Alternately he may teleport somewhere near the player. Like directly behind him. The boss is nasty.
Just to add an extra wrinkle, in the middle of the area is a 'crater' containing 'eggs'. These eggs are motion or blast sensitive. If an egg hatches, it releases a little spider virus (facehugger?) which likes to pursue and attach itself to nearby craft, suck energy, drop off and lay another egg. The player can run over the eggs to burst them or shoot the spiders, but things can get out of hand pretty quickly.
Just to add a further wrinkle, a bomber regularly comes over and makes a strike. Obviously this can also cause eggs to hatch.
Anyway, still a few things to do, and then it's on to level 12 (out of 16)
I did some final tweaks to my weeks work.
I had an entire week and there's hardly anything been done, the engine I'm using can get pretty tiring at times but when something starts to work you dont half feel good about it!
I had an entire week and there's hardly anything been done, the engine I'm using can get pretty tiring at times but when something starts to work you dont half feel good about it!
- Had a BBQ.
- Played some DS-Light games.
- Saw Underworld 2 and Fast & the Furious 3.
- Fixed up a proper Screen/UI-transition system for me game.
- Expanded the allready quite large Design Document and Technical Reference for me game.
- Had pointless discussions on IRC about some pointless subjects.
- Played some DS-Light games.
- Saw Underworld 2 and Fast & the Furious 3.
- Fixed up a proper Screen/UI-transition system for me game.
- Expanded the allready quite large Design Document and Technical Reference for me game.
- Had pointless discussions on IRC about some pointless subjects.
Had pointless discussions on IRC about some pointless subjects.
Pointless indeed! :D
Just wrote another review for BinaryJoy, expect to see it on-line later when it get's moderated to check I didn't say "this game is $^$%^ and this site is a load of %^*%$" or something.
Got a tax rebate of £95.96, nice!
Found Assasari's teach-ins - very informative....
@MadJack - your wrinkles sound mighty fine.
@Cygnus - Yep, it's sweet when something that has eluded you finally works.
@Jim T... I'd forgot just how much I wanted to see Underwurlde 2.
@Grey - a tax rebate, it's always nice when the taxman gives you back some of the money you've earned.
Gonna develop my app some more.
@MadJack - your wrinkles sound mighty fine.
@Cygnus - Yep, it's sweet when something that has eluded you finally works.
@Jim T... I'd forgot just how much I wanted to see Underwurlde 2.
@Grey - a tax rebate, it's always nice when the taxman gives you back some of the money you've earned.
Gonna develop my app some more.
Made some lush explosion particle effects with a big expanding fading ring and sparks inside :-)
Did some work on balancing the enemies in Eridani and realised how long it's gonna take to get through everything. Needs to be done though :-)
HappyCat: It got my ring explosion idea from your game but I've seen it in some others used to good effect too.
hmmmm.....
foundation of my firm. and writting the first offers.
oh and visited a lot (a ton of) people witch may become some costumers. =)
HF!
foundation of my firm. and writting the first offers.
oh and visited a lot (a ton of) people witch may become some costumers. =)
HF!
[quote]witch may become some costumers[/quotes]that's two great typos that totally change the meaning haha. Anyway good luck.
Anyway, nearly got an alpha demo ready for BFG...If they take it exclusive for a month and promote the hell out of it, I'm gonna be rich ;-)
Anyway, nearly got an alpha demo ready for BFG...If they take it exclusive for a month and promote the hell out of it, I'm gonna be rich ;-)
I hope it does well for you. When we we start to see some shots?
Jason.
Jason.
Today I achieved 250th Post. YATTA NA!
OOhh, watch out for those costumers - you never know what they'll turn up as C:~>
Wrote a tun(somewhat bigger than a ton) of docs for an app, - Biggest achievement of the day seen Superman returns - an enjoyable bit of escapism - light hearted and well made to boot. 2nd biggest achievement started 6 days away from work - woo hoo.
Oh, and assari s still the biz-ness.
@Soggy P (3 weeks ago... sorry..) HHHUUURRRRaay for U!
Wrote a tun(somewhat bigger than a ton) of docs for an app, - Biggest achievement of the day seen Superman returns - an enjoyable bit of escapism - light hearted and well made to boot. 2nd biggest achievement started 6 days away from work - woo hoo.
Oh, and assari s still the biz-ness.
@Soggy P (3 weeks ago... sorry..) HHHUUURRRRaay for U!
Grey Alien: Yeah, I certainly "borrowed" the explosion ring idea from elsewhere :-)
QuickSilva: Sorry can't post due to NDA until beta is ready :-(
Lots of buggy loose ends fixed today:
1) found out about multi-sized icons (not implement yet)
2) found out more about centering window in BMax and resulting flicker
3) found out about ugle png anti-aliasing with filtered image and about defringe.exe by Ian (it's good)
4) found out about not loading backgrond images with flags -1 in BMax, need flags 0 to avoid MASKEDIMAGE being used.
1) found out about multi-sized icons (not implement yet)
2) found out more about centering window in BMax and resulting flicker
3) found out about ugle png anti-aliasing with filtered image and about defringe.exe by Ian (it's good)
4) found out about not loading backgrond images with flags -1 in BMax, need flags 0 to avoid MASKEDIMAGE being used.
Put up a gaze-bo in the garden, started working in 'even more' functionality into the initialisation gui s for my app.
Climbing in the mountains without dying... ;O)
I setup my dual screens.
Sourced a new driver for my speakers.
Went swimming and did nothing else.
Tommrow hopefully will be more productive.
Sourced a new driver for my speakers.
Went swimming and did nothing else.
Tommrow hopefully will be more productive.
My project creeps ever onwards - Gooeys are nearly behaving after another 3 hours or so....
Spent about 4 hours (last night) tweaking a mesh that will be rendered 'behind' the level in order to give the impression of distant features. In this case, I have steep walls either side of the level to give the impression of being at the bottom of a huge, dark trench.
Then it was a matter of adding a number of layered, blended flat quads above the player with a blobby, additive cloud texture, to give the impression of drifting, volumetric clouds above the player.
Then spent time tweaking fog range and colour to match. Then spent time tweaking surface colours to match the lighting conditions (reddy-orange, murky). It's getting there but it's not there yet.
Then it was a matter of adding a number of layered, blended flat quads above the player with a blobby, additive cloud texture, to give the impression of drifting, volumetric clouds above the player.
Then spent time tweaking fog range and colour to match. Then spent time tweaking surface colours to match the lighting conditions (reddy-orange, murky). It's getting there but it's not there yet.
Today I added the ability to cancel once you've started loading a level (I hate it when you select the wrong level and you have to wait out the loading process only to exit and load another one). Also I figured how to render progress bars of almost any imaginable shape or design.
Recently, I added the capability for preview images and descriptions for missions. Now when you select a mission, you can read about it and also see what the level looks like before starting the game.
Also, I added the ability for "multithreading" in my scripting engine. This way, one script can take care of mission events, while another simultaneous script thread can check the victory/defeat status, for example.
Recently, I added the capability for preview images and descriptions for missions. Now when you select a mission, you can read about it and also see what the level looks like before starting the game.
Also, I added the ability for "multithreading" in my scripting engine. This way, one script can take care of mission events, while another simultaneous script thread can check the victory/defeat status, for example.
We got the public Naked War site up. We'll be doing a proper 'launch' in a few days.
http://www.naked-war.com
If anyone fancies a go, drop me an email: john@...
and I'll send you a challenge.
http://www.naked-war.com
If anyone fancies a go, drop me an email: john@...
and I'll send you a challenge.
I got another donation for Juicy Fonts, which is nice. :)
Umm.... still today, this rather long extended day that it is, I've been playing with splines and trying to learn all about the various kinds and how they work. I don't really understand ANY of the math but I get the concepts - except perhaps for NURBS, they're the most complicated of the lot. Am putting together a little test app to try out a hybrid spline idea. Basically am researching the best way to implement scalable shapes.
Also did some grocery shopping "-)
Also did some grocery shopping "-)
- Squished roughly 50 mosquitoes this night
- Gished roughly 20-30 baby mosquito's that think living under my spacebar is a good idea (need to figure out how to remove it so I can clean it up...)
- Hopefully fixed downstairs PC (nothing like getting a BSOD every 10-15min upon bootup)
- First guild on my Final Fantasy XI server to kill Hydra. (2 hour freaking long fight, not bad for first attempt though, considering how many other groups failed)
Just wish 3d BMax module would come out soon so I can tinker around with it and actually have some programming-related achievements to post about. ;/
(been bored of B3d for the longest time now, guess I got tired of falling into "traps" I keep subconsciously getting myself into, partly due to bad linear-coding, the OO in BMax should be welcome when I get to it)
- Gished roughly 20-30 baby mosquito's that think living under my spacebar is a good idea (need to figure out how to remove it so I can clean it up...)
- Hopefully fixed downstairs PC (nothing like getting a BSOD every 10-15min upon bootup)
- First guild on my Final Fantasy XI server to kill Hydra. (2 hour freaking long fight, not bad for first attempt though, considering how many other groups failed)
Just wish 3d BMax module would come out soon so I can tinker around with it and actually have some programming-related achievements to post about. ;/
(been bored of B3d for the longest time now, guess I got tired of falling into "traps" I keep subconsciously getting myself into, partly due to bad linear-coding, the OO in BMax should be welcome when I get to it)
Today has been really productive :)
1) fixed a few bugs in my level editor
2) started making an input console type thing
3) Added teleport support
4) Added 'ambient lighting' modifier code
ok so that list isnt that impressive, but its going well
1) fixed a few bugs in my level editor
2) started making an input console type thing
3) Added teleport support
4) Added 'ambient lighting' modifier code
ok so that list isnt that impressive, but its going well
toyed with some new concepts for a 'results' page....
came up with an idea that will make me rich.
if it can make you rich AND happy... well thats worth pursuing.
I finished my first texture pack :-)
I'm already happy :-) oh, this idea will make other people happy too...
@Jake, please do share ;D
@retro: sorry no can do ;-) You'll find out about it in good time and probably think it's crazy lol!
Over 380 Naked War turns were played in the last 24 hours. I think we might hit 400 in a few minutes.
We even sold a few copies!
We even sold a few copies!
John, I can't wait to find time to play my turn. I had a little go of Sandbox mode. I wish work wouldn't get in the way of my fun!
Yesterday I bought my girlfriend an engagement ring.. waiting for a good time to ask her father for permission and then yeah..
Other than that, finally getting the hang of this alpha mask flag crap, still throwing me through a loop though.
Other than that, finally getting the hang of this alpha mask flag crap, still throwing me through a loop though.
@Chad.. good luck - I empathise with you on the alphamask front, going thru the same ball ache myself. Still, anything worth doing's never a walk in the park.
My achievements - my results concept is still a concept BUT my setup gui is getting sweeter by the day, requirements creep is setting in though - the more I can do, the more possibilities I see. Learning stuff's a double edged sword.
My achievements - my results concept is still a concept BUT my setup gui is getting sweeter by the day, requirements creep is setting in though - the more I can do, the more possibilities I see. Learning stuff's a double edged sword.
Not much today.
I've spent about a week thinking about a method to achieve "Selections"- thinking being all I can do when I had a proken GFX card.
So, monday morning the new card came, and i started implementing my idea.
Today (yesterday)- i found out it wasn't going to work that way, so now i'm back to the drawing board.
I've spent about a week thinking about a method to achieve "Selections"- thinking being all I can do when I had a proken GFX card.
So, monday morning the new card came, and i started implementing my idea.
Today (yesterday)- i found out it wasn't going to work that way, so now i'm back to the drawing board.
Revising for my MS 70-320 exam on Tuesday. Then it's striaght into studying for the last exam to get my MCAD creditation.
This morning I fixed a bug in Eridani that caused the smoke trails from enemy homing missiles to keep following you even after the missile was gone. It must've been there for months but I'd never noticed it before 'cos I only added my first real enemy with homing missiles last night. Was quite funny watching these harmless smoke trails following you around though :-)
HappyCat,
nice game - keep plugging away...
nice game - keep plugging away...
Plodding on - not getting as much time on it as I used to - nearly there now though. Code is done (unless I find any more bugs) - just got to finish the graphics, levels etc. now.
Edit: Eek! I've just realised it's almost a year since I put out the demo. It's about time this game got itself finished!
Edit: Eek! I've just realised it's almost a year since I put out the demo. It's about time this game got itself finished!
HappyCat, nice game, I like the way you've designed a target for the ship to get to eventually when using the mouse.
Boiled - good luck with your exam.
Moi - ironed out a little bug in my Set up/initialisation gooey... the project creeps ever onwards.
Boiled - good luck with your exam.
Moi - ironed out a little bug in my Set up/initialisation gooey... the project creeps ever onwards.
Blitzplotter: I didn't want to limit the mouse's movement - that always ends up feeling like the mouse is stuck in treacle. But I wanted the ship to move at the same speed regardless of control method (mouse, keyboard or joystick). So that was the only thing I came up with that made sense to me. I think it works great :-)
Oh, and having said the code was finished yesterday I went and designed some enemies yesterday that needed some special-case code. Ach well, the results are nice :-)
Oh, and having said the code was finished yesterday I went and designed some enemies yesterday that needed some special-case code. Ach well, the results are nice :-)
I just recently finished the Profiles and Settings menus in my game (to do that, I had to add: sliders, drop-downs, and edit boxes to my custom GUI system).
P.S. Don't you think this thread is getting a little big? I think at 285 posts and about 290KB in text alone it's about time for a new thread.
P.S. Don't you think this thread is getting a little big? I think at 285 posts and about 290KB in text alone it's about time for a new thread.
You'll have probably noticed I've been a bit quiet lately, reason is, I'm programming in C++ again, and I've bit my teeth into creating a GDI game libary, which though and behold, lets you make a 2D game in C++ pretty painlessly (Well, you only need to know the best half of Standard C++, which truthfully, is a bit of a pain if you don't know it! :D)
Anyway, I've got the bitmaps sorted (loading and drawing), animation, primitive objects (line, rectangle etc), MIDI (loading and playing), Waves (loading, playing, looping and stopping), Fonts (setfont etc), Changing the colors
Anyway, the main heart of the lib is an engine, One function call creates the whole shebang, so you don't need to fanny on with WinAPI or events ot anything, basically, you only need to program in half a dozen functions to create the game... And it will look after itself
Anyway, it's coming along nicely! :) Might need a couple of beta testers (Preferably with Standard C++ knowledge and nothing else)
Anyway, I'm achieving! :)
Dabz
Anyway, I've got the bitmaps sorted (loading and drawing), animation, primitive objects (line, rectangle etc), MIDI (loading and playing), Waves (loading, playing, looping and stopping), Fonts (setfont etc), Changing the colors
Anyway, the main heart of the lib is an engine, One function call creates the whole shebang, so you don't need to fanny on with WinAPI or events ot anything, basically, you only need to program in half a dozen functions to create the game... And it will look after itself
Anyway, it's coming along nicely! :) Might need a couple of beta testers (Preferably with Standard C++ knowledge and nothing else)
Anyway, I'm achieving! :)
Dabz
At John, you're right, time to put this to bed...
Got out of bed, went downstairs, tried to opened a carton of orange but the opening strip tore off in my hand, got great satisfaction from hacking it open with a knife.
I've decided to not have any breakfast today, (since I can't be arsed to make any) so I'm conducting a mini~famine, as a tribute to all the starvation in the world. The less food I eat, the less these people will starve, the more food to go around.
Just before I came online I had a big poo in the toilet, was really satifying cos it came out in one lump and didn't require more than 1 wipe. Usually I need to wipe multiple times. So therefore my achievement in lack of toilet paper usage is significantly cutting down on waste used, thus helping to alleviate the need to use more toilet roll, buy more toilet roll, create more toilet roll, cut down tress etc. This as an inevitable fact of fate, cutting down on critical world health issues such as global warming.
I've achieved so much in the day already, and with so many hours left in the day, the potential for further achievment is seemingly infinite.
I've decided to not have any breakfast today, (since I can't be arsed to make any) so I'm conducting a mini~famine, as a tribute to all the starvation in the world. The less food I eat, the less these people will starve, the more food to go around.
Just before I came online I had a big poo in the toilet, was really satifying cos it came out in one lump and didn't require more than 1 wipe. Usually I need to wipe multiple times. So therefore my achievement in lack of toilet paper usage is significantly cutting down on waste used, thus helping to alleviate the need to use more toilet roll, buy more toilet roll, create more toilet roll, cut down tress etc. This as an inevitable fact of fate, cutting down on critical world health issues such as global warming.
I've achieved so much in the day already, and with so many hours left in the day, the potential for further achievment is seemingly infinite.
yes I love "zero maintainance poos" as well - if you improve your diet they'll happen every day. A futher thing to note ENAY, is that you can buy loo rolls made from recycled paper - I always buy these. Also you can buy bin bags made from recycled plastic and we have a composter too. Plus finally where we live, they pick up paper/cardboard and tins/bottles every fortnight. For years I've been driving to the local recycling point (wasting fuel and time).
Gee...thanks for that info Enay. Ahem
Anyway, over the weekend managed to get the sheep riding section of Tank Universal drafted.
As a New Zealander it didn't seem right to me that there shouldn't be sheep in my game. Also there was too much walking between one section of a level and another. To solve the problem, I've created a nearby herd of virtual sheep - the player catches one and goes for a ride. To add interest, the player has to tap the spacebar to stay on the sheep. Am also thinking about introducing low hanging obstacles which will require the player to duck - else try again.
Anyway, over the weekend managed to get the sheep riding section of Tank Universal drafted.
As a New Zealander it didn't seem right to me that there shouldn't be sheep in my game. Also there was too much walking between one section of a level and another. To solve the problem, I've created a nearby herd of virtual sheep - the player catches one and goes for a ride. To add interest, the player has to tap the spacebar to stay on the sheep. Am also thinking about introducing low hanging obstacles which will require the player to duck - else try again.
*** PASSED MY MICROSOFT 70-320 EXAM ***
Well done! :-)
Personally I just fixed a bug in Eridani that my 3 year old found last night (he likes the explosions :-) It was causing smart bombs to just stop working in pretty unusual, but reproducible, circumstances. Good catch wee guy!
Now, as my laptop's now all but dead I doubt I'll have anything more to add to this thread for a while anyway :-(
Personally I just fixed a bug in Eridani that my 3 year old found last night (he likes the explosions :-) It was causing smart bombs to just stop working in pretty unusual, but reproducible, circumstances. Good catch wee guy!
Now, as my laptop's now all but dead I doubt I'll have anything more to add to this thread for a while anyway :-(
sold my old Subaru gold alloys for £25 which is fine considering I was going to dump them (at the household waste recycling centre)...
bar steward,
this thread refuses to die... no bad thing...,
the quality of the posts since i agreed to say die C:->
@ ENAY... after a day gettin caffinated to the eyeballss in the
office i'd a simleeear battle with a carton of orange.
how can humans put things in space but continue to make
orange cartons a challenge - must be a patent or something.
On food I'm with you until I eventually get home....
but then i weaken
@ ENAY How many hours did you spend scratching your sweaty ring ?
@ grey - in my BACKWARDS!!!!!! county you are nigh on forced
to go to the tip 5 miles away to dispose of 'acceptable'
normal bin rubbish - coz your 'normal' bin rubbish is only picked
up once a fortnight. I've friends in Spain who get their
rubbish picked up every day. Thet've got 25 percent unemployment.
Maybe coz bin men work for a living out there instead of ......
As for zero maintenance poos - stop eating maybe? soup is the future.
@Mad Jack, at the danger ofbeing controversial in the U of K (As Bubble u bush sayz)
sheep shaggers are universally knbown as Aberdeen football supporters.
I'not gonna apologise for your love of sheep, it might be a good
marketing tool in the U of K , errrrmmm, I mean any other
Scottish person that wants to take the pish.
@Mad Jack -- again - i respect your signatory.
:
:
- due respect to Boiled for pasing his exam. To refer to Beavis and co I'm sure
they'd agree exams suck..... WELL DONE BOILED !!
@Happy Cat: My 7 and 4 year old marvelled in the graphical
x y and z challenge of the game. I mean this sincerely,
because my 7 year old has been subject to games that must
fire his imagination to the nth degree, it's refreshing to have something so 'clean'
and un thought provoking. Which lends even more credence
to age classifications for games.
@Grey - what happened to the rest of your scooby ?
this thread refuses to die... no bad thing...,
the quality of the posts since i agreed to say die C:->
@ ENAY... after a day gettin caffinated to the eyeballss in the
office i'd a simleeear battle with a carton of orange.
how can humans put things in space but continue to make
orange cartons a challenge - must be a patent or something.
On food I'm with you until I eventually get home....
but then i weaken
@ ENAY How many hours did you spend scratching your sweaty ring ?
@ grey - in my BACKWARDS!!!!!! county you are nigh on forced
to go to the tip 5 miles away to dispose of 'acceptable'
normal bin rubbish - coz your 'normal' bin rubbish is only picked
up once a fortnight. I've friends in Spain who get their
rubbish picked up every day. Thet've got 25 percent unemployment.
Maybe coz bin men work for a living out there instead of ......
As for zero maintenance poos - stop eating maybe? soup is the future.
@Mad Jack, at the danger ofbeing controversial in the U of K (As Bubble u bush sayz)
sheep shaggers are universally knbown as Aberdeen football supporters.
I'not gonna apologise for your love of sheep, it might be a good
marketing tool in the U of K , errrrmmm, I mean any other
Scottish person that wants to take the pish.
@Mad Jack -- again - i respect your signatory.
:
:
- due respect to Boiled for pasing his exam. To refer to Beavis and co I'm sure
they'd agree exams suck..... WELL DONE BOILED !!
@Happy Cat: My 7 and 4 year old marvelled in the graphical
x y and z challenge of the game. I mean this sincerely,
because my 7 year old has been subject to games that must
fire his imagination to the nth degree, it's refreshing to have something so 'clean'
and un thought provoking. Which lends even more credence
to age classifications for games.
@Grey - what happened to the rest of your scooby ?
See above
Blitzplotter: Still got it :-) just bought NEW gold alloys. Don't worry the car isn't in pieces ;-)
Also I always wondered in star trek if the toilets "beam" out your poo for no mess. But then after time, maybve you'd seal up!
Also I always wondered in star trek if the toilets "beam" out your poo for no mess. But then after time, maybve you'd seal up!
'Aberdeen football supporters' Lol ;-)
I would like to clarify though, that there is no actual sheep shagging in Tank Universal, just sheep riding. A crucial difference I think.
Anyway, it took me a couple of evenings to sort out, now it's on to the sorting out the village and villagers.
I would like to clarify though, that there is no actual sheep shagging in Tank Universal, just sheep riding. A crucial difference I think.
Anyway, it took me a couple of evenings to sort out, now it's on to the sorting out the village and villagers.
@Mad Jack C:~> , LOL, that makes it much clearer - thanks.
As for my app, came to the realisation I need exception handling... and a bit more design prior to 'hacking' away. You know what they say - a good design...blah blah. But does it stifle creativity ?
As for my app, came to the realisation I need exception handling... and a bit more design prior to 'hacking' away. You know what they say - a good design...blah blah. But does it stifle creativity ?
Why is this still alive?!
Too lazy to read above... I wonder if we're still on topic...
Someone actually used Grasshopper, and I seem to have helped him with the problem he was having.
Woah.
Also worked a bit more on my very open-ended website framework... For the 10th time (with the first being 5 months ago), it's almost done!
Thank god for Xinha; it made the web admin stuff really easy :)
And for that tilting platforms game (thinking Equilibrium as a name. Don't steal it), since I haven't been able to give it the attention it needs to really get started with the BMax stuff, I started work on my top secret design document.
Yes, it's very cool; there can be situations as obscure as a huge city being pushed down a bottomless pit by a giant marble launched from another planet. (And yes, it's all about balance. I probably seem like a nut, but I have to keep the plan quiet for fear of sounding even more crazy).
Too lazy to read above... I wonder if we're still on topic...
Someone actually used Grasshopper, and I seem to have helped him with the problem he was having.
Woah.
Also worked a bit more on my very open-ended website framework... For the 10th time (with the first being 5 months ago), it's almost done!
Thank god for Xinha; it made the web admin stuff really easy :)
And for that tilting platforms game (thinking Equilibrium as a name. Don't steal it), since I haven't been able to give it the attention it needs to really get started with the BMax stuff, I started work on my top secret design document.
Yes, it's very cool; there can be situations as obscure as a huge city being pushed down a bottomless pit by a giant marble launched from another planet. (And yes, it's all about balance. I probably seem like a nut, but I have to keep the plan quiet for fear of sounding even more crazy).
Is the Grasshopper thing still being developed then? Is it wotrking 100%
Shouldn't ENAY be posting the 300th post?
I've had enough post glory already, so I waited till someone else got the honours this time, because I'm good like that.
Well done Matty. :)
Well done Matty. :)
YAY... my GUI is working as intended after 7-8 hours of development time. Now this aging thread may rest in peace.....