I am working on a large project and it's going very well but I still seem to lack some fundamental knowledge on B3D. This time, it's cameras.
My problem is that I'm using SpriteCandy for my GUI, and to use this I need the minimum CameraRange to be set to 1 or less, or it won't display. However, my game needs the minimum range to be a bit higher than this to get rid of the usual frustrum jaggy edge problems.
I thought that a way around this would be to create another camera, and use that for the GUI (no problem) but then this new camera is used for all rendering rather than just the GUI elements.
Am I on the right lines with trying to use 2 cameras? If so, how do I tell Blitz which items to draw using which camera? Or am I completely misunderstanding the use of cameras and I need to use the same minimum CameraRange value for everything? I've been flaffing around for ages with my code and getting nowhere, so even a wee prod in the right direction would be greatly appreciated.
My problem is that I'm using SpriteCandy for my GUI, and to use this I need the minimum CameraRange to be set to 1 or less, or it won't display. However, my game needs the minimum range to be a bit higher than this to get rid of the usual frustrum jaggy edge problems.
I thought that a way around this would be to create another camera, and use that for the GUI (no problem) but then this new camera is used for all rendering rather than just the GUI elements.
Am I on the right lines with trying to use 2 cameras? If so, how do I tell Blitz which items to draw using which camera? Or am I completely misunderstanding the use of cameras and I need to use the same minimum CameraRange value for everything? I've been flaffing around for ages with my code and getting nowhere, so even a wee prod in the right direction would be greatly appreciated.