YAY! Uber-Pong is here! (Including code)

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Uber-Pong, a result of boredom!™
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I decided to do something productive yesterday, heres the end result. I don't often program but I opened bm and started screwing around with stuff. While there is no scoring and no way to win or lose its a great tease for those 40+'s - because the ai moves as fast as the ball making scoring impossible, but human reaction time makes it possible for the ai to score against you :P anyway I had fun making it so thats all I care...

Heres the code to comment on or to steal and claim as your own.

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' Uber-Pong, created by Uber-nerd, while trying to achieve nothing in particular.

':::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::'
':::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::'


Graphics 640,480,32,60,1

'set player 1's stuff and player 2's stuff (the a.i.)
Global p1x=640/2-40/2,p1y=480-10,p2x=640/2-40/2,p2y=0,diff
'set ball stuff
Global bx=640/2,by=50,bxs=Rand(-4,4),bys=Rand(1,4)


		#bobtwo
		
		bxs=Rand(-4,4)
		bys=Rand(1,4)
		bx=640/2
		by=50
		
		If bxs>-2 And bxs<2
		bxs=Rand(-4,4)
		Goto bobtwo
		EndIf

'???---------------------------------------------------------------------------------???'
While Not KeyHit(key_escape)
					HideMouse
					SeedRnd MilliSecs()


'---------------------------------------------------------------------------------------'
		'draw stuff
		SetColor 0,255,0
		DrawRect p1x,p1y,40,10
		DrawRect p2x,p2y,40,10
		
		SetColor 0,0,255
		DrawOval bx,by,10,10
'---------------------------------------------------------------------------------------'
		
					'move the ball
					bx=bx+bxs
					by=by+bys
		
		#bob
		
		'check to see if the ball is lost			
		If by>480		Or		by<0-10
		bxs=Rand(-4,4)
		bys=Rand(1,4)
		bx=640/2
		by=50
		
		SetColor 255,0,0
		DrawText "BALL RESET",640/2-40,480/2-30
		p1x=640/2-40/2
		p1y=480-10
		Flip
		Delay 2000
		
		EndIf
		
		If bxs>-2 And bxs<2
		bxs=Rand(-4,4)
		Goto bob
		EndIf
		
'---------------------------------------------------------------------------------------'
'---------------------------------------------------------------------------------------'
		'do a.i.
		
		diff=p2x-bx
		If diff>-9 And diff<9 Goto skip
		
		If p2x<bx 		p2x=p2x+4
		If p2x>bx 		p2x=p2x-4

		#skip		

'---------------------------------------------------------------------------------------'
'---------------------------------------------------------------------------------------'

		'make walls deflect the ball
		If bx<0				bxs=4
		If bx>640-10		bxs=-4
		
		'get player input
		If KeyDown(key_left)		p1x=p1x-4
		If KeyDown(key_right)		p1x=p1x+4


'---------------------------------------------------------------------------------------'
If by>30 And by<480-30		Goto skipcollisions
'---------------------------------------------------------------------------------------'
CollideRect p1x,p1y,40,1,0,5
If CollideRect (bx,by,10,10,5,0)		bys=-4
ResetCollisions(0)

CollideRect p2x,p2y,40,p2y+9,0,6
If CollideRect (bx,by,40,10,6,0)		bys=4
ResetCollisions(0)
'---------------------------------------------------------------------------------------'
#skipcollisions
'---------------------------------------------------------------------------------------'


Flip
Cls
Wend
End