Porting BMax game to the web

BlitzMax Forums/BlitzMax Programming/Porting BMax game to the web

How difficult is it to port a BMax game to be played online?

I guess it would be wrote in Java. I could probably learn Java quickly if I needed to, I'm just looking for the simplest way of doing it.

Thanks in advance.

Simplest way of doing it? igLoader from IndiePath. You pretty much don't have to do ANYTHING to the code. Just make sure it runs in a window and that the window is not resizeable. Just set up a few bits and pieces with the site and the igLoader files, but it's about an hour from a BlitzMax game to a webgame.

http://www.igloader.com/

If you have a game that you'd like to see on-line then get in contact and we'll do the wrapping and preperation for you FOC.

Yep - ig Loader is the way to go ...

IPete2.

Indiepath's igLoader might be best solution for Win32 games/apps.

Rewrite is not a solution as you might get stuck because of the speed issue of Java.

We do have a Mac version in the works but our lack of skills with the Mac API is holding us up. Help would be appreciated :)

Rewrite is not a solution as you might get stuck because of the speed issue of Java.
What speed issues?

The last time I tried to use Java to write a demo for my working hospital, however the gfx performance and execution speed make it very limited, it's compiled to applet to be used on browser.

Eventually I took it down and get a Flash artist to make something simpler.