not too long ago we had a really decent water compo... lots of really decent entries and examples...
now i propose a new compo...
not meant to distract anyone from their current projects, but i've always had this urge to see if output from Blitz based games were capable of competing with the more expensive game 'engines' out there... the licenses that are just a bit out of the reach of most of us without taking out a second mortgage, or selling a kidney to fund it...
any of the AAA engines out there, bar none, are possible targets... from the Quake Engine or the UnrealEngine, to Unigine, Quest3D, down to the new Lawbringer Engine, from which i posted a shot from recently... anything that costs around $2000 or higher for a real license... or any brand new state of the art game engine that boasts bleeding edge graphics will be in my sights...
seeing as some of us are using BlitzMax/wrappers/other3D apis as their dev platform, it will be only fair to allow anything made from any engine that Blitz has been wrapped for to be used... this includes OGRE, Irrlicht, 3Impact... whatever...
what is really important is the output, the scene running in the engine, and how it compares to the AAA scene in the shot...
to be honest, this is my way of challenging myself to up my skillz a bit... i'm really not happy at all with how my sub thing is looking, and i feel that part of the reason is my lack of graphics expertise... what better way to up my anti than by challenging the big boys...
anyone who is interested, and who has a lil free time, is welcome to join in...
no prizes... (the free license to Aurora has already been doled out... sorrrryyyy :) ) the rules are loose and accomodating...
ok, the first target is something i saw that really got me hot and bothered... a screenshot from a decent looking project that won a compo to get a no money up front license to use Unigine to develop their game with...

can i come close...
(btw, it's only fair to mention that this pic and all rights to it belong to the copyright holders mentioned in the image... if you have a chance, visit their site and check out Unigine as well)
one week starting from this monday will be the drop dead date... i challenge myself to come up with a scene as close to this as can be done with either Blitz3D, or Blitzmax wrapped to another engine, or simply using one of those engines sans 'Max (for those who haven't yet licensed it)...
after monday, we can have a lil post mortem review and judging... then if there is still any interest, the next target will be posted...
--Mike
now i propose a new compo...
not meant to distract anyone from their current projects, but i've always had this urge to see if output from Blitz based games were capable of competing with the more expensive game 'engines' out there... the licenses that are just a bit out of the reach of most of us without taking out a second mortgage, or selling a kidney to fund it...
any of the AAA engines out there, bar none, are possible targets... from the Quake Engine or the UnrealEngine, to Unigine, Quest3D, down to the new Lawbringer Engine, from which i posted a shot from recently... anything that costs around $2000 or higher for a real license... or any brand new state of the art game engine that boasts bleeding edge graphics will be in my sights...
seeing as some of us are using BlitzMax/wrappers/other3D apis as their dev platform, it will be only fair to allow anything made from any engine that Blitz has been wrapped for to be used... this includes OGRE, Irrlicht, 3Impact... whatever...
what is really important is the output, the scene running in the engine, and how it compares to the AAA scene in the shot...
to be honest, this is my way of challenging myself to up my skillz a bit... i'm really not happy at all with how my sub thing is looking, and i feel that part of the reason is my lack of graphics expertise... what better way to up my anti than by challenging the big boys...
anyone who is interested, and who has a lil free time, is welcome to join in...
no prizes... (the free license to Aurora has already been doled out... sorrrryyyy :) ) the rules are loose and accomodating...
ok, the first target is something i saw that really got me hot and bothered... a screenshot from a decent looking project that won a compo to get a no money up front license to use Unigine to develop their game with...

can i come close...
(btw, it's only fair to mention that this pic and all rights to it belong to the copyright holders mentioned in the image... if you have a chance, visit their site and check out Unigine as well)
one week starting from this monday will be the drop dead date... i challenge myself to come up with a scene as close to this as can be done with either Blitz3D, or Blitzmax wrapped to another engine, or simply using one of those engines sans 'Max (for those who haven't yet licensed it)...
after monday, we can have a lil post mortem review and judging... then if there is still any interest, the next target will be posted...
--Mike