When compiling and running an application MouseZ() starts with the the value 0 and it increases/decreases the number with 1 when using the scroll wheel.
What I need is the a calculation of some sort to calculate the speed on which I scroll. I noticed a command MouseZSpeed() which probably only works in Blitz3D what also could have been a sollution if it worked in BlitzMax.
If someone has an answer, please tell me :-)
What I need is the a calculation of some sort to calculate the speed on which I scroll. I noticed a command MouseZSpeed() which probably only works in Blitz3D what also could have been a sollution if it worked in BlitzMax.
If someone has an answer, please tell me :-)