I've decided to change the way my maps are generated in my game. Previously I had each map tile as its own 3D object, but for large maps, the loading time on my computer was starting to be a pain.
So I've decided to make each map a large heightmapped terrain object. All units, structures and terrain features are still plotted onto the map according to a 'map grid' that controls things like unit movement and that sort of thing. Anyhow, here's a sample shot showing the new style for my game's maps.

Also, I've started working on a new user interface, rather than have a large portion of the screen covered in status displays, toolbars, and that sort of thing, I'm thinking of a radial menu that circles the current unit / structure, allowing commands to be clicked, or bringing up pop-up windows for more in-depth details.
This screenshot shows the new radial menu I'm working on.

Hopefully another month or two and I'll have my first demo out :)
So I've decided to make each map a large heightmapped terrain object. All units, structures and terrain features are still plotted onto the map according to a 'map grid' that controls things like unit movement and that sort of thing. Anyhow, here's a sample shot showing the new style for my game's maps.

Also, I've started working on a new user interface, rather than have a large portion of the screen covered in status displays, toolbars, and that sort of thing, I'm thinking of a radial menu that circles the current unit / structure, allowing commands to be clicked, or bringing up pop-up windows for more in-depth details.
This screenshot shows the new radial menu I'm working on.

Hopefully another month or two and I'll have my first demo out :)