Hello everyone.
I'm having some difficulties with animation in PaceMaker (an absolutely brilliant program, by the way).
I've created a really simple model in Wings3D. It is a sphere, with 8 sections and 3 slices. Two faces are then extruded (normal) to form the "arms". That is all that was done with the model, before exporting in 3ds format. No UV-mapping, no texturing.
The model was loaded into PaceMaker (1.33), where I created a root joint, then a 2nd joint. The 2nd joint was moved out to the end of one of the arms.
I then assigned the 4 vertices at the end of the arm to the joint.
Moving the joint around caused 2 of the vertices to follow the joint's movements, but the other 2 stayed where they were. I want all 4 to follow the joint's movements.
Can anyone tell me what I am doing wrong?
EDIT: I think I've solved it. Connecting 2 opposing vertices on each face at each of the 2 ends of the arms seems to fix it.
Cheers,
Ervin
I'm having some difficulties with animation in PaceMaker (an absolutely brilliant program, by the way).
I've created a really simple model in Wings3D. It is a sphere, with 8 sections and 3 slices. Two faces are then extruded (normal) to form the "arms". That is all that was done with the model, before exporting in 3ds format. No UV-mapping, no texturing.
The model was loaded into PaceMaker (1.33), where I created a root joint, then a 2nd joint. The 2nd joint was moved out to the end of one of the arms.
I then assigned the 4 vertices at the end of the arm to the joint.
Moving the joint around caused 2 of the vertices to follow the joint's movements, but the other 2 stayed where they were. I want all 4 to follow the joint's movements.
Can anyone tell me what I am doing wrong?
EDIT: I think I've solved it. Connecting 2 opposing vertices on each face at each of the 2 ends of the arms seems to fix it.
Cheers,
Ervin