Hi,
I have started writing my first project with BMAX and have decided to use an mp3 for the audio, taking advantage of the Fmod module.
What I want to do is include the mp3 into the program via the 'Incbin' command, but the problem I am having is that once the file is incbinned, I cannnot play it.
If I rem the 'Incbin' command and modify the 'FSOUND_Sample_Load' parameters to:
.. then everythin plays as expected, but obviously the file in no longer included and is called on execution of the program.
I did modify the code to use 'IncBinPtr' and 'IncBinLen', but to no avail.
If you have any pointers/advice or a solution, it would be very appreciated.
Thanks
I have started writing my first project with BMAX and have decided to use an mp3 for the audio, taking advantage of the Fmod module.
What I want to do is include the mp3 into the program via the 'Incbin' command, but the problem I am having is that once the file is incbinned, I cannnot play it.
IncBin "mymp3.mp3" Global Music:Int FSOUND_Init(22000,256,0) Music = FSOUND_Sample_Load(1,"incbin::mymp3.mp3",0,0,0) FSOUND_PlaySound(1,Music)
If I rem the 'Incbin' command and modify the 'FSOUND_Sample_Load' parameters to:
Music = FSOUND_Sample_Load(1,"mymp3.mp3",0,0,0)
.. then everythin plays as expected, but obviously the file in no longer included and is called on execution of the program.
I did modify the code to use 'IncBinPtr' and 'IncBinLen', but to no avail.
If you have any pointers/advice or a solution, it would be very appreciated.
Thanks