OK, Time For A New Guess The Game Engine Thread...

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yes, it seems a lil dead around here... soooo...

who has an idea which game engine this came from...



this time i made it a lil bit harder... i took the name of the engine off the pic :)

--Mike

Kipper

Quest3d

My go again.

Autofart Learning Edition.

FPS Creator

The Happy Quantum X-ngine

all wrong so far... especially puki...

--Mike

At least I am trying.

Build Engine from Duke Nukem Forever

Truevision or torgue? It's def not blitz...

getting closer... but still no prizes to award...

clue#1 - it's an update of a relatively recent game engine.

--Mike

Cyberdine Tik Engine - release 3.1 closed-beta abstract 5

Unreal2.0? >.>

Aurora! ;O)

C4

could it be Doom3 with improve dark/light/shadows?

BlitzMax3D module?!? :p

Now, not wanting to stir anything up here - but some of the suggestions so far have been, quite frankly, ridiculous.

Oh wait now i see: It's the holy engine! :O)

I really need to bring this to a conclusion.

'She sells sanctuary' - the 3rd is the charm - Google is the path - I see it - I see it - I see it - the patch leads to the conclusion of all that is not apparant.

Csp Game Engine

It looks like every other engine, to me.

LOL @ Lars... i wish, right...

you guys are getting closer... i'd better tell you before puki has a baby...

http://unigine.com/

look on the right at the first news article, Engine v0.4 status...

the last time i looked, this was truly something significant... in all respects, except one... the cost of a license :)

--Mike

The church-mice are whispering - 'where is the pew?', 'where is the pew?'.

that's impossible... i ate the church mice 5 minutes ago...

--Mike

Now half the people on this site are slowing my site down.

Completely forgot about Unigine. Wonder if it still has the huge compatibility issues.

don't know noel... new version demo coming out soon...

the last one did suffer from some inconsistencies on different hardware, but they worked out quite a few bugs... the last demos i had ran pretty well over here... but they did require a decent video card to run at any more than a slideshow pace...

the newer version is uspposed to benefit from new optimized routines...

price was up there when i last looked... near $2k if i remember correctly, for a commercial license...

--Mike

Judging by the feature list, 3d format support seems to be the huge gaping hole in that engine's armour. Mesh, 3ds and lwo? 3ds is 100% worthless, lwo is scarcely better and I have no idea what mesh is. :/

have you looked at any of the demos from the current version yet G?

--Mike

Real impressive features, that unigine thingie. Then again, 1985$ for a one Game release license, that may be too much for most hobbists. You could use the evaluation version to make a full game, then try to find a publisher who pays the 1985$. But even the evaluation version still costs 95$

One week support included - lol.

yeah... i really liked this one... and was almost ready to pay ther license fee...

i still have faith in the BMax3D module though... i think it'll come through for us...

but the next time there's snow on the ground and i'm not coding with it yet, wellllll... just keeping abrest with the options :)

--Mike

This engine is expensive and you're only allowed to make one title per license. Seems like quite a rip considering what else is out there.

well a license per title price is common practice. And compared to the costs of engines like doom3, unreal3 or HL2 this one is cheap. The only problem seems to be there is no ready to use Game enviroment/script etc.

I'll do exactly the same as Red. Waiting for Max3D, at least until next winter.

I'm looking at something like Torque where you get the full source code for $100 ... this Unigine is ridiculous. More and more as I learn Torque I'm appreciating how much they give you for so little money. Granted, it's not easy to learn what all that code does but once you do you're pretty much unlimited. There's nothing stopping you from making Torque compete with any other engine out there aside from your own personal limitations. Most of the heavy lifting though is already done.

no doubt TGE is a relative bargain... but if you think that you're getting away with a great deal, then you might consider the following...

1- TGE graphics are not nor is it no way comparable to those in Unigine...

2- TSE is still in development and does not appear to be antwhere near usable for a release, probably not before this time next year... optimisticly...

3- 1.4 TGE still has a few aggravating bugs... i'm looking forward to 1.42

4- the time you spend researching the api docs to make coding mods to the engine, in order to implement new or to mod existing functionality to get the type of game you want, very quickly offsets the difference in the price of a Unigine license... to dismiss Unigine soley on the difference in ocst of the license is not taking a broad perspective view at all...

--Mike

2- TSE is still in development and does not appear to be antwhere near usable for a release, probably not before this time next year.


The same applies to Unigine in its current state, unfortunately. It looks like it'll be good, but it's a risk I'm not willing to take.

Personally, I'm in favor of engines like Cipher which provide a simple rendering interface and such and let you focus on the gameplay and art side of the work.

Red ... you need to play Illumina whenever that's ready ... or get yourself on the beta. That game looks very good. Not as good as Unreal but it's not made with a multimillion dollar budget. It looks really really nice and it's regular TGE. I was thinking yeah $2,000 isn't that much ... but still I think I'd rather code it myself even if it took me longer to code it then it would for me to make $2,000.

The same applies to Unigine in its current state, unfortunately
Unigine will 1.4 will be released (should be released) within the month... at least 6 months prior to TSE 1.0...

i understand your reasons for preferring Cipher, i've never warmed up to it though... looks like dated technology to me...

i might be willing to put up with TGEs dated appearance because of it's stellar networking implementation which is integrated into the engine, but if we do a one for one face off between TGE and Cipher... TGE beats out Cipher in my book, hands down (they both can be licensed for about the same price)...

Unigine looks very promising when compared to both... except it's in another price league (up there with AmpII and UnityPro)...

as far as coding ease... well, you judge...
main.cpp
/*
*
* Unigine v0.3 <a href="http://unigine.com/" target="_blank">http://unigine.com/</a>
*
* Main
*
* Copyright (C) 2005 Alexander Zaprjagaev <frustum@...;
* All rights reserved.
*
*/

#include "Unigine.h"
#include "Car.h"

using namespace Unigine;

/*
*/
Car *car = NULL;

/*
*/
void car_create() {
    if(car) {
        delete car;
        car = NULL;
    }
    car = new Car();
}

/*
*/
void car_update() {
    if(car) car->update();
}

/*
*/
void car_delete() {
    if(car) {
        delete car;
        car = NULL;
    }
}

/*
*/
int main(int argc,char **argv) {
    
    Engine *engine = Engine::Create(argc,argv);
    
    engine->addExternFunction("car_create",car_create);
    engine->addExternFunction("car_update",car_update);
    engine->addExternFunction("car_delete",car_delete);
    
    engine->run();
    
    delete engine;
    
    return 0;
}


it can't get much easier and straight forward than that.... now can it...


--Mike

Underscores ... ewwwwwww!


it can't get much easier and straight forward than that.... now can it...



Of course it can! :) Unigine looks prety but like mentioned it's totally useless because of the price and limitations.

as crazy as it sounds, i'm considering licensing this thing...

can someone lend me $1995 and 95 cents...

:)

--Mike

No I can't lend you that and you shouold be grateful I've just prevented you from wasting more money and time.

hahahahahaaaa... i appreciate that...

really i do...

--Mike

Rather than start a new thread, I brought this one back to life.

The demo to go along with those pretty pictures just got released!

Understand that it's a stress test. The thing has nearly a MILLION TRIs visible at any moment. So it'll be be a slide show for many. But a pretty one.

DEMO:
http://unigine.com/download/files/Unigine_v0.4_Sanctuary-alpha4.zip

finally... some movement there... thx for the heads up D...

--Mike