I understand it works ok with Blitz3D. Is there a way of getting it working flawlessly with Blitzmax? For example catching debugger output and showing functions?
using ultraedit
Miscellaneous Forums/General Discussion/using ultraedit If not, then what other ide choices apart from Blide? Been kind of totally spoiled by Visual Studio ide...
In fact it wouldn't be possible to get vc's ide working would it?
In fact it wouldn't be possible to get vc's ide working would it?
I want to make Code::Blocks work with it, but way too much work to do, I back to MaxIDE coz I carry it with my USB ThumbDrive.
Yeah. I couldn't use Blide because it for some reason unknown to me, wiped my main source file. Thats not something I can trust again.
I have also been looking at context - what do people think of this for blitzmax?
I have also been looking at context - what do people think of this for blitzmax?
Blide wipes soure....that's pretty horible...
A better IDE like Dev-C++/Code::Blocks will be good tho.
A better IDE like Dev-C++/Code::Blocks will be good tho.
The thing that would put me off using things like ConText or UltraEdit would be the lack of a debugger. They worked okay for B3D because it had it's own debugger, but I can't see them being very practical for Max.
Now, if Max had a standalone debugger ... ;-)
Now, if Max had a standalone debugger ... ;-)
I give up. I can't even use the community edition - I just tried the blitzmax community edition and it loads my source with a weird squiggle at the top left (I use courier new and nonstandard chars to comment with).
So, currently only blide and the default ide load my source, and as blide managed to crash and lose my source, I'm stuck with the default ide. Thank goodness it works, eh?
So, currently only blide and the default ide load my source, and as blide managed to crash and lose my source, I'm stuck with the default ide. Thank goodness it works, eh?
protean 13 beta was bmax compatable wasnt it?
Not much. I own the full version of it...
@Eikon, thanks a lot! Looks very useful - will have to follow that soon.
@Eikon, thanks a lot! Looks very useful - will have to follow that soon.
Hi Eikon, is the wordlist generated automatically or will we just add words that are missing manually?
Well isnt the full version 14, which isnt Bmax compatable. Im specificaly talking NOT about the full version, but rather 13 beta.
I know the final isnt Bmax compatable, cos if you go to the web for Protean, Mike (I think) says he has taken all the Bmax stuff out of version 14. But I definatly used one of the betas with BMax
I know the final isnt Bmax compatable, cos if you go to the web for Protean, Mike (I think) says he has taken all the Bmax stuff out of version 14. But I definatly used one of the betas with BMax
Hi OEJ,
That wordlist was provided to me by someone on this site (can't remember who atm), if there are new commands in 1.20, you will have to manually add them from the doc\bmxmods\commands.txt file.
That wordlist was provided to me by someone on this site (can't remember who atm), if there are new commands in 1.20, you will have to manually add them from the doc\bmxmods\commands.txt file.
Thanks eikon. I gave the whole thing a good try but ultimately its still not sufficient enough an improvement over the default IDE to use it :)
I'm with you on that one, stay tuned for HydraMax ;)
Tell me its identical to the visual studio IDE complete with side bars that fold away automatically when the mouse isn't hovering over them :)
Not currently, but that's a good idea which I have added to my 2do list. Here's a screenshot if you haven't seen it yet.
hydra1.png
hydra1.png
Its fairly cuddly for an ide really :) I don't think it'll tempt me away from the default one though :)
I don't use Blide cause it needs this dumb ms framework.
Also it looks overloaded with visual eyecandy.
For most cases I stick to the bmx ce which is fine for me.
Also it looks overloaded with visual eyecandy.
For most cases I stick to the bmx ce which is fine for me.
Blide is still too beta for me. Every new version introduces a problem and it is "non standard" in its way of working so much so that I am having some trouble using it. It seems good though.
OEJ - I got UE setup with Bmax in a way that when you click compile in UE it automatically opens the source in the default IDE and compiles it there (so you still get the debugger). Not perfect but it works surprisingly smoothly.
I also started to look at integrating the debugger properly, but time, lack of documentation and other stuff got in the way. Needless to say, my solution mentioned above works well enough.
I also started to look at integrating the debugger properly, but time, lack of documentation and other stuff got in the way. Needless to say, my solution mentioned above works well enough.
Jack, Blide gets better at each realese, and if you ask for a certain feature, or question the way it does somthing ziggy is very quick at fixing it.
I didnt like it much, haveing been spoilt by protean, but I would say that if Ziggy keeps up the good work it will surpase Protean.
I didnt like it much, haveing been spoilt by protean, but I would say that if Ziggy keeps up the good work it will surpase Protean.
I don't doubt that it will - but today it lost me my source code and thats a terror you don't get over easily.
That IS a reason not to use it yes Jack. Ive never had those sort of problems with it.(Im not saying its perfect like), But I admit if Protean went back into development I would prefer that.
Yes I liked protean, but the author has abandoned it and it is not possible to develop it further because it is based on a very specific build of compona syntax box, which is not legally obtainable any more.
In short if the author doesn't do more with it, we can't either - even with the source.
IDE wise, blitzmax is a little grim, but its not a showstopper.
In short if the author doesn't do more with it, we can't either - even with the source.
IDE wise, blitzmax is a little grim, but its not a showstopper.
I must admit I use the community IDE, but everytime Ziggy realises a new BLide, I download it and spend a couple of hours trying to find problems with it, (Which in my opinion Ziggy fixes very quickly). Because even though I dont use it, he has put a lot of work into it, and I think he deserves at the least our help in finding problems withit. And it is getting better and better each time. And so soon I probably will move over to it.
(My fave IDE is JaPbe. But well thats not Max commpatible is it)
(My fave IDE is JaPbe. But well thats not Max commpatible is it)
I'm using ultra edit as well. I recently updated the wordfile for 1.20 and I changed the way the function list gets filled. If you want to I can post it here. (i'm at work now, so can do it tonight)
That would be nice, Wiebo
Here is my 1.20 wordfile:
/L12"BMax 1.20" NoCase Line Comment = ' Block File Extensions = BMX /Delimiters = ~!@%^&*()-+=|\/{}[]:;"'<> , .? /Function String = "%[ ^t]++Function*(" /Function String 1 = "%[ ^t]++Type*" /Function String 2 = "%[ ^t]++Method*" /Open Brace Strings = "(" "[" /Close Brace Strings = ")" "]" /Indent Strings = "For" "If" "Then" "Select" "Select Case" "While" "Else" /Unindent Strings = "Next" "End If" "EndIf" "End Select" "EndSelect" "Wend" "Else" /Open Fold Strings = "For" "While" "Repeat" "Rem" "Function" "Select" "Select Case" "Method" "Type" /Close Fold Strings = "Next" "Wend" "Until" "Forever" "EndRem" "End Rem" "EndFunction" "End Function" "End Select" "EndMethod" "End Method" "EndType" "End Type" /C1"Functions" ACos ASin ATan2 ATan Abs Abstract ActivateGadget ActivateWindow ActiveGadget AddGadgetItem AddHook AddTextAreaText AddTreeViewNode AllocChannel AllocHookId And AppArgs AppDir AppFile AppSuspended AppTerminate AppTitle Asc Assert AutoImageFlags AutoMidHandle BankBuf BankCapacity BankSize BigEndianStream Bin BindSocket ButtonState Byte CanvasGraphics Case CasedFileName Catch Ceil ChangeDir ChannelPlaying CheckMenu Chr ClearGadgetItems ClearList ClientHeight ClientWidth CloseDir CloseFile CloseGNetHost CloseGNetObject CloseGNetPeer CloseGraphics CloseSocket CloseStream Cls CollapseTreeViewNode CollideImage CollideRect Confirm ConnectSocket Const Continue ConvertPixmap CopyBank CopyBytes CopyPixmap CopyStream Cos Cosh CountGadgetItems CountGraphicsModes CountList CountTreeViewNodes CreateAudioSample CreateBank CreateBankStream CreateButton CreateCanvas CreateComboBox CreateDir CreateEvent CreateFile CreateGNetHost CreateGNetMessage CreateGNetObject CreateGraphics CreateHTMLView CreateImage CreateLabel CreateList CreateListBox CreateMenu CreatePanel CreatePixmap CreateProgBar CreateRamStream CreateSlider CreateSocketStream CreateStaticAudioSample CreateStaticBank CreateStaticPixmap CreateTCPSocket CreateTabber CreateTextArea CreateTextField CreateTimer CreateToolBar CreateTreeView CreateUDPSocket CreateWindow CueSound CurrentDate CurrentDir CurrentEvent CurrentTime D3D7Max2DDriver DebugLog DebugStop DefData Default Delay Delete DeleteDir DeleteFile DeselectGadgetItem Desktop DisableGadget DisableGadgetItem DisableMenu DottedIP Double DrawImage DrawImageRect DrawLine DrawOval DrawPixmap DrawPoly DrawRect DrawText EachIn Else ElseIf EmitEvent EmitEventHook EnableGadget EnableGadgetItem EnableMenu End EndExtern EndFunction EndGraphics EndIf EndMethod EndRem EndSelect EndTry EndType EndWhile Eof EventData EventExtra EventID EventMods EventSource EventSourceHandle EventText EventX EventY Exit Exp ExpandTreeViewNode Extends Extern ExtractDir ExtractExt False Field FileMode FileSize FileTime FileType Final Flip Float Floor FlushKeys FlushMouse FlushStream FontName FontSize FontStyle For Forever FormatTextAreaText Framework FreeGadget FreeMenu FreeTreeViewNode Function GCCollect GCMemAlloced GCSetMode GLAdjustTexSize GLDrawText GLGraphics GLGraphicsDriver GLMax2DDriver GLTexFromPixmap GNetAccept GNetConnect GNetListen GNetMessageObject GNetMessages GNetObjectLocal GNetObjectRemote GNetObjectState GNetObjects GNetPeerTCPSocket GNetPeerUDPSocket GNetPeers GNetSync GNetTotalBytesIn GNetTotalBytesOut GadgetCopy GadgetCut GadgetDisabled GadgetGroup GadgetHeight GadgetHidden GadgetItemExtra GadgetItemFlags GadgetItemIcon GadgetItemText GadgetPaste GadgetPrint GadgetWidth GadgetX GadgetY GetAlpha GetBlend GetChar GetClsColor GetColor GetGNetFloat GetGNetInt GetGNetString GetGNetTarget GetGraphicsMode GetHandle GetImageFont GetLineWidth GetMaskColor GetOrigin GetRotation GetScale GetViewport Global Goto GrabImage GrabPixmap Graphics GraphicsDepth GraphicsFlags GraphicsHeight GraphicsHertz GraphicsModeExists GraphicsModes GraphicsWidth Hex HideGadget HideMouse HostIp HostIps HostName HtmlViewBack HtmlViewCurrentURL HtmlViewForward HtmlViewGo HtmlViewRun HtmlViewStatus If ImageHeight ImageWidth ImagesCollide2 ImagesCollide Import Incbin IncbinLen IncbinPtr Include Input InsertGadgetItem InsertTreeViewNode Instr Int IsNan IsInf JoyAxisCaps JoyButtonCaps JoyCount JoyDown JoyHat JoyName JoyPitch JoyR JoyRoll JoyU JoyV JoyWheel JoyX JoyY JoyYaw JoyZ KeyDown KeyHit LSet LaunchDir Left Len ListAddFirst ListAddLast ListContains ListFindLink ListFromArray ListIsEmpty ListRemove ListToArray LittleEndianStream LoadAnimImage LoadAudioSample LoadBank LoadByteArray LoadDir LoadGuiFont LoadIconStrip LoadImage LoadImageFont LoadPixmap LoadPixmapPNG LoadSound LoadString Local LockImage LockTextArea Log10 Log Long LongBin LongHex Lower MaskPixmap Max MaximizeWindow MemAlloc MemClear MemCopy MemExtend MemFree MemMove MenuChecked MenuEnabled MenuText Method Mid MidHandleImage MilliSecs Min MinimizeWindow Mod ModifyGadgetItem ModifyTreeViewNode Module ModuleInfo MouseDown MouseHit MouseX MouseY MouseZ MoveMouse New Next NextFile Not Notify Null Object OnEnd OpenFile OpenStream OpenURL Or PauseChannel PeekByte PeekDouble PeekEvent PeekFloat PeekInt PeekLong PeekShort Pi PixmapFormat PixmapHeight PixmapPitch PixmapPixelPtr PixmapWidth PixmapWindow PlaySound Plot PokeByte PokeDouble PokeFloat PokeInt PokeLong PokeShort PollEvent PollSystem PopupWindowMenu PostEvent Print Private Proceed Ptr Public QueryGadget RSet Rand ReadBank ReadByte ReadData ReadDir ReadDouble ReadFile ReadFloat ReadLine ReadLong ReadPixel ReadShort ReadStdin ReadStream ReadString ReadInt RealPath RedrawGadget Release Rem RemoveGadgetItem RemoveHook RemoveLink RenameFile Repeat Replace RequestColor RequestDir RequestFile RequestFont RequestedBlue RequestedGreen RequestedRed ResetCollisions ResizeBank ResizePixmap RestoreData RestoreWindow ResumeChannel Return ReverseList Right Rnd RndDouble RndFloat RndSeed RunHooks RuntimeError Sar SaveBank SaveByteArray SavePixmapPNG SaveString ScriptEngine SeedRnd SeekStream Select SelectGadgetItem SelectTextAreaText SelectTreeViewNode SelectedGadgetItem SelectedGadgetItems SelectedTreeViewNode Self SendGNetMessage SetAlpha SetBlend SetButtonState SetChannelDepth SetChannelPan SetChannelRate SetChannelVolume SetClsColor SetColor SetFileMode SetGNetFloat SetGNetInt SetGNetString SetGNetTarget SetGadgetAlpha SetGadgetColor SetGadgetFilter SetGadgetFont SetGadgetHotKey SetGadgetIconStrip SetGadgetLayout SetGadgetShape SetGadgetTarget SetGadgetText SetGadgetTextColor SetGraphics SetGraphicsDriver SetHandle SetHotKeyEvent SetImageFont SetImageHandle SetLineWidth SetMaskColor SetMenuText SetMinWindowSize SetOrigin SetPanelColor SetPanelPixmap SetPointer SetRotation SetScale SetSliderRange SetSliderValue SetStatusText SetTextAreaColor SetTextAreaFont SetTextAreaTabs SetTextAreaText SetToolBarTips SetTransform SetViewport Sgn Shl Short ShowGadget ShowMouse Shr Sin Sinh SizeOf SliderValue SocketAccept SocketConnected SocketListen SocketLocalIP SocketLocalPort SocketReadAvail SocketRemoteIP SocketRemotePort SocketStreamSocket SortList Sqr StandardIOStream Step StopChannel StopTimer StreamPos StreamSize Strict String StripAll StripDir StripExt StripSlash Super SuperStrict SwapLists TAudioSample TAudioSampleLoader TBank TBankStream TCStream TChannel TEvent TGadget TIO TLink TList TListEnum TPixmap TPixmapLoader TSound TStream TStreamException TStreamFactory TStreamReadException TStreamWrapper TStreamWriteException Tan Tanh TextAreaChar TextAreaCursor TextAreaLen TextAreaLine TextAreaSelLen TextAreaText TextFieldText TextHeight TextWidth Then Throw TileImage TimerTicks To ToggleGadgetItem TreeViewRoot Trim True Try Type UncheckMenu UnlockImage UnlockTextArea Until UpdateProgBar UpdateWindowMenu Upper Var Varptr WaitChar WaitEvent WaitKey WaitMouse WaitSystem WaitTimer Wend While WindowMaximized WindowMenu WindowMinimized WriteBank WriteByte WriteDouble WriteFile WriteFloat WriteInt WriteLine WriteLong WritePixel WriteShort WriteStderr WriteStdout WriteStream WriteString XFlipPixmap YFlipPixmap compress2 compress uncompress /C2"Constants" Not Null Pi True False AXIS_X AXIS_Y AXIS_Z ALPHABLEND BUTTON_PUSH BUTTON_CHECKBOX BUTTON_RADIO BUTTON_OK BUTTON_CANCEL BBQID_WIN32HWND BBQID_WIN32CLIENTHWND BBQID_WIN32HFONT BBQID_WIN32HBITMAP BBQID_WIN32HIMAGELIST BBQID_WIN32DDGRAPHICSSURFACE BBQID_WIN32DDPRIMARYSURFACE DYNAMICIMAGE EVENT_GADGETACTION EVENT_GADGETPAINT EVENT_MOUSEDOWN EVENT_MOUSEUP EVENT_MOUSEMOVE EVENT_MOUSEWHEEL EVENT_MOUSEENTER EVENT_MOUSELEAVE EVENT_KEYDOWN EVENT_KEYUP EVENT_KEYCHAR EVENT_WINDOWMOVE EVENT_WINDOWSIZE EVENT_WINDOWCLOSE EVENT_WINDOWACTIVATE EVENT_WINDOWACCEPT EVENT_MENUACTION EDGE_CENTERED EDGE_ALIGNED EDGE_RELATIVE FILTEREDIMAGE GADGETITEM_NORMAL GADGETITEM_DEFAUL GADGETITEM_TOGGLES HTMLVIEW_NOCONTEXTMENU HTMLVIEW_NONAVIGATE KEY_MOUSELEFT KEY_MOUSERIGHT KEY_MOUSEMIDDLE KEY_BACKSPACE KEY_TAB KEY_CLEAR KEY_RETURN KEY_ENTER KEY_SHIFT KEY_CONTROL KEY_ALT KEY_PAUSE KEY_CAPSLOCK KEY_ESCAPE KEY_SPACE KEY_PAGEUP KEY_PAGEDOWN KEY_END KEY_HOME KEY_LEFT KEY_UP KEY_RIGHT KEY_DOWN KEY_SELECT KEY_PRINT KEY_EXECUTE KEY_SCREEN KEY_INSERT KEY_DELETE KEY_HELP KEY_0 KEY_1 KEY_2 KEY_3 KEY_4 KEY_5 KEY_6 KEY_7 KEY_8 KEY_9 KEY_A KEY_B KEY_C KEY_D KEY_E KEY_F KEY_G KEY_H KEY_I KEY_J KEY_K KEY_L KEY_M KEY_N KEY_O KEY_P KEY_Q KEY_R KEY_S KEY_T KEY_U KEY_V KEY_W KEY_X KEY_Y KEY_Z KEY_LSYS KEY_RSYS KEY_START KEY_NUM0 KEY_NUM1 KEY_NUM2 KEY_NUM3 KEY_NUM4 KEY_NUM5 KEY_NUM6 KEY_NUM7 KEY_NUM8 KEY_NUM9 KEY_NUMMULTIPLY KEY_NUMADD KEY_NUMSLASH KEY_NUMSUBTRACT KEY_NUMDECIMAL KEY_NUMDIVIDE KEY_F1 KEY_F2 KEY_F3 KEY_F4 KEY_F5 KEY_F6 KEY_F7 KEY_F8 KEY_F9 KEY_F10 KEY_F11 KEY_F12 KEY_NUMLOCK KEY_SCROLL KEY_LSHIFT KEY_RSHIFT KEY_LCONTROL KEY_RCONTROL KEY_LALT KEY_RALT KEY_BROWSER_BACK KEY_BROWSER_FORWARD KEY_BROWSER_REFRESH KEY_BROWSER_STOP KEY_BROWSER_SEARCH KEY_BROWSER_FAVORITES KEY_BROWSER_HOME KEY_VOLUME_MUTE KEY_VOLUME_DOWN KEY_VOLUME_UP KEY_MEDIA_NEXT_TRACK KEY_MEDIA_PREV_TRACK KEY_MEDIA_STOP KEY_MEDIA_PLAY_PAUSE KEY_LAUNCH_MAIL KEY_LAUNCH_MEDIA_SELECT KEY_LAUNCH_APP KEY_LAUNCH_APP KEY_TILDE KEY_MINUS KEY_EQUALS KEY_OPENBRACKET KEY_CLOSEBRACKET KEY_BACKSLASH KEY_SEMICOLON KEY_QUOTES KEY_COMMA KEY_PERIOD KEY_SLASH LABEL_FRAME LABEL_SUNKENFRAME LABEL_SEPARATOR LABEL_CENTER LABEL_RIGHT LIGHTBLEND MIPMAPPEDIMAGE MASKEDIMAGE MASKBLEND SHADEBLEND SOLIDBLEND MODIFIER_SHIFT MODIFIER_CONTROL MODIFIER_OPTION MODIFIER_SYSTEM MODIFIER_COMMAND PANEL_BORDER PANEL_ACTIVE PANEL_GROUP PANELPIXMAP_TILE PANELPIXMAP_CENTER PANELPIXMAP_FIT PANELPIXMAP_STRETCH POINTER_DEFAULT POINTER_ARROW POINTER_IBEAM POINTER_WAIT POINTER_CROSS POINTER_UPARROW POINTER_SIZENWSE POINTER_SIZENESW POINTER_SIZEWE POINTER_SIZENS POINTER_SIZEALL POINTER_NO POINTER_HAND POINTER_APPSTARTING POINTER_HELP SLIDER_HORIZONTAL SLIDER_VERTICAL SLIDER_SCROLLBAR SLIDER_TRACKBAR SLIDER_STEPPER SOLIDBLEND TEXTAREA_WORDWRAP TEXTAREA_READONLY TEXTFIELD_PASSWORD WINDOW_TITLEBAR WINDOW_RESIZABLE WINDOW_MENU WINDOW_STATUS WINDOW_TOOL WINDOW_CLIENTCOORDS WINDOW_HIDDEN WINDOW_ACCEPTFILES /C3"OpenGL" /C4"Operators" + - = \ * & < > ^ And Mod Not Or Xor /C5"Compiler Directives" ?Win32 ?Linux ?MacOS ?PPC ?x86 ?LittleEndian ?BigEndian ?Debug ?
Oh, I do not sort the function list alphabetically, so methods and function in the type are displayed underneath the type entry.
oh, and sorry for the horizontal width =]
oh, and sorry for the horizontal width =]