Hey everybody...
I was going to put this in showcase...
But I also guess I'd like some help... And it's done in blitz3d so I guess It makes more sense to post it here...

I just shot some blood onto the crates...
This is a very early stage of development, infact I just did this morning. So far I have 2 problems...
-1: I've seemed to code the nudge vertex code odd...
-2: I have to fix the code to allow rotating objects to get decals to stick to them.
Anywho, here's an early look at DeKAL... When I finally finish it (like my shadow engine) it'll all be free for anyone to use... but.. you know... creadit please?
(Kevin A. Laherty)
You can get the Zip at:
http://www.filelodge.com/files/room17/427152/deKAL_%28early_test%29.zip
Now I'm gonna mosey on over to my website to update...
*Quick Add*
OMG I'm sooo stupid... when I said "wrapping decal system" I meant I'm making a lil system for decals that wrap aound the map and on objects... good for blood splattering and rocket blasts... I didn't mean it was someone elses done in c++ and I was wrapping it... I'm not that smart :(
I was going to put this in showcase...
But I also guess I'd like some help... And it's done in blitz3d so I guess It makes more sense to post it here...
I just shot some blood onto the crates...
This is a very early stage of development, infact I just did this morning. So far I have 2 problems...
-1: I've seemed to code the nudge vertex code odd...
-2: I have to fix the code to allow rotating objects to get decals to stick to them.
Anywho, here's an early look at DeKAL... When I finally finish it (like my shadow engine) it'll all be free for anyone to use... but.. you know... creadit please?
(Kevin A. Laherty)
You can get the Zip at:
http://www.filelodge.com/files/room17/427152/deKAL_%28early_test%29.zip
Now I'm gonna mosey on over to my website to update...
*Quick Add*
OMG I'm sooo stupid... when I said "wrapping decal system" I meant I'm making a lil system for decals that wrap aound the map and on objects... good for blood splattering and rocket blasts... I didn't mean it was someone elses done in c++ and I was wrapping it... I'm not that smart :(