Thanks BRL

Miscellaneous Forums/General Discussion/Thanks BRL

For your serious attitude and disclipline with bug fixing! Its been my only bone of contention and I'm pleased with the current round of fixes. Thank you!

/me claps.

Looks like you've really been putting in the effort recently! If only we could nudge you towards the B3D bugs for 5 minutes, theres a guy with a mouse problem :P

All's going well though, Max hasn't thrown a fit at me for a few days now which is actually rare!

Yep! Definately a round of applause to Blitz Research. :)

Don't think I've seen them go nuts on Bug fixing like this before.

:)

I think Mark gave everyone a bruised ass.

[Edit] NOT what you're thinking, you dirty kids.

O_O

Heh, thats typical of me- miswording things like that!

lol.

Yeah it's been good to see all mine fixed and plus a whole bunch I don't really care about ;-p

Cygnus - :P


I think it isn't a joke, its just a nice refreshing attitude and reminds me of the seriousness mark used to tackle bugs with. Way back when, Blitz used to be the most bug free, stable language around. Looks like it is due to regain that crown.

Agreed - it's good to see. Thanks, guys!


I think it isn't a joke, its just a nice refreshing attitude and reminds me of the seriousness mark used to tackle bugs with. Way back when, Blitz used to be the most bug free, stable language around. Looks like it is due to regain that crown.



Three cheers!

Well I'm pretty happy now as I don't use the GUI stuff, so I can just get on with the game now :-)

Still think the StopChannel code or documentation should be altered though ...

I had to sync mods three times in one day!!!!

And most of these bugs I wouldn't even have noticed. Good Work.

Wow! I haven't used Max for ages and after this thread I went to the BlitzMax bug section and it's almost empty!

What about sound? Is that working ok these days? There used to be either crackling or lag.

the main sound problem in 98 got resolved but there is still a minor lag I believe.

For us non Max owners, anyone able to post a version-doc to see what was fixed?

***** 1.20 Release *****
+ (BRL.FileSystem) Added CopyDir/CopyFile.
+ (BCC) Fixed export/import of longs.
+ (BRL.Graphics) Fixed soft synced Flip so it doesn't overflow after 4+ hours.
+ (Bank) Added Lock/Unlock semantics to replace the direct buffer access. See LockBank/UnlockBank/TBank.Lock/TBank.Unlock - please use these instead of BankBuf/TBank.Buf in future.
+ (BCC) Fixed Incbin so it doesn't matter where it is in code.
+ (BCC) Tidied up $z and $w again. These can now only be used with extern functions AND function pointers!
+ (BCC) Fixed imports of const Nans/Infs.
+ (BRL.Math) Added IsNan, IsInf
+ (BRL.LinkedList) Added optional CompareFunc parameter to SortList
+ (BRL.Graphics) Added DefaultGraphicsFlags() Function
+ (BRL.Hook) Added Context parameter to RemoveHook function
+ (BRL.MaxGUI) GraphicsFlags removed from CreatePanel, panels now use Graphic's DefaultGraphicsFlags
+ (BRL.MaxGUI) Added range checking on gadget item parameters
+ (BRL.FLTKMaxGUI) Fixed ClearListItems
+ (BRL.FLTKMaxGUI) Fixed some keyboard focus problems
+ (BRL.FLTKMaxGUI) Fixed case sensitive shortcut keys issue with fltk1.1.7
+ (BRL.FLTKMaxGUI) Fixed Canvas depthbuffers
+ (BRL.CocoaMaxGUI) Fixed DisableGadget for TextFields, Sliders and Menus
+ (BRL.CocoaMaxGUI) Stopped TreeViewNode with iconstrip crashing with no icon (icon=-1)
+ (BRL.CocoaMaxGUI) Stopped stepper Slider value from wrapping around
+ (BRL.CocoaMaxGUI) Fixed TextField to scroll single line correctly
+ (BRL.CocoaMaxGUI) Added out of range error checks for TextArea commands
+ (BRL.Win32MaxGUI) Fixed menu problem with new const cstr() implementation
+ (BRL.Win32MaxGUI) Fixed memory leak in cstr() implementation (should be const)
+ (BRL.Win32MaxGUI) TextArea gadgets now use unicode
+ (BRL.Win32MaxGUI) Fixed SLIDER_STEPPER sliders reporting decremented values
+ (BRL.Win32MaxGUI) Fixed GadgetHidden()
+ (BRL.System) Added Linux X11 import to remove glgraphics.mod dependency
+ (Pub.Lua) Moved to Axe.Lua
+ (BCC/BMK etc) Added macos x86 support.
+ (BRL.GNet) Fixed low level send/recv leaks.
+ (BCC) Added $w support for 16 bit wide chars.



.....is what I have.

+ (BCC/BMK etc) Added macos x86 support.


Wow, nice stuff.

Good to see the flip-thing was fixed too, read alot about that one. Will be nice knowing that BMax should provide me no problems when I purchase it around Max3D season.
(aside from possible Max3D Module bugs)

That list for 1.20 is *old*. We are discussing the *new* bug fixes that have been made really recently that you can get with syncmods. The next version will be a really significant leap forward in terms of fixes imho.