Hi all... I'm having a problem with my little shadow engine I'm doing... Here is my conundrem:
I need the shadow meshes to fade as they go out of distance.... so I figure that means they must use entityfx mesh, 2+32
And I'm using the vertexcolor command, changing the alpha with the Alpha# part of the command...
And I ot it working with normal meshes...
But I have to use entityblend mode 2 and I'm using textureblend mode 5... and entityblend mode 2 (what I need to hide the white backgrounds of my shadow textures) seems to stop the vertex alpha from working...
I'm very confused... can someone help me?
Thank you for reading,
-Kev
I need the shadow meshes to fade as they go out of distance.... so I figure that means they must use entityfx mesh, 2+32
And I'm using the vertexcolor command, changing the alpha with the Alpha# part of the command...
And I ot it working with normal meshes...
But I have to use entityblend mode 2 and I'm using textureblend mode 5... and entityblend mode 2 (what I need to hide the white backgrounds of my shadow textures) seems to stop the vertex alpha from working...
I'm very confused... can someone help me?
Thank you for reading,
-Kev