Is there something we should be aware of? This only occurs when OpenGL is the renderer. It works fine with DirectX.
This is part of some code that loads a bitmap and grabs a series of frames for use as memory. I find its very unreliable also.
For Local i:Int = 0 To num - 1 Local x:Int = f.table[i].rectX Local y:Int = f.table[i].rectY Local w:Int = f.table[i].rectW Local h:Int = f.table[i].rectH Local pixmap:TPixmap = PixmapWindow( temp , x , y , w , h ) f.image[i] = LoadImage( pixmap ) DrawImage f.image[i],0,0 Next
This is part of some code that loads a bitmap and grabs a series of frames for use as memory. I find its very unreliable also.