I'm converting a Blitz+ project over to Max, and I'm experiencing a few problems.
In my B+ project, my loop consisted of a series of Event checks, followed by canvas clearing, then my own routines (update graphics, keychecks, etc), followed by canvas flipping.
This doesn't seem to work in Max; the Event checks are processed fine, but the bits and pieces at the bottom of the code loop don't seem to work.
Are there known problems running my own KeyDown checks after Event checks?
In my B+ project, my loop consisted of a series of Event checks, followed by canvas clearing, then my own routines (update graphics, keychecks, etc), followed by canvas flipping.
This doesn't seem to work in Max; the Event checks are processed fine, but the bits and pieces at the bottom of the code loop don't seem to work.
Are there known problems running my own KeyDown checks after Event checks?