DirectX7 Docs

BlitzMax Forums/BlitzMax Programming/DirectX7 Docs

Hi,

I want my little 2D engine to have DirectX support. I went RawGL first for cross platform reasons, but the latest discussions about the poor installbase of good OGL-drivers had changed my mind. So I want two modes for my engine, OpenGL - and DX7 (for everyones office PC without any good graphics driver).

Unluckily M$ decided to drop their DX7 SDK/Online Documentation, and I can't find backups on the net. Anyone has a backup of this? If so, could you mail me just the Docs (.chm? - C/C++ would be fine)? The whole SDK is too large to mail it, right?

jake(AT)bittrap.software.de

Thanks in advance

Jake

Try
Directx7.chm
Full SDK is about 120+Mb

A DX 7.0a SDK url(still alive today)

http://www.irradiance.net/Software/Microsoft/directx/7.0a/sdk/w9x/dx7adxf.exe

Try if you can download it.

I just downloadet dx7adxf.exe curiously and got a Message from my Anti Virus Protection: there is a Virus named w32.pinfi included, which was removed now.
Description:
W32.Pinfi is a memory-resident polymorphic virus that will infect the .EXE and .SCR files. This virus can also spread via mapped drives and network shares.

That's weird, I borwsed here:
http://www.irradiance.net/Software/Microsoft/directx/
This is a public FTP I know of.

If it's infected, rename it as "zip" file and open with WinRAR/WinZip to avoid infected exe section.

If you write the DX part yourself, go for DX8+
Even crappy office systems drivers are better optimized to them than to long ago deprecated DX7 (which has to do with the fact that DX8+ restructured/removed some core parts of DX).

Doing a DX7 thing is most likely a death birth ... especially when thinking of using it beyond 2006 ... Which I would assume as writting something just to drop it directly again wouldn't make much sense.

B3D / BM suffer of enough problem that are bound to stoneage-iness of DX7 and modern hardware makers not writting their drivers for that depricated API.

Just found DX81 SDK here, in case you need as MS dropped them from their site.

http://ftp.up.ac.za/pub/windows/microsoft/service-packs/directx/directx8/

Thanks to all of you, I got Docs for DX7/8. I'll do DX8 first, maybe 7 later. Can't be a big issue to implement both - I "just" need a texture, vertexbuffers and projection matrices. The hardest part would be to wrap my head around the way DX work. Hmmm, RawGL was so easy and fun to play with.