Up and Down

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Ok i can move across the terrain fine with terrianY but
how can i move up and down a ramp mesh with the
same effects as terrainY ??
(Like fall of the ramp and land on terrain/
move up and down ramp)

You would need to use the blitz collisions system (which can also be used with the terrain instead of terrainy.)

It would look something like this:



myplayerentity=loadmesh("your player mesh or similar")
terrain=loadterrain("normal terrain loading stuff here")
ramp=loadmesh("your ramp or other obstacle")

entitytype myplayerentity,1
entitytype terrain,2 
entitytype ramp,2

collisions 1,2,2,3 ;set sphere to polygon collision checking and only let it slide upwards 

;obviously you'd need a camera and the like this is just really basic to get you started

repeat

;move your myplayerentity as normal with whatever commands you usually do

playeronground=false

For ColID=1 To CountCollisions(myplayerentity)
				If EntityCollided(myplayerentity,2)=CollisionEntity(myplayerentity,ColID)  Then 
				;player has collided with a static scene object, but what in particular....check if it is something beneath
				;our feet by getting the direction from the player to the collision point
					If CollisionY(myplayerentity,ColID)<EntityY(myplayerentity) Then PlayerOnGround=True					
				EndIf 
			Next 

if playeronground=true then

playerverticalvelocity=0

else
accelerationduetogravity=some number, negative, and you'll have to play around with the value - start with small values at first eg -0.05 or similar 
playerverticalvelocity=playerverticalvelocity+accelerationduetogravity


endif 		

translateentity myplayerentity,0,playerverticalvelocity,0

updateworld
renderworld
flip

until keydown(1)
end





Thanx Matty,
That solved it..