EntityinView for AI

Blitz3D Forums/Blitz3D Programming/EntityinView for AI

I figured out a way to make an object check for "enemy" entities from each "good" entity using EntityinView, however I don't want to be moving the camera all the time. Is there a way to do this without using a camera? It would be allmost the same function, except that instead of using EntityInView(entity,camera), it would be EntityinView(entityA, entityB)

http://www.blitzbasic.com/Community/posts.php?topic=59805