What's the one game

Miscellaneous Forums/General Discussion/What's the one game

that made you decide to learn programming ?

Was probably RPK Maker2000 application here. :P

Was fed up with the limitations it had what with it being a point&click style game-creator, and decided to try out some of the links the author had on his site to other programs you could use to create games with, first tried to find a demo of DarkBasic on the official site, but fed-up trying to navigate to one, tried next link on list, BlitzBasic.

Downloaded it, tried it out, and not ever having programmed anything before in the past, was wondering how the bloody hell I work this thing....

I think it took me around 5 months of playing with the BB2d demo to get the grasps with the beginner programming stuff like For-Next loops, proper use of Functions, Types, etc, then went and purchased B3d since I wanted access to 3d just incase I ever wanted to move forward.
(which I did eventually, and was befuddled at how damn easy Mark made it to program simple 3d stuff in it)

Island Wars: http://www.interactionstudios.com

I thought the game was awesome and was amazed to find out that they made it in one day.

The game that made me want to become a designer was Zelda: Ocarina of Time. That game taught me just how amazing a game could be, and how much it could grab you, gameplay wise, story wise, and music wise.

Rastan for Sega Master System....

Everquest *blush*

Doom.

Probably Starflight more than any other. That mid-80s Amiga/PC game impressed me greatly with being able to store a big chunk of the galaxy down to kilometer scale on a couple of floppy diskettes. Stuff like that still haunts my game plans. I'd been casually programming for several years before, but that's what really got my interest up.

Most of all: Attack of the mutant camels ! (C64,1983)



...but there were a lot before that too, like Pacman,
Defender and Space Invaders.

There are a ton ... and they all kind of added up. Pilotwings was of course a huge inspiration ;) As was Adventure 660 ... the old text game. I think the game that broke the camel's back though and made me want to try and do this as a career was Twisted Metal 2. There are dozens more ... honestly I've always wanted to be a computer programmer even before I ever touched a computer. I've always been fascinated by them so it seems to me that I innately wanted to program ... I just wished my parents would have realized it and really gotten me into computer's before I was 18!

Hello.

No single Game, per se, but more the fact that when seeing Twin Kingdom Valley and AMC, etc, on the C64 I saw the basic programming manual and went "what? you mean I could do that too?"

I knew how to program c64 basic (no mean feat in itself) before I had a c64.

Goodbye.

Final Fantasy 9!!

and possibly half life...but just after playing final fantasy 9 I went on my quest to find a programming language which would help me create a similar game...and i found blitz3D :D

The game that was supplied as source code (text) at the back of the Vic20 users guide.


Final Fantasy 9!!



Crikey, Late starter eh? :)

In the beginning i had no dataset for my c64 and so everytime i wanted to play a game i had to hack the §$&!? listing into my computer from scratch first. I can't remember the name of the game (it's was a simple textadventure) right now but i'm thankful that i do can save now... ;O)

Beside of this there is no special game. It's more all the games i enjoyed...

Jet Set Willy, or a string of text adventures (Heroes of Khan, Colossal Cave, Fantasia Diamond, Kentilla, Circus, Sorcerer of Claymorgue Castle...)

i had to hack the f**king listing into my computer from scratch first
Was that sort of language really necessary to get your point across? :/

Oh well that's how i remember it but i updated it for you... :O)

Duck Hunt on the Radio Shack TRS-80. Not so much the game in particular, it was the knowledge that with a computer I could write my own games.

nothing. The Spectrum 48K came with a basic manual which I read and got straight into. It had some demo games and a sort of breakout game that was quite cool.

i really didn't want to become a games programmer... if there were any other way to get a submarine simulation, and the project that i have on the drawing boards done, without programming and drawing and modelling it, i'd most certainly do it...

dynaman... i remember Duck Hunt... wow, that's going back a looooooong ways...


despite the lil rant above, if i had to say any one game had any affect whatsoever in me being stuck on my keyboard today, it would have to be the original DOOM... not so much for the gameplaying aspects... but the first person immersion... the first time i had ever seen something like that... you were immediately transfered into a strange and different 3d world, and could run around in it as if it were 'real'...

this warped my mind beyond repair...

--Mike

Not a game, but my dad. He encouraged me to pull programs apart and see what they did. This was on a BBC B.

The Hobbit text adventure on the Spectrum 48k.

I was always more interested in the creative aspects of game development (art, design, music, plot, characterisation etc.) than the, quite frankly, tedious process of programming. But, yeah, my first attempts at programming were very simple text adventures using Spectrum BASIC.

IIRC, it was this one...



The local sports centre had the table top version in the canteen and after playing it I knew instantly that I wanted to learn how to make them. Had to wait a few years though before I finally got a C64.

Was probably RPK Maker2000 application here. :P

Was fed up with the limitations it had what with it being a point&click style game-creator, and decided to try out some of the links the author had on his site to other programs you could use to create games with, first tried to find a demo of DarkBasic on the official site, but fed-up trying to navigate to one, tried next link on list, BlitzBasic.

Downloaded it, tried it out, and not ever having programmed anything before in the past, was wondering how the bloody hell I work this thing....

I think it took me around 5 months of playing with the BB2d demo to get the grasps with the beginner programming stuff like For-Next loops, proper use of Functions, Types, etc, then went and purchased B3d since I wanted access to 3d just incase I ever wanted to move forward.
(which I did eventually, and was befuddled at how damn easy Mark made it to program simple 3d stuff in it)


Thats pretty much how it went for me, except change 5 months to 2 years and and bb2d to blitzplus.

Laser Squad ( spectrum )

I didn't do much about it until a few years ago though, making me quite the late starter too.

Laser Squad ( spectrum ).
I used to play that (and on C64 and Amiga) two player with a friend. When it was your go the other person had to go out the room for like 10 minutes and then come back in while you left. You could hear them going "b*stard" as they found out who you'd kill or that you'd left a grenade hanging around lol.

I used to play that (and on C64 and Amiga) two player with a friend. When it was your go the other person had to go out the room for like 10 minutes and then come back in while you left. You could hear them going "b*stard" as they found out who you'd kill or that you'd left a grenade hanging around lol.


Absolutely! And then of course you had to watch out for cheaters who would play their turn, your turn and then another of their turns and hope you didn't wonder how they'd slaughtered you so badly in one turn. ( They didn't get away with it, of course, as I always memorized the turn number before leaving the room. )

Incredible game. Perhaps the best I've ever played.

One of the first games I made was a fruit machine game and I remember it was strongly inspired by the fruity game on the AmstradCPC464 that we borred from my uncle occasionally. I think it was just called `fruit machine`. That said there has definitely been many many games that have been inspiration over the course of time.

(Revenge of the Mutant Camels was a fun game, but never played the `attack of`).

'THE HOBBIT'

nuff said.

I actually did do my own remake too (with all of the dwarves and the ponies and all three trolls - not just the 2 that Beam Software did).

I started reading computermags on the library, then decided to save for a C64. I started the thing, saw Commodore BASIC V2, and reached for the manual. Then I just started playing around, typing in the listings in the manual, typing in Basic programs from magazines etc. Then I got an Amiga, and started to play around with the horrible Microsoft product called Amiga Basic. Later I bought AMOS, AMOS 3D and AMOS compiler. AMOS was a great little package. 3D and a compiler meant that I was making a first person shooter heavily inspired by Mercenary III before long.

Ahh, those were the days! When the mags were without colour and they were full of program listings and stuff like 'how to program your 1571' or 'Machine code for beginners'.

The Amiga age really was the golden age of gaming. Indies were able to compete head to head with EA and Microsoft, and there were thousands of independent publishers.


Andy

Gabriel: yeah it was great, but also XCOM UFO was totally brilliant also, very good game. Really got into that and the sequal Terror of the Deep.

It was captain blood on Atari ST, especially the flight sim on a wireframe landscape:


This guy

Mr dark...
and this guy...

Mr. Dark and Rayman.
These two were the good and bad guy in the most mind boggleing game, yet it was so rewarding.
Some of the best puzzles,graphics, and music you have ever seen.
Thanks Rayman, thanks.

Well when I first started designing games (well I use designing loosely - I was about 6 or 7 and I drew pictures of characters and came up with short plots but nothing that would turn into an interesting game) it was probably playing on my mates Amiga - most likely Lemmings as we played that alot...and Worms I think.

There wasn't one. I started programming out of nessecity. I had a Commodore VIC 20 with only three games, neither of which where terribly good.

What's the one game (...) that made you decide to learn programming ?


In my case, it was this:

And the *lack* of games.

The first computer I really played around with was a loaner from an uncle of mine, back in '87. He had a couple, so I actually got to use it for a year or two. (Pretty cool at the time, laptops weren't very common yet). Only computer I ever used that had F13-F16 keys.

8 MHz, 2 color LCD with no backlight, ~18 lbs, built-in thermal printer. 10MB HD, and more importantly: no floppy drive, and no network...

Meaning that the only games one could play were the ones already on the harddrive. In my case, pacman, digger, space invaders and paratrooper, that was it...

Digger is what got me hooked on playing computer games. Then after playing those 4 games to death, there wasn't a whole lot else to do with the computer, so I started playing with GW-Basic (which came with MS-DOS), and some basic programming books from the library... Things just kind of progressed from there.