im making a side 3d scrolling shoot em up like einhander/r-type delta, ive got a problem with collisions, when testing the game with a friend we noticed that because of the basic collision detection in blitz3d (sphere 2 poly) a small bullet from an enemy that looks like is going to miss your ship hits it. i know that poly 2 poly collision in blitz is slow so what are my other options. i only need collision to be spot on with the players ship not the enemys. is it worth me using tok or ode to get poly to poly collisions. bare in mind im not the best programmer in the world.
Pete
Pete