This sounds like a pretty cool game.
One of the better games at E3 this year, anyway :)
http://pc.ign.com/articles/707/707984p1.html
It's a neat sounding naval mmorpg with realistic physics and a fantastic level of detail.
And, for once, it's actually the kind of game that only really works as a persistent multiplayer (unless we want to play against bots all the time).
Let's hope they don't mess this one up!
Also some pretty funny progression in the graphics here...
Look at the screenshots on page 22:
http://media.pc.ign.com/media/569/569053/img_1752008.html
They have a frame rate counter in there, and the water looks completely different from how it does now :)
It's one of the few games that I can see actually growing up as I go through the screenshots from back to front.
I like how it's developed and published entirely by independent ex-MS and ex-Sierra people... which I guess explains how they got away with releasing a screenshot showing a frame counter with a really low number.
One of the better games at E3 this year, anyway :)
http://pc.ign.com/articles/707/707984p1.html
It's a neat sounding naval mmorpg with realistic physics and a fantastic level of detail.
And, for once, it's actually the kind of game that only really works as a persistent multiplayer (unless we want to play against bots all the time).
Let's hope they don't mess this one up!
Also some pretty funny progression in the graphics here...
Look at the screenshots on page 22:
http://media.pc.ign.com/media/569/569053/img_1752008.html
They have a frame rate counter in there, and the water looks completely different from how it does now :)
It's one of the few games that I can see actually growing up as I go through the screenshots from back to front.
I like how it's developed and published entirely by independent ex-MS and ex-Sierra people... which I guess explains how they got away with releasing a screenshot showing a frame counter with a really low number.