Okay. For the first time in my life I am actually trying to write something and see it through to completion.
So here it is so far. 2D in Blitz3D.

Based on the old pipe type games, in this you must rotate pieces of circuit bard to guide the BinaryBot to the 0s and 1s he must collect and return to the CPU.
Mouse left/right buttons rotate left right. Clicking the big red turbo button speeds you up, clicking again slows you down.

When all required pickups have been collected the CPU will light up, and you must pass over it to drop them off.
At the mo you just collect 1, then 2, then 3 up to 5 bits after the last lot have been dropped off it just keeps going with no more pickups.
You run out of track you die, hit a wall you die.
Esc to end.
Points are awarded for the number of tiles you cross, pickups collected, and dropped off. Each pickup has a timer which counts down. If not collected it will respawn elsewhere. Points awarded based on pickup timer so get there faster to get more points!
Obviously if I continue with this then there will be more pickups, powerups, randomly changing tiles and anything else I can think of.
Bugs I'm sure abound, as do programmer graphics and maybe just a bit of artist programming ;-)
Only been tested on 4 PCs 2 desktop, 2 laptop of varying spec and it seemed to be pretty consistant across them.
Constructive criticism welcome.
Download 663kb
So here it is so far. 2D in Blitz3D.

Based on the old pipe type games, in this you must rotate pieces of circuit bard to guide the BinaryBot to the 0s and 1s he must collect and return to the CPU.
Mouse left/right buttons rotate left right. Clicking the big red turbo button speeds you up, clicking again slows you down.

When all required pickups have been collected the CPU will light up, and you must pass over it to drop them off.
At the mo you just collect 1, then 2, then 3 up to 5 bits after the last lot have been dropped off it just keeps going with no more pickups.
You run out of track you die, hit a wall you die.
Esc to end.
Points are awarded for the number of tiles you cross, pickups collected, and dropped off. Each pickup has a timer which counts down. If not collected it will respawn elsewhere. Points awarded based on pickup timer so get there faster to get more points!
Obviously if I continue with this then there will be more pickups, powerups, randomly changing tiles and anything else I can think of.
Bugs I'm sure abound, as do programmer graphics and maybe just a bit of artist programming ;-)
Only been tested on 4 PCs 2 desktop, 2 laptop of varying spec and it seemed to be pretty consistant across them.
Constructive criticism welcome.
Download 663kb
