Hi,
I'm currently working on a fighter plane game with an outdoor environment (obviously :) ). I have an island surrounded by an infinite plane textured to look like a sea, I also have a very large skydome (roughly 8 times bigger than the island). the problem I’m having is that as you fly off the island you get closer and closer to the edge of the skydome which looks really kak. So the solution I came up with is to position the skydome to the X & Z of the camera so as the camera moves the skydome moves so you will never reach the sky. My question is this, is this the best method of creating a realistic outdoor environment concerning the skydome? I was also thinking about having the sky dome rotate with the camera but at a slower rate to give the impression that the sky is really far away, would this work? or is there a better way?
Kind Regards,
Gamzman
I'm currently working on a fighter plane game with an outdoor environment (obviously :) ). I have an island surrounded by an infinite plane textured to look like a sea, I also have a very large skydome (roughly 8 times bigger than the island). the problem I’m having is that as you fly off the island you get closer and closer to the edge of the skydome which looks really kak. So the solution I came up with is to position the skydome to the X & Z of the camera so as the camera moves the skydome moves so you will never reach the sky. My question is this, is this the best method of creating a realistic outdoor environment concerning the skydome? I was also thinking about having the sky dome rotate with the camera but at a slower rate to give the impression that the sky is really far away, would this work? or is there a better way?
Kind Regards,
Gamzman