How do games with huge worlds load the landscape? Do they have files for it in some sort of array, and when the player gets close enough to almost see it, they load a small file portion of it?
If this is true, then do they not make the entire world on one map editor, but make individual parts instead?
Also, how do they handle things like - for instance - whether or not a secret door is open or an item has been taken? With global variables? That seems rather inefficient...
If this is true, then do they not make the entire world on one map editor, but make individual parts instead?
Also, how do they handle things like - for instance - whether or not a secret door is open or an item has been taken? With global variables? That seems rather inefficient...