Glad to read that you are satisfied with your BM tests.
I'm just curious to know if BM is faster than your ID3DXSprite-based engine?!
Yes, I am very pleased. But I have to admit, I've been able to do stuff with my engine (ID3DXSprite) that I can't do with BMAX...in other words, I can have a lot more action going with my engine. BUT, I am still new to BMAX so I might be doing something wrong. Also, that doesn't mean I am disappointed. BMAX is "fast enough" for my Metroid Classic project. In fact, I had two layers with sprites scrolling and it is smooth. I added a third "fog" layer and sometimes it was smooth...sometimes really jerky. So, I have to figure that one out.
Technically, all programming languages are telling the computer what you want it to do...
...Except some languages are the equivalent of a deaf mute who only recognizes chinese characters
Oh, that I know...I'm a hard-core assembly language programmer. :-D
I guess what I was getting at was how easy it is.
bmax rocks. period.
cbmeeks