Compiling Modules on Windows XP SP2 - Max 1.20?

BlitzMax Forums/BlitzMax Programming/Compiling Modules on Windows XP SP2 - Max 1.20?

I have been trying to compile the following module:

[source]
Strict

Rem
bbdoc: Textured Poly Module
End Rem
Module Indiepath.texturedpoly
...
[/source]

However, it just will not compile?

I have created a directory called "C:\Program Files\BlitzMax\mod\pub.mod\indiepath.texturedpoly.mod"

And I put the file 'indiepath.texturedpoly.bmx" in the directory.

I tried control d from the default IDE and the following commands:

bmk makemods indiepath.texturedpoly.bmx
bmk makemods -a indiepath.texturedpoly.bmx

For some reason it just will not create any files in:

"C:\Program Files\BlitzMax\mod\pub.mod\indiepath.texturedpoly.mod"

What am I doing wrong?

Thanks

Do you have MinGW installed?
http://www.blitzbasic.com/Community/posts.php?topic=53442

[source] try [code] [codebox]

there really should be a sticky for the forum codes I can never remember them or where they are hidden...

Have you tried moving the module out of the pub.mod folder and into the mod folder? Don't forget to 'Add Project' and point to the new module location.

@Chris: They're here... www.blitzmax.com/faq/faq.php

the right location shoud be<.
C:\Program Files\BlitzMax\mod\indiepath.mod\texturedpoly.mod\texturedpoly.bmx

and build as: bmk makemods indiepath.texturedpoly

AFAIK BMK is picky with the way the folders are named.

On my system with the following module file sqlite.bmx

it's in the folder

D:\Program Files\BlitzMax\mod\user.mod\sqlite.mod\sqlite.bmx

The syntax I use

D:\Program Files\BlitzMax\bin>bmk makemods -a user.sqlite

So your file should be in
C:\Program Files\BlitzMax\mod\indiepath.mod\texturedply.mod\texturedpoly.bmx

then you can
C:\Program Files\BlitzMax\bin>bmk makemods -a indiepath.texturedpoly


the -a parameter indicates building debug enabled and final release at the same time?

BMK now defaults to building both debug and final release at the same time, so there's no need for any command-line options.

To confirm the path should be :
C:\Program Files\BlitzMax\mod\indiepath.mod\texturedpoly.mod\texturedpoly.bmx