if i have some c++ code like this
wouldnt it be nice to automagically get a .def file and .bmx containing
optionally creation of a .bmx containig "C" externs for .a imports or .cpp includes
am I missing somthing? anyone see any gotcha's?
OgreNewt::Body* sow_addNewtonTreeCollision(Ogre::SceneNode *sn){
wouldnt it be nice to automagically get a .def file and .bmx containing
Global sow_addNewtonTreeCollision:Byte Ptr(sn:Byte Ptr)=getprocaddress(sow,"sow_addNewtonTreeCollision")
optionally creation of a .bmx containig "C" externs for .a imports or .cpp includes
am I missing somthing? anyone see any gotcha's?