Ideas for a Blitz3D / 'C' project

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Hi folks. I'm considering options for a C / Blitz 3D project to enhance my 'C' skills. I have basic C skills and have managed to develop a couple of projects that have Blitz 3D / VB6 integration for Gooey's.

Just a quick description of what my 'experience' levels are :-

I have used BB3D and VB6 to create a 'name entry' facility at the start of games, the letters being 3D spinning entities. I have written to .ini files, and have mastered the (not very) black art of installer scripts....

I'm considering possibly chess, battleships, draughts, pong, ... the possibilities are endless. Ideally I intend to write the 'brains' of the program in 'C' passing information to Blitz3D, possibly something that 'may' appeal to my 4 and 6 year old children.

Has anybody attempted something like this in the past ?? Any suggestions of links to exisiting Blitz 3D / C communications appreciated...

Thanks in advance to any tips.....

via wrapper DLLs?

If 2D only, BlitzMax should do the job, you can benefit from C and the ease of Blitz...

Thanks yoxola, Looks like I'll be off to download a trial version of BMax... Grey has releasd a game framework creation tool that sounds a bit of a time saver... I'm off for a peek at Bmax. I'll check out wrapper DLL s...

The compilation of C/C++ was achieved by MinGW, should be easy to setup, imo Max2D is pretty powerful for 2D things(and even greater with Swift/Grey Alien's addons)

I'm used to it coz Dev-C++ experience, however if you know how to code in VB BMax you should be able to hand on it without much difficult.

Just downloaded a trial version of Bmax and compiled the breakout program, very impressive. Yoxola, I,ve used the bloodshed compiler for c/C++ in the past - you mentioned that you achieved compilation of c/c++ with MinGW, I'll do a search for it and let you know how I fare...