is there an ogg music module?
Miscellaneous Forums/General Discussion/is there an ogg music module?
Hi,
Looking for a way to stream ogg music that works perfectly with the existing max sound. It has to be cross platform. If there is a module for sale that is ready made, works on ppc, x86 and windows then link me up.
I heard about one where MAx calls some Blitz PLus code which wraps a C++ dll which makes pascal calls which has inline assembly which compiles to quickbasic. Any good?
I use OGG files in B3D. Why would they not include it in MAX?
I use OGG files in B3D. Why would they not include it in MAX?
They did. Max can play .OGG files just fine, but they are not streaming -- which means that on a slow system, it can be a bit slow to load (and decompress) the OGG file before it starts playing.
Slow? for a 3 min ogg, we are looking at increasing load times from 10 seconds to 40 seconds!
owch, if I had time I'd decode an ogg on the fly as port audio asked for it....
I assume theres some kinf of ogg library that will allow decoding of x bytes at a time?
but maybe someone else has some time?
I remember EIKON stateting that he wrote an OGG streamer for Blitzmax using BlitzPlus. I believe he's currently using it in the game he has for sale.
I don't know his email addy but it might be worth tracking him down, Rob. :)
Rob needs it to be cross platform.
Oh!.
Is Eikons one not crossplatform?
BlitzPlus is not cross platform :)
http://audiere.sourceforge.net/features.php I think this is just exactly the thing!
Will probably wrap as part of SOW but at a much later date, would be ideal as a "I've never written a wrapper before" project
Yeah audiere looks like the dogs dangly bits, I'd never heard of it until Chris Mentioned it - thanks Chris.
Got a link to the mac version please. I can only find PC and linux on there.