lol..that could be ugly if you think about it!
ANYWAY, I'm still at work so no major testing. I downloaded the demo and I will do the same at home. If I can take BM and replace my C++ engine so that I can actually get stuff done, then...well you get the picture.
So, here are the pros and cons based on 20 minutes of play:
CONS:
$80. And no, not that BM isn't worth $80. That's only a con to me because I am poor...lol
Still not convinced that BM is as fast as my ID3DXSprite-based engine. But, is it *fast enough* for my projects??
PROS:
I took a small demo provided and within 5 minutes, had giant sprites rotating with color tinting. Not bad. Took me much longer than 5 minutes to learn how to do that in C++.
Very active community. Gamedev.net is great for C++ coders. But those guys don't really get involved with 2D stuff. Plus, a lot of them are by THEIR definition "gods of code" so unless you use C++ with DirectX/OGL, you're an idiot. I don't like that mentality.
Easy easy easy. Like I said before. Using BlitzBasic (the original for PC), I did in 2 weeks what it took me months to do in C++ w/DirectX. And I only got marginal increases in speed. (not counting the alpha stuff).
Anyway, just some random thoughts for some of you newbies...I will get into some serious testing tonight.
cbmeeks
ANYWAY, I'm still at work so no major testing. I downloaded the demo and I will do the same at home. If I can take BM and replace my C++ engine so that I can actually get stuff done, then...well you get the picture.
So, here are the pros and cons based on 20 minutes of play:
CONS:
$80. And no, not that BM isn't worth $80. That's only a con to me because I am poor...lol
Still not convinced that BM is as fast as my ID3DXSprite-based engine. But, is it *fast enough* for my projects??
PROS:
I took a small demo provided and within 5 minutes, had giant sprites rotating with color tinting. Not bad. Took me much longer than 5 minutes to learn how to do that in C++.
Very active community. Gamedev.net is great for C++ coders. But those guys don't really get involved with 2D stuff. Plus, a lot of them are by THEIR definition "gods of code" so unless you use C++ with DirectX/OGL, you're an idiot. I don't like that mentality.
Easy easy easy. Like I said before. Using BlitzBasic (the original for PC), I did in 2 weeks what it took me months to do in C++ w/DirectX. And I only got marginal increases in speed. (not counting the alpha stuff).
Anyway, just some random thoughts for some of you newbies...I will get into some serious testing tonight.
cbmeeks