Hi,
I'm using maxgui for my game editor. I have a canvas which I disable and call Graphics() when I want to test the game full screen.
This crashes totally under directx but "works" under opengl.
Under opengl it will go fullscreen and when I quit and return to the app, I activate the canvas again. However the canvas now runs at a completely different hz, which is disorienting and weird, and my polled event for getting the mouse speed returns completely out of whack values.
Just what the hell is going on?
I'm using maxgui for my game editor. I have a canvas which I disable and call Graphics() when I want to test the game full screen.
This crashes totally under directx but "works" under opengl.
Under opengl it will go fullscreen and when I quit and return to the app, I activate the canvas again. However the canvas now runs at a completely different hz, which is disorienting and weird, and my polled event for getting the mouse speed returns completely out of whack values.
Just what the hell is going on?