Hi,
I plan to do the following but I need your help please:
1) load in a pixmap with alpha channel, create another pixmap and draw the loaded pixmap back to it, with rotation and scaling (pre-rendering some frames), then finally save the new pixmap as a png with alpha.
2) load in a pixmap and create an image. I then copy bits from the pixmap to the image to create a single image with lots of different bits of the pixmap in it (think single surface)... then free the pixmap.
Are these two things achievable? I really hope they are. If you can help then I would really appreciate it. I just don't know how to do these actions. I am not looking for entire source, just magic commands and techniques I can work with.
I plan to do the following but I need your help please:
1) load in a pixmap with alpha channel, create another pixmap and draw the loaded pixmap back to it, with rotation and scaling (pre-rendering some frames), then finally save the new pixmap as a png with alpha.
2) load in a pixmap and create an image. I then copy bits from the pixmap to the image to create a single image with lots of different bits of the pixmap in it (think single surface)... then free the pixmap.
Are these two things achievable? I really hope they are. If you can help then I would really appreciate it. I just don't know how to do these actions. I am not looking for entire source, just magic commands and techniques I can work with.