Hi, Ive been messing with the loadbsp function and have a few quetions:
When loading Quake 2 .bsps's most have .tga texures which are not displayed in blitz, is there a way to overcome this? Maybe by converting to .png and re-texturing with Q3radiant?
Is it possible to light map the imported level?
What would be the best way to implement ramps to allow collision for climbing stairs, are there any free editors availible to place objects into the level?
Thanks in advance
When loading Quake 2 .bsps's most have .tga texures which are not displayed in blitz, is there a way to overcome this? Maybe by converting to .png and re-texturing with Q3radiant?
Is it possible to light map the imported level?
What would be the best way to implement ramps to allow collision for climbing stairs, are there any free editors availible to place objects into the level?
Thanks in advance