Hi all,
It seems that the only way to extend Blitz3D function
is using different wrapper...
What do you think?
Sammy
:)
Well, thinking the same, however the feature I want is unicode implementation, which involves many internal thing and make it not easy to achieve, so I move to BlitzMAx and waiting for Max3D, before that happens, wil just stay with Torque.
Of course, the only way to extend Blitz3D is by using userlibs/wrappers. Unless you have the Blitz3D source code. :)