The only way to extend Blitz3D is using wrapper...

Miscellaneous Forums/General Discussion/The only way to extend Blitz3D is using wrapper...

Hi all,

It seems that the only way to extend Blitz3D function
is using different wrapper...

What do you think?

Sammy
:)

Well, thinking the same, however the feature I want is unicode implementation, which involves many internal thing and make it not easy to achieve, so I move to BlitzMAx and waiting for Max3D, before that happens, wil just stay with Torque.

Of course, the only way to extend Blitz3D is by using userlibs/wrappers. Unless you have the Blitz3D source code. :)