TFormPoint for animated meshes
Blitz3D Forums/Blitz3D Programming/TFormPoint for animated meshes
hi!
i am looking for a dll which has a function TFormPoint() for animated blitz meshes!
does anything like this exists?
thx :)
I think so. I don't remember what thread exactly, but you should look in the Showcase for stuff referring to stencil shadows.
yes, i have seen a TFP dll, which lokks like that, what i am looking for, but all links i heve seen are broken :(
and in the toolbox is nothing...
does anyone know where to get from?
@Devils Child Just emailed it to you.
thx,... can you please sent it to devils.child@..., because my email adress is broken
emailed failed it says here, i'll try again.
thx man!!!
How about making this publicly available?
Yeah, it would be nice for other people to be able to get it!
http://www.blitzforum.de/upload/file.php?id=42 take a look at the AnimVertexCoords.bb. the other files should explain how to use it
It's not my work, i d/l it before.
but isn't there a way to use animated tformpoint commands for *.3ds and *.x animated objects? i have seen a stencil shadow system where models like the makbot.3ds are animated, too...
since 3ds and x use rotation scale move animation on children, couldn't you use the built in TFormPoint command with the child entities?
i have tried that for a few hours, but without any result :(...
and i have noticed that in the tfp libary of marksibly are lots of critical bugs...
so what can i do now?
I'm trying to figure this out now.
I can access what weights vertices have, but need to figure out a manual tformpoint routine to take the weights into account.
Will let you know if I win :P
ok, thx, that would be the best at all :)
ps: it works with every meshes *3ds, *.x, *.b3d, right?
>> tfp libary of marksibly<<
Are you sure you're not confusing things here?
oh sry, i lost the tfp libary :(
i'm so sorry, can somebody please give it to me please?