Problem with timer.
BlitzMax Forums/BlitzMax Beginners Area/Problem with timer. No the problem still here.
FlushKeys() doesn't as well.
The problem seems to be that bmx itself needs a millisec for the timer to be created. Once you create them faster than bmx can handle it it comes to an overflow.
Ahm. Why would you need to create a timer that often?
This is not good coding at all creating items so often.
The problem seems to be that bmx itself needs a millisec for the timer to be created. Once you create them faster than bmx can handle it it comes to an overflow.
Ahm. Why would you need to create a timer that often?
This is not good coding at all creating items so often.
I think you have to free the old timer before creating a new one.
No you don't. Strict Local timer:TTimer = CreateTimer(60) Graphics 640 , 480 While Not KeyHit(Key_Escape) Cls DrawText TimerTicks(timer) , 10 , 10 DrawText timer.toString(),10,20 If KeyHit(KEY_SPACE) Then timer = CreateTimer(60) Flip WendIf you try this code you can see it creates a new timer each time.
Just expirimenting.
The problem seems to be that bmx itself needs a millisec for the timer to be created. Once you create them faster than bmx can handle it it comes to an overflow.
I thought that too, however creating five or six in a row, works aswell. More likely it's a (Windows?) limitation on ammount of concurrent Timers?This code seems to work:
Strict Local timer:TTimer = CreateTimer(60) Graphics 640 , 480 While Not KeyHit(Key_Escape) Cls DrawText TimerTicks(timer) , 10 , 10 DrawText timer.toString(),10,20 If KeyHit(KEY_SPACE) StopTimer timer timer = CreateTimer(60) EndIf Flip Wend