non programming

Miscellaneous Forums/General Discussion/non programming

Although I am keen on progrannimg I am curious to know how good the game creating apps are which do not need programming. Are they just ok for shoot em ups or can you produce for example a 3d adventure game?

For one, it's probably worth mentioning that most of them will require some form of programming. Even the drag and drop ones usually have a scripting language (e.g., 3D GameStudio has C-Script, 3D RAD has something scary, and so on and so forth) of some kind. I haven't come across any that are completely GUI-based (e.g., no programming) that are actually capable of producing something beyond, say, a horizontal shmup or a top-down 2D RPG. I think it's possible that you could produce something like a 3D adventure game, but from what I've seen it doesn't look like any of them are going to make it easy.

The general rule is, the less programming you have to do, the less control you have over what you can possibly achieve.

They suck.

>They suck.

Ad hominem.

Ad hominem.
Actually, there is a large body of factual evidence in support of my arguement.

Where?

I agree with FD !

They probably 'suck' as far as programmers are concerned, because of the inherent restrictions. However, people with no experience/interest in programming, I guess they could be fun.

hahahahahaaa... they suck is hardly an arguement worth even taking seriously by anyone, except other than some brain dead kid with his spiked hairdo on fire, and a ring pierced thru his left eyeball...


@Gord... the shining epitome of the click together game creation app for today is FPSC by theGame Creators... the DarkBASIC people...

now, despite what some of the 'experts' here would tell you, it IS possible to create saleable, quality stuff with this... after all, in the hands of a competent developer/artist, anything can be made using any tool, regardless of its status in the world of wannabees...

but if you are only gonna rely on the stock materials and standard prepackaged facilities that FPSC provides you with, then you can expect whatever you come up with to look and play in a less than spectacular or inpsiring way...

to do anything worth while is gonna require that you learn how do the scripting yourself, and probably a bit more... so in effect, you are right back where you started...

you're gonnna need to do some sorta coding at some time...

--Mike

Name a cool game made in a game maker, ever?
That's the proof they suck.

I've used a couple, like SEUCK on the Amiga, fun for about an hour, but then you want to do something 'really' simple , tweak summat like being able to fire 2 bullets at once instead of one but then realise the game doesn't allow you to do it.
Gets old fast.

Name a cool game made in a game maker, ever?


Pencil Whipped - latest version done in FPSC



get it --> http://www.fileplanet.com/64011/60000/fileinfo/Pencil-Whipped-Demo

read about it --> http://www.wired.com/wired/archive/10.04/streetcred.html?pg=7

Pencil Whipped, a finalist at the Independent Games Festival, is part of the Game Show exhibition at the Massachusetts Museum of Contemporary Art through April 15.
back a lil while...

there goes your proof, out the window E... ha ha ha... ho ho ho... heee heee heeeeee...

:P

--Mike

The last competition on retroremakes.com was won by a game made in one of these point and click jobbies and I must say it desrved to win IMO.

They're not for me, but you can make some decent stuff with them.

Why use a gamemaker anyway? As a programmer I'd say: programming is the whole fun of it. Just dragging & dropping a game together in some tool is something I could teach a monkey to do.. ^_^

@CS_TBL: unless you're looking to *design* a game, and thinks that is the most fun.

I tried the demo of FPSC...and it was just a bit too limited. Little details that were not quite right that would probably be very hard or impossible to fix. Of course, if you have a game design, and find a game maker that has all the features in your game covered (and does them properly)...then there is no problem.

Ragnar

Programming is NOT fun. Game designing is fun.

Theres been some incredible stuff made by using these "drag and drop" type tools (which is better than what some of the folks here have accomplished - me included). But like Nole said, most of the better ones will require atleast some sort of scripting to achieve what you need to do. And nearly all "drag and drop" game maker tools will have include some limited form of scripting with it.

But what matters the most is the end result. You can teach any monkey to write code or drag stuff around the screen. But to make something worthwhile will require some skill.....

I've been trying to make something similar to GameBench since it was pretty much my favorite toolset up until it got canned. Made me sad when that happened, considering how nice it was.

Name a cool game made in a game maker, ever?


And I suppose you've seen every single game made in a game maker?

And I suppose you've seen every single game made in a game maker?
I have seen some killer stuff being turned out with Game Maker and MultiMedia Fusion. Heck, I check the MMF community sites daily for new games.

Programming is NOT fun.
I don't think it's possible for me to disagree more :oP

"The general rule is, the less programming you have to do, the less control you have over what you can possibly achieve. "

This IS generally true, unfortunately, but that's also largely the fault of the designers of these thing, whereby they do not design-in enough flexibility to allow for the user's creativity. It's not that these things HAVE to be bad, they just generally have a history of having been so.