Heh, for my next game I have to convert all these Easter Bonus functions from Blitz Plus into BlitzMax Types and Functions, might take a while then...
Actually some are done already due to my BlitzMax Game Framework, but tons aren't :-( Also there are a lot of functions in Easter Bonus libraries that aren't listed here (some are converted already).
Anyway, I thought some people might be interested to see how many functions were required to make Easter Bonus (remember the libraries I made are missing). The source code file is 251k ! Yup that's a lot of typing.
Actually some are done already due to my BlitzMax Game Framework, but tons aren't :-( Also there are a lot of functions in Easter Bonus libraries that aren't listed here (some are converted already).
Anyway, I thought some people might be interested to see how many functions were required to make Easter Bonus (remember the libraries I made are missing). The source code file is 251k ! Yup that's a lot of typing.
Function AppScreenDrawMain(CopyToBuffer3) Function GetLevelNameX%() Function GetLevelNameY%() Function RedrawScreen() Function RestoreScreen() Function DrawDebugStats() Function DrawGameOverMessage(im) Function AppScreenDraw(DrawMenu%, DrawMouse%) Function CleanBackBuffer() Function DoDirtyCopy() Function DrawGraphics(BB%) Function DrawCandle(d.DirtyRects) Function CalcLX%(GridX) Function CalcLY%(GridY) Function CalcGridX%(f.Fruit) Function CalcGridY%(f.Fruit) Function ManageAnim() Function LevelEndStart() Function LevelEndStartDo() Function ManageLevelEnd() Function FadeMusic(Speed#) Function LevelEndStop() Function ReadKeys() Function SelectSquare() Function DrawStatusPanel(UseBuffer4) Function UpdateScore() Function UpdatePop() Function InitGameScreen() Function InitLevel() Function LoadGameData() Function LoadSounds() Function LoadImages() Function CleanupStatus(m$) Function CleanUp() Function ShowFinishing() Function DeleteFruit() Function GetMouseCoords() Function ShowMousePointer(UseBackBuffer%) Function SetDisplayMode() Function CreateDirtyRects() Function FillGrid() Function ClearIceGrid() Function FillIceGrid() Function DoMatches%(CheckOnly%, TestSwapping%) Function FruitSwapping(x,y) Function IncreaseGold() Function DrawGoldTile(lx,ly) Function MatchScore(Count%) Function DropFruit() Function UpFruitCounter(x) ;not used Function DropFruitCounter(x,row) Function MakeNewFruitObject(x,y) Function MakeNewBonus.Fruit(x,y, btype) Function RandFruit() Function TopRowClear() Function DrawLeafThin() Function LeafDialog(Message$, ClickAnywhere%) Function FillFruitArray() Function FruitSwap(CurrentX, CurrentY, TempX, TempY) Function FruitSwapManage() Function FruitSwapEnd(LCurrentX, LCurrentY, TempX, TempY) Function FruitMoveAll() Function FruitMove(f.fruit) Function FruitArraySwap(s%, d%) ;source, dest Function FruitArrayFind%(f.fruit) Function DrawHighlight() Function GameSound%(Channel%, Sample%) Function PreventLeftAlt() Function BossKey() Function DetectMinimize() Function ChangeDisplayMode() Function ChangeAlphaMaps() Function MenuReconfigure(m.Menu) Function MenuOptionsReload() Function MenuOptionItemReload(index%, flag%) Function PauseKey() Function CalcEdges() Function AdjustFruitCoords(dx, dy) Function Titlescreen() Function TitleScreenDrawMain() Function GetUpsellXCoord%() Function GetUpsellYCoord%() Function DrawUpsellPanel() Function RedrawTitleScreen() Function TitleScreenDraw() Function HighScoresDraw() Function HighScoresClearBuffer() Function GameFade(FadeMusic) Function GrabScreenKey() Function GameOverScreen() Function GameOverWaveDraw() Function GameOverScreenDraw() Function ManageNoMoreMoves() Function NoMoreMoves%(RandomHint%) Function ResetDebug() Function CalcCodeTime() Function DoQuickMatchHoriz(sx,sy) Function DoQuickMatchVert(sx,sy) Function FruitAnimManage%() Function ExplodeAllFruit() Function StartGameOver() Function ContinueButtonSetCoords(TheBackground%) Function ContinueButtonDrawOnBuffers() Function LevelEndScreen() Function DrawLevelStats(ExtraLife%, LevelScore%) Function DrawOnAll3Buffers(im, x, y) Function LevelEndWaveDraw() Function ClearGrid() Function StopAllChannels() Function MenuSetup(m.Menu) Function LoadMenus() Function MenuTitleSetCoords(offx, offy) Function MenuGameSetCoords(offx, offy) Function MenuOptionsSetCoords(offx, offy) Function MenuGameOverSetCoords(offx, offy) Function MenuYesNoSetCoords(offx, offy) Function LoadMenuItemOnOff(m.Menu, Index%, lx, ly, flag) Function LoadMenuItemPercent(m.Menu, Index%, lx, ly, flag) Function MenuSetXY(m.Menu) Function LoadMenuItem(m.Menu, Index%, filename$, lx, ly) Function StandardKeys() Function ToggleSound() Function ToggleMusic() Function ChangeMusicVolume() Function ChangeSoundVolume() Function ToggleGrid() Function ToggleAlphaBlend() Function PlayGameMusic(file$) Function MenuSetSound(m.Menu) Function GameMusicNext() Function BackgroundNext(Load) Function LoadSky() Function NoMoreMovesCalcAM() Function CalcAMCentre%(im, am, onsky) Function HintCalcAM() Function CalcOptionsBackground() Function OptionsMenu() Function FruitRestoreCoords(x, y) Function SpriteDelete(s.sprite) Function SpriteDraw(s.sprite) Function SpriteDrawMouseOverImage(s.sprite) Function SpriteDrawOnBothBuffers(s.Sprite) Function SpriteLoad(s.sprite, filename$) Function SpriteLoadAM(s.sprite, filename$) Function DrawHint() Function ManageHint() Function DrawLeafImageShadow() Function MenuGameDraw() Function PrepareMenuGameBackground() Function GameMenuShowHide() Function DoGameMenuShowHide() Function GameMenuClicked%() Function BackGridFill(value%) Function EraseHint() Function GameFlip() Function SelectBackBufferDirty.DirtyRects() Function AddToAll3DirtyRects(x,y,w,h) Function AddImageToAll3DirtyRects(x,y, image) Function DrawBlockOnBackground(x,y,image) Function DrawBlockOnBuffer3(x,y,image) Function DetectAltTab() Function TopRowYClear() Function TopRowYCalc() Function PossFruitClear() Function PossBonusClear() Function LevelGridClear() Function LevelGridRead() Function GameFinishedDrawMain() Function GameFinishedDraw() Function RestartLevel() Function ManageTimeLimit() Function ParticleCreate.particle(x,y,xacc#,yacc#, ptype%) Function ParticleDelete(p.particle) Function DeleteAllParticles() Function CalcParticleQuantity%(start%) Function ExplodeIce(x,y) Function ExplodeShape(x,y) Function ParticlesManage() Function ParticlesDraw() Function DestroySquare(tx,ty,tempx,tempy) Function InstructionsScreen(BlankAtEnd) Function InstructionsDrawMain() Function DrawTickBox() Function InstructionsDraw() Function LevelSelectScreen() Function LevelSelectDrawMain() Function DrawLevels(UpdateBuffers) Function DrawLevel(l%) Function GetLevelX%(l) Function GetLevelY%(l) Function DoMouseOverLevel(MakeSound) Function LevelSelectDraw() Function SnowFlakesOn() Function SnowFlakesManage() Function SnowFlakesDraw(BB) Function SnowFlakesOff() Function LoadSprites() Function SpriteAssignMouseOverImage(s.sprite, TheImage%) Function SpriteCalcAM(s.Sprite, background) Function SpriteMouseOver(s.Sprite) Function SpriteMouseOverNoSound(s.Sprite) Function SpriteMouseOverMain(s.Sprite, Sound%) Function SpriteDrawOnAll(s.Sprite) Function LevelSelectSetCoords(co.LSCoords) Function LevelsArrayRead() Function SetupHighScore() Function GameHighScore() Function PortalSplash() Function CreateBitmapFontTextAlpha(bf.BitmapFont, bfam.Bitmapfont, x, y, t$, Background%) Function CreateBitmapFontTextWrapAlpha(bf.BitmapFont, bfam.Bitmapfont, x, y, width, linegap%, t$, centre%, Background%) Function UpdateProfile() Function UpdateProfileFlags() Function LoadProfileFlags() Function ProfileGameOver() Function LeafYesNo(Message$) Function SkipToLevel() Function MenuSetLeafThinXY(m.Menu) Function WaxArrayClear() Function WaxDelete(i) Function WaxCreate() Function WaxManage() Function WaxDraw() Function WaxReposition() Function WaxGone(i) Function CandleGetMax() Function CandleGetHeight#(max%) Function GetCandleBaseStart%() Function CreditsScreen() Function ScoreSpriteCreate.scoresprite(x,y,matches%) Function ScoreSpriteDelete(p.scoresprite) Function DeleteAllScoreSprites() Function ScoreSpritesManage() Function ScoreSpritesDraw() Function GridOutline() Function GameCleanUp() Function DovesOn() Function DoveCreate.Dove() Function DovesOff() Function DovesManage() Function DovesDraw() Function IceAnimManage() Function IceAnimDraw(d.dirtyrects) Function RabbitInit() Function RabbitManage() Function RabbitPickAnim() Function TipMakeImage(TheTip$, Error%) Function TipManage() Function TipDraw(d.dirtyrects) Function MouseOverTip() Function WarningTip%(TheTip$) Function TipFlagReset() Function PossBonusAdd(bonus%)