Let's say you want to draw an image or array of tiles which is for an example 800 * 600 in size, but you will draw to an screen that is 640 * 480. Does the "DrawImage" command clipp the drawing to just 640 * 480, or waste time and draw the entire image or tiles in 800 * 600.
I have an old DirectX programming book, there you could use something called Clipped regions. Is that the same as the Blitz "Viewport x,y,height,width" command.
Or does the "DrawImage" command have that as default????.
I have an old DirectX programming book, there you could use something called Clipped regions. Is that the same as the Blitz "Viewport x,y,height,width" command.
Or does the "DrawImage" command have that as default????.