Anyone interested-desinging isometric action game?

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Would this interest anyone, though not offering anything yet?

Recently I put together some code for an action / arcade game which uses an isometric perspective (pre rendered backdrops), has collision support, user defined key mappings, support for mainly melee combat but is easily extended to include ranged combat, single player or two player simultaneously on the same PC (easily extended to more). It is written in blitzplus and is unlikely to perform well under blitz3d due to the heavy reliance on writepixelfast.

In my opinion one of my main weakpoints in creating games is
that my imagination and creativity regarding the actual content is lacking - one of the reasons I originally put together my Gauntlet remake/clone is that most of the design work is already done for you when you are remaking an existing game.

As a hobby developer I'm not interested in making any money from the games I create - I simply enjoy writing code, playing simple games that are easy to get into.

Anyway, I'll try to get to the point -

what I'd like to offer, although not offering at this stage is this:

If anyone is interested in having *almost* complete control over the design, style, story, setting, gameplay of an isometric arcade / action game then I am tempted to offer my skills to assist in putting together the game's code (using my isometric game/engine code as a basis).

I'm not asking for someone to 'make art for my game' as I'm willing to purchase 3d models (primarily those available from various Poser models available online) or create them myself as the need arises.

As the title says - I'm not offering anything yet, but if this interests anyone then let me know either by email (address in profile) or in this thread.


Thanks for reading this.
Matt Lloyd

Well, if you are looking for a game design mind to back your programming ability to combine efforts to create really boss games.

I might be a good choice. When it comes to coding out my game ideas, I fall on my face. I simply don't even bother with action games anymore because of this.

I'd love to have someone who knows what they are doing to work with.

I have 2 design documents online to read over if you like, just to get an idea of what I am good at doing.

I already have a bunch of ideas for iso action/action-rpg games.

www.dampes8n.com/novellachronicles-designdoc.doc
and
www.dampes8n.com/gamedoc.doc

and you can get a good sense of some more complex writing from www.dampes8n.com/timebridge/ which has quite a few installments to it.

We sound like a good compliment, you lack at content design, but accel and the code, I lack at code and accel at content design.

Thanks, I will have a look soon (will have to use another PC - this one doesn't have MS Word installed).

its about 50 pages between the 2 documents. Grab some snacks...

I like to design out every single minute detail...

Time Bridge is all on the web, so you could check it out... its a good 50 pages worth of stuff too... well.. maybe only 25..