Please test this example

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Could folks please test this simple example for me and let me know how it runs on your system and what your system specs are? This should run on any setup.

* example removed *

I need to make sure that I have implemented the delta timing properly. ;c)

On my systems here it is smooth enough for my needs.

Thanks in advance.

Yep, it's not perfectly smooth, but very close to it.

smooth..

Dell M70 XP sp2, nVidia FX Go1400

Its pretty smooth authough there does appear to be some stuttering when the rectangle is moving accross the screen,

The movement itself is smooth, but the velocity varies somewhat with slowdowns and speedups. It's hard to know if I'm describing the same thing as those above, since it's subjective.

It's not what I'd call jerky or stuttering, but if it were a car going down a straight road, I might wonder if something were wrong with its engine. It would be fine if it were someone walking, though, since you expect a little variance there.

AMD Athlon XP 3000+ 2.1 GHz, 1 gig RAM, 128 meg ATI Radeon 9600 Pro, Windows XP Pro SP2, DirectX 9.0c.

How far along is the box supposed to go? It only travelled about one box length horizontally at a really slow pace, with stuttering - it took about 10 seconds to get that far alone?

System:
AMD Athlony 64 3600+ 512 MB RAM, 64MB ATI Radeon Mobility 9700, Win XP SP2, DirectX 9.0c.

So... this is what you've been working on for all this time, Kuron?
... Impressive :P

It runs pretty smoothly here.
Same sort of behaviour as WendellM is describing at times, though.

..movement is smooth, velocity changing all time, so I dont know what Im looking for here..anyway here is nVidia 5600FX, 256MBVRAM, WinXP pro, SP2, 1Gig RAM,2.4 GHZ

Actually, I all I am trying to do is find the best timing method for my games. This example runs in a "worst case" scenario, as it is using the software driver in B+, running at 30fps and hogging the CPU and will "stutter" if there is other stuff going on.

Thanks for testing the example. I appreciate it :c)

* amazingly witty comment removed *

* very witty and unnesessary comment about ENAY's mother removed *

I love unessesarys!

duh, its spelled uNNeseSSary.. geeze! some people just can't write properly ;)

(gotta love the edit function ;) )

Hehe, actually it's 'unnecessary' you muppets :P

What was it? "Brice" removed the link - was it RPG stuff?

Oh was Kuron called Brice before? Might explain why someone with 2000 posts went unnoticed by me until a few weeks ago.

Puki: It wasn't RPG, just a timing test. Sounds like he needs my Game Framework ...

Ooops - did I let that slip? Best not say what he was called prior to that then.

pray tell ... please.

Puki: it was a test of my RPG: The Blue Square of Destiny

Ask "Noel Cower". I only found out via him - albeit he is probably a bit confused as to how.

[Witty comment disparaging puki's mother]

Sounds like he needs my Game Framework ...
Nope, not using BMax and based on your own posts, you were having some of the same issues with your framerwork code due to BMax's issues.

I did manage to solve the timing issue and now have it working great in B+ whether using a graphics window or a gui window & event driven design.

A RPG? 'The Blue Square of Destiny'?

Hand it over - it belongs to me - I left it in a thread a few months back, been looking for it for ages. I bet you got my sock too.

Oh was Kuron called Brice before? Might explain why someone with 2000 posts went unnoticed by me until a few weeks ago.
Some time ago, I gave B2D, B+ and B3D to a friend who couldn't afford it. It was easier to just turn the account over to him and then buy the products again for myself and set up a new account. If you count posts from my old account 99.99% of which were mine:

http://www.blitzbasic.com/Account/showuser.php?id=435

I have about 4450 posts total.

Ooops - did I let that slip? Best not say what he was called prior to that then.
I changed my nick because I was running into problems syncing mods in BMax because of the "space" in "Brice Manuel"

Some time ago, I gave B2D, B+ and B3D to a friend who couldn't afford it. It was easier to just turn the account over to him and then buy the products again for myself and set up a new account.


You seem to have the same account to me.

Still, let's not stray off topic here - hand over all of your code and media.

:)

I emailed ya the code and graphics Puki, enjoy!

Not before I lifted them straight off your computer though.

Kuron: Major timing issue (now dealt with) was due to Geforce cards and the anti-lag fix. Other minor glitches are Max/Video card related. My timing routines in BPlus were fine as BPlus didn't seem to have any glitches in full-screen or windowed mode. btw, did you ever check out all my Blitz Plus code libraries that I posed for free a few weeks ago? There might be something useful there ... maybe not.

> "Brice Manuel"

Didn't you try "BriceManuel" ?.
Man I'm so clever!

Mmm, didn't he try "MiamiBrice"?

Right now the timing method I am using in B+ was what Mark showed in his tutorial on B+ as his method works with the gui/event driven stuff. The Insectoids example is running very smooth at 30FPS using the software driver.

It would not be ideal on games with a ton of logic, but I can't figure out how to get delta timing working with the gui/event side of B+.

Rice Manual B (from Resident Evil 5)

anyway ... are you actually using GUI objects or just a window with minimise/close etc? If just a window then it can be made to work with delta timing etc as there are ways to detect the relevant messages, if not ... then I can't help, sorry.

It is dependent on the game, some stuff is using GUI objects, some not.

The minimum spec I am shooting for is:

500MHz
128MB RAM
Any graphics card (as I don't use DX or vram)
Any version of Windows

That's a good min spec.