is here a function to enable dithering in blitzmax? how can i do this?
Enable Dithering...
BlitzMax Forums/BlitzMax Programming/Enable Dithering... On the DX Side, this should enable it:
primarydevice.GetDevice(_max2ddriver).SetRenderState D3DRS_DITHERENABLE,True
primarydevice.GetDevice(_max2ddriver).SetRenderState D3DRS_DITHERENABLE,True
shouldn't this be enabled by default in dx? a minor bug perhaps ?
In OpenGL it is
glEnable(GL_DITHER)
or
glDisable(GL_DITHER)
It only dithers in 16bit or 8bit modes. Ie, if you open a 16-bit screen or if you open a desktop window and your desktop is at 16-bit or 256 colors.
You can still draw everything using 32-bit images, but it will dither down to the output.
glEnable(GL_DITHER)
or
glDisable(GL_DITHER)
It only dithers in 16bit or 8bit modes. Ie, if you open a 16-bit screen or if you open a desktop window and your desktop is at 16-bit or 256 colors.
You can still draw everything using 32-bit images, but it will dither down to the output.
support all gfx cards hardware dithering?
yes all cards support it - it was in Blitz3D and I moaned back then in beta about having it switched on too :)
dithering can actually look worse with "true colour" modes
I thought dithering wasn't on in true colour modes? It should not be enabled in 32bit.
Here I've only seen dithering in 16-bit high/true-color or 8-bit index modes, not 32-bit.
The whole point of dithering is it dithers down from 32-bit to whatever the color depth is, so it wouldn't make sense to apply it to truecolor 32-bit if the screen is 32-bit also.
I've also found that at least on my system a 16-bit screen with dithering is not any faster than a full 32-bit screen.
The whole point of dithering is it dithers down from 32-bit to whatever the color depth is, so it wouldn't make sense to apply it to truecolor 32-bit if the screen is 32-bit also.
I've also found that at least on my system a 16-bit screen with dithering is not any faster than a full 32-bit screen.
Todays card work internally on 32bit anyway ... most card that would have a use for dithering are cards that most likely will have performance problems with BMs 3D only rendering as well ...