Hi all.
I'm having a little problem with collisions.
A green cube spins in space, and using the arrow keys you can push up against it.
Collisions are happening as I can't walk through the cube, but I want the cube to turn red when I do collide with it.
I'm not sure why the call to EntityCollided isn't working.
Can someone please help?
Thanks for any suggestions.
I'm having a little problem with collisions.
A green cube spins in space, and using the arrow keys you can push up against it.
Collisions are happening as I can't walk through the cube, but I want the cube to turn red when I do collide with it.
I'm not sure why the call to EntityCollided isn't working.
Can someone please help?
Thanks for any suggestions.
Graphics3D 800,600,32,2 SetBuffer BackBuffer() US=1 THEM=2 Collisions US,THEM,1,2 Collisions THEM,US,1,2 light=CreateLight() RotateEntity light,90,0,0 camera_pivot=CreatePivot() PositionEntity camera_pivot,0,0,0 EntityRadius camera_pivot,1.5 EntityType camera_pivot,US camera=CreateCamera(camera_pivot) cube=CreateCube() PositionEntity cube,0,0,5 EntityColor cube,0,255,0 EntityRadius cube,1.5 EntityType cube,THEM While Not KeyHit(1) If EntityCollided(cube,US) EntityColor cube,255,0,0 If KeyDown(200) MoveEntity camera_pivot,0,0,0.1 If KeyDown(208) MoveEntity camera_pivot,0,0,-0.1 If KeyDown(203) TurnEntity camera_pivot,0,1,0 If KeyDown(205) TurnEntity camera_pivot,0,-1,0 TurnEntity cube,0.5,0.5,0.5 UpdateWorld RenderWorld Flip Wend