Hi,
got a little problem here.
I want to save a part of an image:
Load Image->Drawimage->grabpixmap->savepixmapPNG
My problem:
I cant grab the whole image if only a part is drawn inside the canvas.
Any suggestions please?
You don't need to draw it to save part of it, and can avoid making it an image.
How about:
LoadPixmap() to load the whole image
CreateStaticPixmap() to define a static pixmap within the pixmap you loaded
SavePixmapPNG() the static pixmap
Uh? Sry, i was a little tired. Stupid me. Thank you, i will use PixmapWindow;)
Anyway, played with Angel Daniels suggestion and now i am curious how that would work.
Any ideas how to get a byte pointer to a pixmap?
Tried to use a Bank but that didnt work.
PixmapPixelPtr() returns the byte pointer of the top left corner.
Use (X*BytesPerPixel)+(Y*PixmapPitch(px))
to get the top left corner address.
PixmapWindow is the same thing I think, so long as it doesn't copy the pixmap area to a new pixmap, which you don't need to do.